Hacking Real USB ISO Loader discussion

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Arm the Homeless said:
forbore said:
computerboy said:
running a Wii game on linux is not possible. Extracting the game partition from a Wii game is possible but would cause problems with the 4 gb file limit size. The best solution is to create an NTFS driver for Wii so it can read more than 4 gb but of course would take some time to develop. About the piracy: only a few thousand people pirate Wii games but that's nothin compared to the millions of Wiis sold all over the world

EDIT: the NTFS driver would only be necessary for very little games cause if you look on: http://wiki.gbatemp.net/wiki/index.php/Wii...tion_Sizes_List only a few games are bigger than 4 gb
What do you mean a 4GB limit??? Only FAT has that! I use linux everyday and I transfer many 5GB files everyday from NTFS to EXT3 and vice-versa. Also, EXT4 just came out so thats another possibility.
EXT4 hasn't just came out. The code was stable in 2.6.28 which was released on December 28, 2008.
But it's still a good filesystem. (I use it. Arch GNU/Linux here)

Also, EXT3 is just EXT2 with journaling.
Lucky you! EXT4 hasn't been released on openSuSE( I don't use Ubuntu anymore) as it's going to be in the next release so I'm trying to find how to install it...

Back on topic: Are there any drivers' sources which can be to make a driver for the Wii??? ANy FS type.
 
forbore said:
Arm the Homeless said:
forbore said:
computerboy said:
running a Wii game on linux is not possible. Extracting the game partition from a Wii game is possible but would cause problems with the 4 gb file limit size. The best solution is to create an NTFS driver for Wii so it can read more than 4 gb but of course would take some time to develop. About the piracy: only a few thousand people pirate Wii games but that's nothin compared to the millions of Wiis sold all over the world

EDIT: the NTFS driver would only be necessary for very little games cause if you look on: http://wiki.gbatemp.net/wiki/index.php/Wii...tion_Sizes_List only a few games are bigger than 4 gb
What do you mean a 4GB limit??? Only FAT has that! I use linux everyday and I transfer many 5GB files everyday from NTFS to EXT3 and vice-versa. Also, EXT4 just came out so thats another possibility.
EXT4 hasn't just came out. The code was stable in 2.6.28 which was released on December 28, 2008.
But it's still a good filesystem. (I use it. Arch GNU/Linux here)

Also, EXT3 is just EXT2 with journaling.
Lucky you! EXT4 hasn't been released on openSuSE( I don't use Ubuntu anymore) as it's going to be in the next release so I'm trying to find how to install it...

Back on topic: Are there any drivers' sources which can be to make a driver for the Wii??? ANy FS type.
All the source you need is here: http://kernel.org/pub/linux/kernel/v2.6/li....6.28.8.tar.bz2
tongue.gif
 
It seems to me that rather than worrying about filesystems at this stage, that the disc image should be copied to the HDD at a raw sector level. Then a cIOS could translate the optical-disc reading commands to USB2 HDD reading commands, at a roughly one-to-one sector mapping. Only if that works well do we then need to think about multiple images on a single HDD and filesystems.
 
pelago said:
It seems to me that rather than worrying about filesystems at this stage, that the disc image should be copied to the HDD at a raw sector level. Then a cIOS could translate the optical-disc reading commands to USB2 HDD reading commands, at a roughly one-to-one sector mapping. Only if that works well do we then need to think about multiple images on a single HDD and filesystems.

That's what I thought. But I think the only time you'd need to understand the fs is for listing isos, In fact if you placed a txt file at the beginning of the disk with a list of games and start and end sectors you'd never need fs access on the wii. Just standardise on one filesystem and you have the offset for that txt file to be read by the loader.
 
forbore said:
computerboy said:
running a Wii game on linux is not possible. Extracting the game partition from a Wii game is possible but would cause problems with the 4 gb file limit size. The best solution is to create an NTFS driver for Wii so it can read more than 4 gb but of course would take some time to develop. About the piracy: only a few thousand people pirate Wii games but that's nothin compared to the millions of Wiis sold all over the world

EDIT: the NTFS driver would only be necessary for very little games cause if you look on: http://wiki.gbatemp.net/wiki/index.php/Wii...tion_Sizes_List only a few games are bigger than 4 gb
What do you mean a 4GB limit??? Only FAT has that! I use linux everyday and I transfer many 5GB files everyday from NTFS to EXT3 and vice-versa. Also, EXT4 just came out so thats another possibility.

Sorry if it wasn't clear cause I WAS trying to say FAT only has a 4 gb file size limit
 
Arm the Homeless said:
I'm sick and tired of people saying how piracy will kill [console name].

NO console has ever been killed by homebrew. Except Dreamcast. But they were asking for it.

I still see PSP game commercials. And I have a PSP. But I barely play it anymore because it's boring. If I could get any game I wanted, there's no games to get. It's not piracy, it's a bad console.

Even the Dreamcast was not killed by homebrew (not that it helped), it was killed by bad timing and marketing. Such a great console.

I even have one on my desk at work still
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Posts merged

QUOTE(Arm the Homeless @ Mar 17 2009, 08:18 PM) I'm sick and tired of people saying how piracy will kill [console name].

NO console has ever been killed by homebrew. Except Dreamcast. But they were asking for it.

I still see PSP game commercials. And I have a PSP. But I barely play it anymore because it's boring. If I could get any game I wanted, there's no games to get. It's not piracy, it's a bad console.

Even the Dreamcast was not killed by homebrew (not that it helped), it was killed by bad timing and marketing. Such a great console.

