Emulation [RELEASE] Cemu - Wii U emulator

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Slashㅤ

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Guys....why is no one talking about today's new release 1.7.2?!! :)
Wait, what the hell? An update release that had no warning before it?
Anyways, here's the changelog:

# Cemu detailed changelog for 1.7.2
# Patreon release date: 2017-02-16

general: Reorganized menu options for better clarity (Some debug option stuff wasn't really for debugging)
general: Added option to choose fullscreen scaling mode (stretch to screen or keep aspect ratio)
general: Default and recommended value for CPU timer option is now 'Host based'

PPC: Thread emulation is now using Fibers. Technically speaking, this change was made to simplify context switching within HLE functions. It allows certain API to behave more similar to the real Cafe OS.

coreinit: Fixed a bug that caused MEMGetAllocatableSizeForExpHeapEx() to return negative values under certain circumstances
coreinit: Fixed a crash bug in MPRunTasksFromTaskQ()
coreinit: Added API MPDequeTask(), MPWaitTaskQWithTimeout(), MPRunTask()
coreinit: Fixed rare deadlock in alarm handler

VPAD: Fixed fullscreen touch input for non-16:9 displays

GX2: Fixed that under certain circumstances GX2WaitTimeStamp() could return immediately due to the low accuracy of the internally used timer (affected only 'Host based timer')
GX2: Added support for texture format R16_G16_B16_A16_SNORM
GX2: Added support for sampler2DRect textures
GX2: Unsupported instructions in a GS Copyshader will no longer cause a crash
GX2: Fixed texelFetch() accessing textures upside-down if ARB_clip_control is used
GX2: Adjusted handling of vsync and flip event to decrease latency
GX2: Optimized texture encoding & decoding
GX2: Optimized frequently used GX2 API
GX2: Optimized various parts of the GPU command processor
GX2: Fixed incorrect mapping of GS->PS attributes if gl_FragCoord is used
GX2: Fixed handling of GS input primitive LINE_STRIP
 

legend80

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I know! Shocker. I do like surprises though.

Can someone confirm DKTP is finally (near) perfect? For me, only the banana defect was bothering me. Not sure if there's other defects with the game at this point. Can't test until tomorrow...
 

Slashㅤ

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He also posted a summary on r/cemu.
  • Optimizations
  • Improved compatibility (Fast Racing Neo goes ingame, not playable. Darksiders 2 works and is playable)
  • Graphic improvements (Lots of problems in DKC TF fixed. Sniper Elite V2 much better)
  • Bugfixes and minor adjustments (Restructured menu, option to choose scaling for non-16:9 displays)
So, bugs related to bananas and Cranky in DKC:TF might finally be fixed
 
Last edited by Slashㅤ,

Darkemaste

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I know! Shocker. I do like surprises though.

Can someone confirm DKTP is finally (near) perfect? For me, only the banana defect was bothering me. Not sure if there's other defects with the game at this point. Can't test until tomorrow...
Judging from the patreon post I imagined this is more the slowdowns in certain stages, flickering, and/or possibly fixing graphic pack issues. Would be great if pick-ups/beards are fixed for Nvidia users though, but this isn't really something I can test/confirm myself...
 

Slashㅤ

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"Fast Racing Neo goes ingame, not playable"
z6JkBMi.png

I will be adding Fast Racing NEO to the graphic pack GitHub in the next upcoming days.
 
Last edited by Slashㅤ,

KillzXGaming

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Yeah i have a couple of games no longer booting.
Donkey Kong Tropical Freeze, both timers tested.
Pikmin 3, both timers tested
Smash 4 v1.0, both timers tested
And a good handful of others

Removed settings.bin and shader cache too btw.
 
Last edited by KillzXGaming,

Slashㅤ

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I'm just straight up confused with this update. Some games boot one time, and the next time they no longer boot. I don't even know anymore.

For the games that just crash, this is what appears in their crash log. Doesn't matter what game, they all give off this same stack trace.

