Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK: 2.50 best / 2.7X max)
3.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = PS4/5 backups (KEX+HV+Linux) (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = PS4/5 backups (KEX+HV+Linux) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = PS4/5 backups (KEX+HV+Linux) (
WK/BD(13.42)/Y2/LUA/YARPE)
14.XX = No public KEX, HV patched in 14.20, UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 13.60
Highest unreleased HV: 14.00
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 14.10 (Gezine)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-13.60) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.20 (21/10/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Some info who those who care and / or are interested.

This is obv. a different method than the 13.60 that already has been shown.

View attachment 596003
I don't quite understand the last part about the .fpkg stuff. Does he plan to make the format work with the HV exploit only on 9.60, or is he also referring to the other firmwares with the HV exploit? Like all the ones above 11.60.
 
So what’s the hype with this hyperHen thing?

Ain’t it just another onionhen clone that may or may not be supported in a month?
Don't forget the add PS5-HEN by ItsJokerZz to the list :D
Perhaps in the near future we get clones of ULTRA-HEN and MEGA-HEN (not to be confused with MEGAMAN)
 
Last edited by HS2005,
Have I answered this already? I get like a zillion messages per day. So I'm overlooking some messages.

I am using an internal M2. So that would be /mnt/ext1/
You are using a external M2. So that would be /mnt/usb0/ < depending if this is your front USB-C port. If not. Check usb0~usb7. It depends what port you plug your USB in.

In ProsperoEden > map that folder via settings. This is how it looks on the FTP:

View attachment 596008
Post automatically merged:

Regarding cheats. I have not looked into it, but I have tried some things. Could not get it working (yet).
I proposed a UX enhancement. You can check this: https://github.com/blackbearreloaded/ProsperoEden/issues/132


Ive same directories even if on external usb..
Games run, saves too...only cheats and mods give problems...!
Hope the developer will listen to you...
 
I don't quite understand the last part about the .fpkg stuff. Does he plan to make the format work with the HV exploit only on 9.60, or is he also referring to the other firmwares with the HV exploit? Like all the ones above 11.60.
Arks (well and many devs as well) already have a version for 13.60.
Now that FW 14.00 has no PSN access and 14.10 is the main FW currently he can release "his" version.
But seeying as Byepervisor-Reborn has been released and made public he is switching to that method (for his own reasons) and will implement a version based on that one to release. It's a race though (well when not...), so the first one who will develop it will release it.
 
Last edited by HS2005,
  • Like
Reactions: _iggyman_
Arks (well and many devs as well) already have a version for 13.60.
Now that FW 14.00 has no PSN access and 14.10 is the main FW currently he can release "his" version.
But seeying as Byepervisor-Reborn has been released and made public he is switching to that method (for his own reasons) and implementing a version based on that one to release. It's a race though (well when not...), so the first one who will develop it will release it.
Gotcha gotcha, thanks for the explanation!
 
Ive same directories even if on external usb..
Games run, saves too...only cheats and mods give problems...!
Hope the developer will listen to you...
Mods should be readable.

So example folder: mods/{name of the mod}/romfs

These are the names of the mods I have for Pokemon Scarlet.

1792008581588.png
 
  • Like
Reactions: zebrone
Gotcha gotcha, thanks for the explanation!
Sure NP. Like always: we have to wait and give it some time.

I see so many "clones" rushing by. Like for example:

Byepervisor Reborn on 10.01: https://github.com/RaringM/Byepervisor-Reborn/tree/fw-10.01-pr

1792009421769.png


Byepervisor Reborn on 12.70: https://github.com/haxxordan/Byepervisor-Reborn/tree/fw-12.70

1792009444012.png


From a personal note: I trust Echo's process and development implementation the most. See message below:

1792009301940.png


My advise is just to wait. What does 2 weeks for example matter anyway.
 
Last edited by HS2005,
Mods should be readable.

So example folder: mods/{name of the mod}/romfs

These are the names of the mods I have for Pokemon Scarlet.

