Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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ok if its the fault of the emulator i dont have a problem with it, i just wanted to try it out thats all, i will just wait till the new emu version is released and try it out again
 
yes thank you i am very grateful for that.
Heh. No problem.

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Ik the emulator is still in Infant Stage, but I wanted to share this photo that I take after I record the ENTIRE CUP on Mario Kart 8.
Don't be serious about this post. Tankuu.

HOW IS THIS PINK GOLD?!?!?!?!
yEYOilZ.jpg
 
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Cemu 1.3.0 is available now! Download can be found on the website. Direct link: Cemu 1.3.0
Changelog said:
  • Added support for GPU7 geometry shaders
  • Improved support for 2D texture arrays and cubemaps
  • Generally improved shader emulation
  • New debug option: Dump textures and shaders

I didn't have much time to work on Cemu the past three weeks and @Petergov was away as well. Nevertheless, I managed to make good progress with the rendering backend.

Aside from the visual improvements, there is now an option to dump textures and shaders to files (Saved to /dump/ directory). You can use this feature if you want to rip textures. I doubt dumping shaders is useful to anyone, but it was no extra effort to add. Regarding texture dumping there is limitation though, all textures are output as unsigned 24-bit RGB, so depending on the internal format there can be quite a loss of precision. I'll look for a better solution in the future.

Edit: Just for clarification, I know some games look worse in this release. It's a side effect of improved emulation. Visually, a broken effect is usually worse than a non-existing one. While technically it's the opposite.
 
Last edited by Exzap,
nice work, but to be hones i don't see a big change, the fps in mario kart 8 are still the same and toad treasure tracker, hyrule warriors and mario 3d world don't work. But don't understand me wrong i really appreciate your great work.
 

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