BubblePop 3DS
Hey, this is my first public homebrew release, btw I'm a newbie in dev, and sorry if I don't well speak English
Download
Presentation
BubblePop 3DS is a little 2D game I created using libctru, libsf2d and libsftd.
Gameplay
Gameplay has never be so simple:
A bubble spawn at a random position on the touch screen. Each frame, his radius is decremented. You need to touch it before it completely disappears of the screen!
When you touch it, a new bubble spawn at a different position (with different color btw).
Note: with 2.2 update, there is now an "Esay Mode", which make bubbles largest and few other things.
To launch a game in Esay Mode, press key down while pressing A to start game.
Screenshots:
Video:
History: a long time ago I've created BubblePop on my smartphone using processing. After that, I've decided to port it on my 3DS. It was working, but a few days ago I decided to update it since I much know C++ and 3DS homebrew
Hey, this is my first public homebrew release, btw I'm a newbie in dev, and sorry if I don't well speak English
Download
Presentation
BubblePop 3DS is a little 2D game I created using libctru, libsf2d and libsftd.
Gameplay
Gameplay has never be so simple:
A bubble spawn at a random position on the touch screen. Each frame, his radius is decremented. You need to touch it before it completely disappears of the screen!
When you touch it, a new bubble spawn at a different position (with different color btw).
Note: with 2.2 update, there is now an "Esay Mode", which make bubbles largest and few other things.
To launch a game in Esay Mode, press key down while pressing A to start game.
Screenshots:
Video:
History: a long time ago I've created BubblePop on my smartphone using processing. After that, I've decided to port it on my 3DS. It was working, but a few days ago I decided to update it since I much know C++ and 3DS homebrew
Attachments
Last edited by cynosura,