It works.Has anyone tried GBA - NDS linkage with this expansion cart?
Has anyone tried GBA - NDS linkage with this expansion cart?
It works.
Yes.sorry for repeating myself but -
So after you copy a GBA game into the cart, you can boot a NDS game with the M3 Simply and it will recognise the GBA game on the expansion cart?
Tell me how to do it so that the game is still compatible with a direct .nds loader and it will be possible (slot 1 does not load .nds like slot 2 loads ds.gba, they seem to directly load it just like the NDS would - so adding code would have to be done within the ARM binary).@cory1492: Would it be possible to just prepend a bit of generic code to an .nds file that would turn on the rumble, and then load the appended file? If that would work, I'd think that it would be a lot easier than patching.
QUOTE said:Here we go again! TR3 is ready for testing. This version cleans up the code a little and adds automated SRAM managment. The saves are stored in /GBA/Save, and you may need to create that folder for this to work. I'll look into creating it automaticly. Other than creating the folder, the program does everything it needs to.
It's pretty simple, when you write a ROM, it attempts to read an INI file it stores in the Save directory. If it finds it, it reads the name of the ROM you wrote last time and writes a SAV file for it. This is a plain SRAM image, nothing fancy. It then writes the ROM, reads the save if it can find one, and updates the INI file for next time.
I also added the ability to manually save the SRAM if you want to, select "B" at the main screen and it will write the save, again based on the INI file.
Known bugs:
The save directory must exist prior to trying to save.
The save files don't have a date/time stamp on my system. This doesn't effect the DS any, but some Windows programs don't like it. Copy the files to your hard drive and Windows will assign a date to make those programs happy.
When reading in the SRAM save file, if there is an error opening the file it assumes there isn't one and blanks the SRAM. This could be a bad thing. I need to figure out if the file is there or not first. Make backups of your SRAM save files once in a while, please.
I only save 64KB of SRAM. That's all a GBA game that doesn't know about bankswitching will be able to see anyway. It looks like there are 128KB save files in commercial games, but it sounds like they are rare. I'm also not sure what the save patch does in this case. I might need to extend the size of the files. Please report any problems and I'll look into it.
Could you look if it's possible to place the 3in1 expansion in the original DS Lite dust cover? From what I've seen in pics it may be possible, but the rumble motor may need readjustment or even removal..Huh?
Not patched game wouldn't save at all! EZ5 flashes roms patched with EZ4 and it works. There's no other way around. Be sure to read the review of the EZ 3-in-1 pack.
Nah, I don't want to mess up with my precious hardware, sorry.Huh?
Not patched game wouldn't save at all! EZ5 flashes roms patched with EZ4 and it works. There's no other way around. Be sure to read the review of the EZ 3-in-1 pack.
Could you look if it's possible to place the 3in1 expansion in the original DS Lite dust cover? From what I've seen in pics it may be possible, but the rumble motor may need readjustment or even removal..
Having a 3in1 in a dust cover would be awesome.
You didn't ask how to play a GBA rom, you asked how to get a DS game to recognize a GBA rom. It seems to me that the logical course of action is to try the clean GBA rom and see if that works.Huh?
Not patched game wouldn't save at all! EZ5 flashes roms patched with EZ4 and it works. There's no other way around. Be sure to read the review of the EZ 3-in-1 pack.