I even have one on my desk at work still
smile.gif
 
The Dreamcast was killed of by the fact it only ued CD's (well, a form of cd) only had a dial-up modem which made online gaming 90% useless, and just couldn't push the graphics that it's predecessors could. It did however have one of the best gaming line-ups on any console for original titles. Crazy Taxi, Soul Calibur, Sonic Adventure, House of the Dead, Power Stone, Jet Grind Radio... There have been so many remakes and sequels to Dreamcast games it's crazy to think that the PS2 killed it off.

Back on topic. There must be a way to get an ISO loader working, especially with the breakthrough in the multi-game ISO loader. Considering it has a way to detect and load different partitions off a DVD, couldn't the same idea be used for SD Card or USB? Is source available. It wouldn't be a bad place to start. Also, there are plenty of games which would play on a fat32 flesystem. I think getting it to work first, then worrying about adding support for a larger filesystem is the way to go. There's no sense talking about getting NTFS or another filesystem to work for this, the topic might as well be called "Getting Different Filesystems to Work on Wii for Future Use.... Like a USB ISO Loader" The Wii already has fat32, and now USB2.0, if there is a game that fat can't run then wait or just burn the disk/buy the game. It's simple.
 
Now...I think everybody knows that Waninkoko made one...and also everybody knows that some stupid as***** leaked it. I don't want Links for the Leak, or anything that is against the rules here...if this happens, then I'll report it, and the Mods can immediately close this Thread.

Well, what I think of it:
It's looks like awesome work...importing games directly from the Wii to Device...Loading times are faster (at least it looked for me, comparing Hamster Heroes)...awesome. Still we don't know much about the details, or even if it will be canceled.... Anyways, there's only one Thing that i don't realy like...the GUI. Yes, it won't take long to Boot-Up with it, and yes, it doesn't look that bad...but hey, HBC also don't take long to load, and looks good, right? So that's my idea:

Something like the HBC-Layout. Make folders with the ISO/Whatever inside, place a cover.png and a meta.xml in it. In the Meta, there would be many possibilites...like the Region, Controllers, Players, your Evaluation, etc... .All of these Images/Informations would be read with USB2.0-Speed, so it should be faster than from SD...what do you think of this Idea?
 
Ooooo I like it!
So does this mean you are going to make your own USB ISO loader?
Or is this just an idea for Waninkoko's one?
 
The problem is leaked or not, we were never supposed to get the source. So even for graphical details everybody would have had to wait for Waninkoko to do it. If he doesn't like the graphics, we won't get them.

PS: I wonder he managed to get any of these games to work:
Army Men: Soldiers of Misfortune(maybe this is not one of these games)
Boogie (not Boogie Superstar)
Call of Duty 3
FIFA 08
House of the Dead 2
Madden '07
Madden '08
Medal of Honor Heroes 2
Metal Slug Anthology
Metroid Prime 1 (not 3!)
Mortal Kombat Armageddon
NBA Live '08
Obscure: The Aftermath
Pangya Golf With Style
Red Steel
Splinter Cell Double Agent
SSX Blur
Super Swing Golf

As most people here know that these games require to be IOS Version patched for Gamma/SoftChip. They need to be IOS Version patched, because they have a IOS reload integrated. The problem is: Even the regular usb storage driver available(from libogc), doesn't survive a IOS reload, even if it's the IOS which is already loaded. I really wouldn't surprised if these games, maybe except the 1st one, are the non compatibility list for this launcher.
 
I'm not a fan of Waninkoko's USB loader GUI, but he is the coder, so he can do what he want! but sure your GUI Blue-k look very nice! For me GUI is not important since I do much as I can in my terminal! (ok I don't browse GBAtemp with Lynx :-) ). And a little off-topic: I went to bed very late yesterday to see the video (which was really great) but I really sad to see people leaked this loader! I really don't support this and people have to thought about something: Waninkoko code great apps and released them, so people don't have to steal him (because he just can decided to keep them for him) So I hope next time it won't happend. And to finish: If you like a game: please buy it.
 
Dodi said:
Ooooo I like it!
So does this mean you are going to make your own USB ISO loader?
Or is this just an idea for Waninkoko's one?
Sorry, just an idea...like some said, we won't get the source...so there's a damm small Chance that it will gets an overhaul...and the next point..I can't code...sorry for the wrong hope...

Edit:
A new Dream...just a Wish/Idea, not more...sadly
frown.gif


CoverFlow...even the name matches
wub.gif
...(and yes, I love the Design of Apple...)
 
Marcan Made also one in 6 HOURS (!!!):
http://hackmii.com/2009/03/my-6-hour-trip-to-the-dark-side/

QUOTE said:
Start time: 3am (CEST, just after the DST change in Spain)

* 3am - 4am: copy game to USB, screw around, think
* 4am - 5am: get build structure in order, make IOS + installer, add gecko debugging to it
* 5am - 6am: add EHCI driver to build and make EHCI driver work right
* 6am - 7am: make USB storage work, add DI commands
* 7am - 8am: adapt PPC loader code, debug apploader
* 8am - 8:20am: debug apploader some more
* 8:20am - 8:30am: fix MEM1 globals and finally get the game to boot
* 8:30am - 9:30am: clean up and debug


How the hell he put SSBB on the HD? Man..there again he proves that HE is the Ultimate Master
tongue.gif
 
all of the tools are out there , we just have to put them together and code it .. but i will wait for Wanin..release
 
To reply on the video i've not seen (damn youtube) Ok as we all know: marcan can code too... but that's not the same fight :-) anyway it's funny to see people playing at: My cock is bigger than yours...
Ok I can't code so I'm off this discussion but those day I've a LOT of fun to read comment on hackmii / GBAtemp and other forums :-)
And don't forget video games are for FUN!
 
Any idea when it is?
Can't believe people leaked it when he develops it all for free.
It's a bit mean...
 

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