Hacking Reggie! - NSMBWii Level Editor

Treeki

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Yeah, it's finally here
biggrin.gif
Sorry for the delays, but now we have a completely finished and polished editor!

Reggie! is an easy-to-use and full-featured piece of vapourware level editor for New Super Mario Bros. Wii, created by Treeki and Tempus.

Features:
  • Terrain editing
  • Sprite editing, with over 1,200 properties available
  • Entrance editing
  • Image display for over 200 sprites
  • Background options, with image previews
  • Zone options
  • Zoom, Grid and Autosave
  • Settable level information
  • Resizable and interactive level overview
  • Location editing
  • Cross-platform (Windows, Linux, Mac OS X)
  • Open-source (GNU General Public License v2)
  • Riivolution loader for custom levels with original discs
  • Online File Depot to share your custom levels and tilesets
Download: RVLution.net/reggie

Official chat for help and support: #NSMBW on Freenode IRC (Webchat)

Special thanks to these for their contributions, help and testing:
AerialX, BulletBillTime, FirePhoenix, GrandMasterJimmy, megazig, Mooseknuckle2000, MotherBrainsBrain, Omega, Pop006, RainbowIE, Skawo, Sonicandtails, Tanks, Tobias Amaranth

And finally, here are some predictions about our editor from fellow GBAtemp members - I'll leave you to figure out if they hold true or not
wink.gif

DeadlyFoez said:
Don't expect to see reggie released before the wii is obsolete.
kyle007 said:
if reggie gets released soon, i'll eat everything i said about it, literally lol i'll print that sh*t off and eat it lol but to me reggie's looking like vaporware
nikeymikey said:
I shouldn't be but i am.......MAD that is. Reggie?? where??
Seriously this is getting fucking stupid now, they should release the god damn program just to shut up this vapourware bullshit.
longtom1
by the time the editor comes out there'll be a new Super Mario game out. lol
 

Tagg7

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Want to say a big thanks to Treeki, Tempus, and everyone else that helped to make this. Great work guys!
 

Pop006

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I'm still not 100% convinced it actually exist!

Congrats Treeki & Team on the big release.
Can't wait to see the improvements that will come in the future!
smile.gif
 

mooseknuckle2000

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Pop006 said:
I'm still not 100% convinced it actually exist!

Congrats Treeki & Team on the big release.
Can't wait to see the improvements that will come in the future!
smile.gif
get on the sprite collection and they will come faster than you think
wink.gif
*cracks whip*
 

TobiasAmaranth

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roku93 said:
I own the original game, but boy am I glad when this works with backups..
smile.gif
Anyway, great work on reggie!

Umm, why? I have an easy backup enabled system and this is by FAR easier to use in conjunction with Riivolution than with backups. It was WELL worth the purchase of a retail disc.
 

oneleggedjack

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How does the folder structure go? Can I just use the .arc files that i extracted w/wiiscrubber?

How can I manually do this from an iso?
 

TobiasAmaranth

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girugamarc said:
then I suppose manually extracting everything in the texture/stage folder won't work? :/

Not supported, and please do not ask. Reggie!, Reggie! Dumper, and Riivolution are meant to work only with a retail NSMBW Disc (PAL or NTSC/J) and any other methods are not endorsed or supported by the team.

QUOTE(middeloni @ Mar 21 2010, 03:41 AM) Congrats to Treeki for this release!!!

We'll now need someone to step up and make a site where we can upload all of our stages..

Click "File Depot" at the area where you download Reggie. ;3
 

girugamarc

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TobiasAmaranth said:
girugamarc said:
then I suppose manually extracting everything in the texture/stage folder won't work? :/

Not supported, and please do not ask. Reggie!, Reggie! Dumper, and Riivolution are meant to work only with a retail NSMBW Disc (PAL or NTSC/J) and any other methods are not endorsed or supported by the team.
that's fine I guess :V Although editing it via wiiscrubber is sorta a no brainer. Thank goodness NSMBW is only 325mb. Makes the work a lot easier as opposed to it being like 4gb or something.

I was just temporarily confused. I didn't think I would have to extract every single stage AND texture.
 
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