Homebrew [Release] BubblePop

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randomdev

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BubblePop 3DS

Hey, this is my first public homebrew release, btw I'm a newbie in dev, and sorry if I don't well speak English ;)

Download

Presentation
BubblePop 3DS is a little 2D game I created using libctru, libsf2d and libsftd.

Gameplay
Gameplay has never be so simple:
A bubble spawn at a random position on the touch screen. Each frame, his radius is decremented. You need to touch it before it completely disappears of the screen!
When you touch it, a new bubble spawn at a different position (with different color btw).
Note: with 2.2 update, there is now an "Esay Mode", which make bubbles largest and few other things.
To launch a game in Esay Mode, press key down while pressing A to start game.

Screenshots:
scr_10_TOP_LEFT.png


scr_12_TOP_LEFT.png


scr_11_TOP_LEFT.png


scr_12_BOTTOM.png


scr_13_BOTTOM.png


Video:


History: a long time ago I've created BubblePop on my smartphone using processing. After that, I've decided to port it on my 3DS. It was working, but a few days ago I decided to update it since I much know C++ and 3DS homebrew :)
 

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Last edited by randomdev,
This looks fun. I look forward to wasting time in class with it. :D
EDIT: Defender marked it as malware. o: I'll just download it on a different pc. I'm too lazy to turn off Defender, assuming it's just a false positive.
 
Last edited by Magical Sheep,
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This looks fun. I look forward to wasting time in class with it. :D
EDIT: Defender marked it as malware. o: I'll just download it on a different pc. I'm too lazy to turn off Defender, assuming it's just a false positive.
Bubblepop ? A malware ? Wtf ?
If you are not sure you can still compile from source ^^
 
I was just going to say the same thing, Defender is saying there's a malware contained in it and doesn't allow the download what so ever lol.
 
BubblePop 3DS

Hey, this is my first public homebrew release, btw I'm a newbie in dev, and sorry if I don't well speak English ;)

Presentation
BubblePop 3DS is a little 2D game I created using libctru, libsf2d and libsftd.

Gameplay
Gameplay has never be so simple:
A bubble spawn at a random position on the touch screen. Each frame, his radius is decremented. You need to touch it before it completely disappears of the screen!
When you touch it, a new bubble spawn at a different position (with different color btw).

Screenshots:
View attachment 61587

View attachment 61588

View attachment 61589

View attachment 61591

View attachment 61592

Download:
v2.1

History: a long time ago I've created BubblePop on my smartphone using processing. After that, I've decided to port it on my 3DS. It was working, but a few days ago I decided to update it since I much know C++ and 3DS homebrew :)

Nice to see this working! Did you get the issue with the pointers worked out?
 
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