Hi all,
I'm creating some GameCube VC injects (using TeconMoon's WiiVC Injector) at the moment and I have a question about games that require "2 discs" ...
From my understanding, Nintendon't creates its own unique save file for each game on the SD card. Almost like each game has its OWN virtual memory card.
So lets say I was to complete the first disc of a game (lets use Tales of Symphonia for example). When it comes time to start the second disc. The second disc will look for the save file to continue from the first disc but won't be able to locate it.
Is there any advice for stuff like this? Because a lot of the good GameCube games I'm starting notice are split up onto 2 discs.
EDIT: I guess one way to fix the issue would be to set Nintendon't to use a single virtual memory card rather than create a new one per inject. My only issue with that is that I'll run out of room almost instantly because I have so many GameCube games...
I'm creating some GameCube VC injects (using TeconMoon's WiiVC Injector) at the moment and I have a question about games that require "2 discs" ...
From my understanding, Nintendon't creates its own unique save file for each game on the SD card. Almost like each game has its OWN virtual memory card.
So lets say I was to complete the first disc of a game (lets use Tales of Symphonia for example). When it comes time to start the second disc. The second disc will look for the save file to continue from the first disc but won't be able to locate it.
Is there any advice for stuff like this? Because a lot of the good GameCube games I'm starting notice are split up onto 2 discs.
EDIT: I guess one way to fix the issue would be to set Nintendon't to use a single virtual memory card rather than create a new one per inject. My only issue with that is that I'll run out of room almost instantly because I have so many GameCube games...
Last edited by ThaKarra,