View attachment 596022
Ive not tested any mod,but i trust you...
Ive only tested cheats,named with their proper ID (taken from switch cheats section on gba),but no success...
 
  • Like
Reactions: HS2005
Have you tried cleaning out all SM+ files and relaunched? Haven't had the issue myself.

So all files would be....
Data/Shadowmount
Data/kstuff_noautomount
And delete the home screen Icon. Is that everything?


It looks like big problem (all games broken)... Do you fixed it?

Not yet. Working on it. Yes its a catastrophic failure if I can't find solution. Not end of the world as have saves backed up.

Even if I get this fixed, I will see if I can recreate the issue again as could be useful for others or Devs, etc.
 
Last edited by AlphaBravo,
For those who are into cheat making. See below:

PS5 Cheat & Debug Toolkit V1.2​

1792009926753.png

PS5 Debug Studio: cheat format compatibility update​

This release makes .shn, .mc4, GoldHEN .json and ShnExt cheats behave the way GoldHEN and onionHEN expect, on both import and export. It was tested against all 5,445 files in the GoldHEN cheat repository and against onionHEN's own cheat parser.

Importing cheats​

  • Every GoldHEN repository file now imports, up from 5,438 of 5,445.
  • UTF-16 .shn files are supported.
  • Absolute lines (<Absolute>True</Absolute> in .shn/.mc4, "absolute": true in .json) now use the address as written instead of adding the executable base.
  • Names with quotes (e.g. Max YEN "After Gained Or Used") no longer break .mc4 and .shn imports.
  • GoldHEN "button" cheats keep their own off value.
  • Damaged off values (an odd number of hex digits) are no longer trusted. When the cheat is turned off, the original game bytes are restored instead.
  • Hex with stray spaces or odd length is read the way GoldHEN reads it.
  • "Trainer info" entries with no offset are skipped instead of writing to the start of the executable.
  • Out-of-range section numbers are treated as section 0, as onionHEN does.
  • Title IDs in file names are found even when next to _ (e.g. Mirage_PPSA07230_…).

ShnExt​

  • Simple ShnExt cheats (fixed offset plus code or nop:N) import correctly. Before, they crashed the import.
  • nop:N is understood (N bytes of 90).
  • Hooks on computed addresses now patch the right place.
  • Real game names from the project are used when available.
  • Encrypted .ShnExt files opened in the toolkit now show a clear message pointing to the Cheat Player.

Running imported cheats​

  • Section N lines are checked against the game. The cheat patches whichever meaning (PS4-tool or onionHEN/GoldHEN) holds the line's original bytes, and turning it off uses the same address.
  • Master Code cheats work like GoldHEN. Cheats marked "MC" find their real address inside the code the Master Code wrote, and their description reminds you to turn the Master Code on first.
  • An address picked without verification is retried the next time the cheat is turned on, instead of being kept.

Exporting cheats (.shn / .mc4 / .json)​

  • Absolute addresses are exported as Absolute lines, with a warning, instead of being refused.
  • GoldHEN .json can now carry section.
  • On and off values of different lengths are kept, with a warning, since GoldHEN accepts them.
  • Offsets past 4 GB no longer come out as the wrong section.
  • Negative offsets export correctly. These are caves placed just before the executable.
  • Cheat names with quotes are written so onionHEN can read them.
  • Absolute lines are written first, which avoids an onionHEN bug that marks earlier normal lines as absolute.
  • Results match: exports of the GoldHEN repository files read back in onionHEN with the same patches as the originals, except lines onionHEN itself can't read.
Link: https://github.com/alfizari/PS5Debug-studio/releases/tag/V1.2
 
https://www.psdevwiki.com/ps5/Serial_Number_guide

wolverine starts at 13.20 no end serial available, but i would say it's below 14 because these consoles are made in Asia and need to be shipped to wherever you live (in a container by boat), so that takes at least a month. I think end of the month we might be seeing consoles that are 14.xx out of the box.

