There's nothing in Reggie stopping you from using a USB loader, but modified levels using USB loaders are glitchy at best, and usually don't work (through no fault of ours). Using Tanooki or Leiji Loader will probably work, but I can't guarantee it.crwys said:So this doesn't work with usb loading? Bummer.
Treeki said:There's nothing in Reggie stopping you from using a USB loader, but modified levels using USB loaders are glitchy at best, and usually don't work (through no fault of ours). Using Tanooki or Leiji Loader will probably work, but I can't guarantee it.crwys said:So this doesn't work with usb loading? Bummer.
WiiPower said:Did somebody who tries to get it to work an usb loader check the size of the original and the replaced file? My theory is that the new file is bigger, but the fst.bin is not correctly updated.
I would extract the files, patch/replace them, and then rebuild the partition using partition builder 1.1(1.0 is broken).
OUwhy said:I dont know what the problem is, i created 1 and a half level so far, and they run perfectly fine with USB Loader. Gonna create a level now with more "unusual" stuff in it and try it again.
jcegbert5 said:Would you mind, in the next release, adding NSMBe's resize/copy method also (shift + drag on object to resize, and ctrl + drag on object to duplicate)?
I was hoping for that in Reggie!, but I guess you had better things in mind
Also, a few other (small?) suggestions:
drag object/sprite from palette to level field to add object
perhaps a sidebar for sprite properties instead of a popup
customizable sprite images (unless I missed the config file while searching)