I didn't have much time to work on Cemu the past three weeks and @Petergov was away as well. Nevertheless, I managed to make good progress with the rendering backend.
Aside from the visual improvements, there is now an option to dump textures and shaders to files (Saved to /dump/ directory). You can use this feature if you want to rip textures. I doubt dumping shaders is useful to anyone, but it was no extra effort to add. Regarding texture dumping there is limitation though, all textures are output as unsigned 24-bit RGB, so depending on the internal format there can be quite a loss of precision. I'll look for a better solution in the future.
Edit: Just for clarification, I know some games look worse in this release. It's a side effect of improved emulation. Visually, a broken effect is usually worse than a non-existing one. While technically it's the opposite.
nice work, but to be hones i don't see a big change, the fps in mario kart 8 are still the same and toad treasure tracker, hyrule warriors and mario 3d world don't work. But don't understand me wrong i really appreciate your great work.