Emulation [RELEASE] Cemu - Wii U emulator

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Juli

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The game swords & Soldiers 2 the home screen and black screen. After 1 minute black screen. And plays music!!!!!!
My computer windows 7 Ultimate
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HELP
 

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Malkierian

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Let's play a game where we stay on topic and stop stressing the moderators out
Yeah, I was just telling Darkemaste last night that Exzap made a subdomain for the compatibility list to keep a level of distance between it and the main site for the sake of possible copyright problems the list might cause (the pictures and such), but the way he hosted the subdomain made it inadvertently accessible from the main domain. I already told Exzap about it. The wiki wouldn't work from that url, though.
 

AboodXD

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Stay on topic. If you want to air grievances with each other, do it in a PM. I have kicked the two biggest offenders. You may make appeals to me or the rest of the staff if you want back in.
So, why don't we play a game called "Don't offend"?
I'm pretty sure it's going to be real fun! :D


Oh wait, I didn't know that @TotalInsanity4 can read minds... :P
 
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Lightposte

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Let's play a game where we stay on topic and stop stressing the moderators out

I agree. And if someone wants to offer "constructive criticism," try not make it sound like you're the wisest person around, giving people an inferiority complex while in a pretense of being helpful. I had to sacrifice my other account just to try and put a stop to her hypocrisy (hoping she wouldn't bother creating a new account).
>_<

Anyway, I've been Googling about these two Debug options but I can't exactly tell what other effects they have on some games other than what the change logs state;

- Use persistent vertex buffer
- Overwrite vertex buffer size

I'm quite sure that one of those two, when enabled, causes heavy graphical glitches in Smash Brothers and Mario Kart 8 (can't test it at the moment to confirm).

Can anyone share me if those two should be enabled while playing the following games?
- Super Mario 3D World
- New Super Mario Bros. Wii U
- Mario Kart 8
- Super Smash Brothers
- The Legend of Zelda: Twilight Princess
 
Last edited by Lightposte,

FloatingFatMan

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Can anyone share me if those two should be enabled while playing the following games?
- Super Mario 3D World
- New Super Mario Bros. Wii U
- Mario Kart 8
- Super Smash Brothers
- The Legend of Zelda: Twilight Princess

In all honesty, it's not really something someone else can answer for you as the effects of those can and will vary from system to system. They can tell you what effect it has for them but if you've got different hardware, you're unlikely to get the exact same results.
 

TotalInsanity4

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Yeah, I was just telling Darkemaste last night that Exzap made a subdomain for the compatibility list to keep a level of distance between it and the main site for the sake of possible copyright problems the list might cause (the pictures and such), but the way he hosted the subdomain made it inadvertently accessible from the main domain. I already told Exzap about it. The wiki wouldn't work from that url, though.
You quoted the wrong post, but thanks, that answered my question
 

Darkemaste

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Even more Cemu 1.6.0 [AMD Edition] videos[!]-

Yoshi's Wooly World -


Xenoblade Chronicles X -


Batman Arkham City Armored Edition -


-BONUS VIDEOS-

Mario Kart 8 Electro Drift -


Mario Kart 8 Dragon Drift TT -


So what seems to work best for me to get Yoshi's Wooly World to go in-game seems to be leaving input settings completely disabled until you get to the title screen, after you get to the title screen select Wii U Pro controller in Cemu's input settings and it should progress further.
Also noting that without "persistent vertex buffer" enabled character models in Yoshi's Wooly World are completely invisible, make sure to enable this in Cemu's settings.

My previous 1.6.0 videos can be found here-
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-806#post-6706385
&
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-799#post-6698386

Edit-
Playlist for all my recent Cemu videos here.
 
Last edited by Darkemaste,
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Lightposte

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In all honesty, it's not really something someone else can answer for you as the effects of those can and will vary from system to system. They can tell you what effect it has for them but if you've got different hardware, you're unlikely to get the exact same results.

Understood! It never occurred to me that it could be hardware dependent.
I guess I'll just have get back home soon to see how it will affect all my games and create my own list of Debug option combinations that are compatible with my games.
 
Last edited by Lightposte,

SonicfanCEMUTesting

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I think that Cemu 1.6.0 is one step forward and one step backward.

--------------------- MERGED ---------------------------

World 2 - Level 1
Audio quality isn't good and some minor glitchView attachment 63618
If that was a video, i can know that the audio will not sound right as you said before
 
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