Also there is a manufacturing date at the bottom of the box, use that as your guide. before september 2026 = Go! I recently bought a new one mfd 10.2025, it was on firmware 12.00
Ordered it. Yesterday i ordered a controller on direct.playstation.com here in austria and got the 5% off. Today the site is not working and its redirecting me to another sony storepage. No 5% off. Don’t know whats going on there.

Edit: https://www.playstation.com/de-at/p...lverine-battle-yellow-limited-edition-bundle/
 
Last edited by Mc_Kuc,
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I don't quite understand the last part about the .fpkg stuff. Does he plan to make the format work with the HV exploit only on 9.60, or is he also referring to the other firmwares with the HV exploit? Like all the ones above 11.60.

9.40 is the highest firmware of the PS5s he owns so that's what he is using to work on

1792012833129.png


Arks (well and many devs as well) already have a version for 13.60.
Now that FW 14.00 has no PSN access and 14.10 is the main FW currently he can release "his" version.
But seeying as Byepervisor-Reborn has been released and made public he is switching to that method (for his own reasons) and will implement a version based on that one to release. It's a race though (well when not...), so the first one who will develop it will release it.

If I understand it correctly Arksama has his A53 exploit working up until 13.60 in private (without the HV exploit). His A53 exploit doesn't seem to work with the (latest?) HV exploit, so that's wht he is trying to get FPKG to work directly with the HV exploit.

tbh, I'd rather have the A53 exploit up till 13.60 than FPKF with ByePervisor since A53 doesn't require waking from rest mode.

Ordered it. Yesterday i ordered a controller on direct.playstation.com here in austria and got the 5% off. Today the site is not working and its redirecting me to another sony storepage. No 5% off. Don’t know whats going on there.

Edit: https://www.playstation.com/de-at/p...lverine-battle-yellow-limited-edition-bundle/

They visually updated the direct store I see. And also removed the 5% psplus discount and free shipping :(

Sony being Sony I guess

edit:
Odd, it still says on the website that a 5% discount will be given to psplus members. But it doesn't work.

Also, they changed the free shipping T&C: Now you'll only get free shipping when you order a console + an additional item.... But that also doesn't work....

1792014335040.png


The UK PS direct site does apply the 5% correctly btw, and also has free shipping on everything (like it used to be on EU PS direct too).

I guess Sony want's to piss off even more customers than they have done so far.....
 
Last edited by Schweino,
If anyone please have Indiana Jones save file exported from garlic manager, can you send me a pm? Would greatly appreciate it
 
Sure NP. Like always: we have to wait and give it some time.

I see so many "clones" rushing by. Like for example:

Byepervisor Reborn on 10.01: https://github.com/RaringM/Byepervisor-Reborn/tree/fw-10.01-pr

View attachment 596025

Byepervisor Reborn on 12.70: https://github.com/haxxordan/Byepervisor-Reborn/tree/fw-12.70

View attachment 596026

From a person note: I trust Echo's process and development implementation the most. See message below:

View attachment 596024

My advise is just to wait. What does 2 weeks for example matter anyway.

Cannot find the .elf file for fw 10.01...

Would you link it,please?
 
man the ps1 emulator is so good and have had zero issues with the 10+ games i have, but the ps2 emulator is super buggy. I tried my disc copy of Legendia and it had completely broken lighting, and my japanese copies of Rebirth and Destiny and the sprites are all broken no matter the settings
 
Can anyone share their newest autoloader setup with me by chance? Kstuff and shadowmount and whatever else yall are using changes so quickly with what works and what doesn’t work

My current setup always says PPR failed
 
man the ps1 emulator is so good and have had zero issues with the 10+ games i have, but the ps2 emulator is super buggy. I tried my disc copy of Legendia and it had completely broken lighting, and my japanese copies of Rebirth and Destiny and the sprites are all broken no matter the settings
Which one are you using?
 

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