Code:
-----------------------------------------
   Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000)  Cemu.exe      
0x0000000000000000 (+0x0000000000000000)  Cemu.exe      
0x00007ff897c8bb70 (+0x00007ff897c8bb70)  Cemu.exe         RtlInitializeCriticalSection
0x00007ff897c69490 (+0x00007ff897c69490)  Cemu.exe         RtlImageNtHeaderEx
0x00007ff897cc9c80 (+0x00007ff897cc9c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ff897cc9c80 (+0x00007ff897cc9c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ff897cc9c80 (+0x00007ff897cc9c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ff897cc9c80 (+0x00007ff897cc9c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ff897cc9c80 (+0x00007ff897cc9c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ff897cc9c80 (+0x00007ff897cc9c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ff894f7d510 (+0x00007ff894f7d510)  Cemu.exe         CancelIoEx
Exception 0xc0000005 at 0x7ff641f87bc7(+0x7bc7) in module Cemu.exe
cemu.exe at 0x7ff641f80000
 
Last edited by Slashㅤ,

KillzXGaming

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It seems entirely random. Sometimes a game boots, sometimes it does not (with the same settings and everything). So it seems @Exzap may need to come up with a hotfix update soon.
 

Darkemaste

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thebuttonsstuck

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CEMU 1.7.2b Testing
SPECS: 980ti/6700k skylake @ 4.3Ghz


Donkey Kong Country Stage 2-1 Windmill Hills is not slow anymore! ISSUE FIXED

Smash brothers has massive frame drops playing with DLC Characters, graphics are still dark.

Pikmin 3 gets stuck when looking for drake on the gamepad. Although now I see the signal radiating from the spot, which I don't believe I seen before.


Puyo Puyo Tetris crashes entering any vs stage:

Code:
Crashlog for CEMU 1.7.2b
Date: 17-02-2017 04:32:21

-----------------------------------------
   Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000)  Cemu.exe       
0x0000000000000000 (+0x0000000000000000)  Cemu.exe       
0x00007ffcf14bbb70 (+0x00007ffcf14bbb70)  Cemu.exe         RtlInitializeCriticalSection
0x00007ffcf1499490 (+0x00007ffcf1499490)  Cemu.exe         RtlImageNtHeaderEx
0x00007ffcf14f9c80 (+0x00007ffcf14f9c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ffcf14f9c80 (+0x00007ffcf14f9c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ffcf14f9c80 (+0x00007ffcf14f9c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ffcedf8d510 (+0x00007ffcedf8d510)  Cemu.exe         CancelIoEx
Exception 0xc0000005 at 0x7ff6354c64be(+0xa64be) in module Cemu.exe
cemu.exe at 0x7ff635420000

-----------------------------------------
   Game info
-----------------------------------------
Game: PUYOPUYOTETRIS [JPN]
TitleId: 500001014d900
RPXHash: fba8d182

-----------------------------------------
   Active PPC instance
-----------------------------------------
IP 0x010e1488 LR 0x010e1468 Thread 0x50e24e60

-----------------------------------------
   PPC threads
-----------------------------------------
50e24e60 Ent 00e081b4 IP 012a8424 LR 24842a01 RUNNING   Aff 010 Pri 80 Name NULL
17a16260 Ent 012a6ef4 IP 011d7334 LR 34731d01 READY     Aff 010 Pri 80 Name Tenp Sub Thread Main Loop
113d1c18 Ent 012e80fc IP 012e831c LR 1c832e01 SUSPENDED Aff 010 Pri 67 Name nw::snd::TaskThread
113cdcc8 Ent 012e80fc IP 012e831c LR 1c832e01 SUSPENDED Aff 010 Pri 68 Name nw::snd::SoundThread
1b571f28 Ent 012a6ef4 IP 012a6f18 LR 186f2a01 SUSPENDED Aff 001 Pri 80 Name ThreadObj
1e90c2f0 Ent 012a6ef4 IP 012a6f18 LR 186f2a01 SUSPENDED Aff 001 Pri 80 Name ThreadObj
1e95d230 Ent 012a6ef4 IP 011d6a5c LR 5c6a1d01 READY     Aff 010 Pri 81 Name Storage
 
Last edited by thebuttonsstuck,

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