https://alex-free.github.io/psx-undither
https://github.com/alex-free/psx-undither
Dithering is a graphical effect that exploit the blur of a CRT set in combination with a composite signal in order to create transparency or texture related detail/color illusion effects. Most PS1 games were explicitly designed with the expected setup of a CRT TV using a composite signal (be that S-Video or standard AV RCA cables) in mind.
Without a CRT TV dithering can make some games appear less sharp and nosier (an opinion shared by many, but not a fact), causing a non-intentional checkerboard pattern on textures and or a noticeable drop in clarity on TV's using Plasma, LCD, OLED, or similar non-CRT-based screen technologies.
https://github.com/alex-free/psx-undither
Dithering is a graphical effect that exploit the blur of a CRT set in combination with a composite signal in order to create transparency or texture related detail/color illusion effects. Most PS1 games were explicitly designed with the expected setup of a CRT TV using a composite signal (be that S-Video or standard AV RCA cables) in mind.
Without a CRT TV dithering can make some games appear less sharp and nosier (an opinion shared by many, but not a fact), causing a non-intentional checkerboard pattern on textures and or a noticeable drop in clarity on TV's using Plasma, LCD, OLED, or similar non-CRT-based screen technologies.