Hacking PSP Retro Emulators

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I included the video tweaks thing with the SNES emulator because it's a major point in getting a few certain games (or even certain levels within games, like in Gundam Wing Endless Duel) to run fullspeed, but that's mainly because I'm most familiar with that.

Should each emulator entry in the list have it's own subsection with info on compatibility issues and tweaking? Other than ones like the N64 one that have their own pages and such with compatibility/tweak info...
 
i think that would be a great idea, but i would have no idea where to start with that. this is all much to new to me. it would be nice if the information could be included in each section, depending on the amount of information required. if the info grows to large then perhaps everything should be moved to secondary sections and transposed back into the main article?

-another world
 
Alright I made each emulator an entry in a bulleted list (due to the wiki's syntax, not part of an actual list) so that info could be inserted underneath them with an indent. I cleaned up some of the additional info (making sure to note that the rendering speedhack info applied for both SNES emulators) and added some more info (for example masterboy and genesis).
 
I want to ask if the Emulators gPSP Kai and Snes9xTYL have been updated in the past few years or added some game compatibility ( I don't know why but the translated games seem to always crush on portable emulators)​
 
an april 20th edit listed the same emu twice but gave it a different name. the download linked to the personal file upload section of filetrip. i edited the dupe information and rehosted the file to the public trading area of filetrip.

i upped a bunch more files and added them. i also removed two offsite links and hosted those files on filetrip as well.

user logan moved the interpreters to a separate wiki. i can argue all day long about emulation and interpreters basically being one in the same but past wiki experiences have made me realize that not everyone can accept this. so i will not edit the information back into the main wiki, instead i have edited the 1st post of this thread with a link to the second article.

-another world
 
A port of an interpreter isn't an emulator so I agree with it being in a different section at the least, if it's a differentpage but still linked that's fine too as long as the info is readily-available to people who look at the first post.

People on this site like to think in the terms of "Whatever lets me play games" anyways. I mean look at the bullshit I got for caling out Wood on GPL issues, people telling me to give up and drop it... but then when people thought that the GBA emulator for the DSTwo was GPL (no clue where they even got that idea), the same people that were bitching at me for calling Wood out started trying to call out the DSTwo team to demand the source. :P
 
do you have any idea how to add a link to the bottom of each article that links back to the other? i don't know how to add things to the category box or make to make a similar box just for linking to other articles.

unless the 1st post of this thread is enough, which i suppose it is for people who look her first.

-another world
 
Ah, yeah it must be this: http://www.emucr.com/2012/05/gpsp-j-20120430.html

They still didn't add 16:9 support back? Lame... I'm probably in the minority in actually liking stretching things to 16:9, but I have no idea why they thought it was a good idea to remove a completely optional feature that doesn't harm anything by being there.
 
On a technical level I imagine see a reason for it's removal. Resizing an image to a non-original aspect ratio might be something that they can't use hardware acceleration on (take note, I know little to none about the PSP's media engine), so by removing the option they could make sure that the resizing of the display is always acclerated instead of putting that work on the CPU. While not much, any load off the CPU helps when you're talking emulation.
 
That could be. But I imagine they could still include it and add a little warning at the bottom when you go to select it or something. It worked fine in the older less optimized versions anyway.
 

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