Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = KEX: PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups (KEX+HV) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups (KEX+HV) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = HV+KEX+WK (
WK/BD (13.42)/Y2/LUA/YARPE)
14.XX = No KEX/HV. UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 13.60
Highest unreleased HV: 14.00
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 13.60 (SlopSploit)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-7.61, Slim: 7.61) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.10 (01/10/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
For these who like themes:

ps5-theme 1.60​

Custom home-screen themes for jailbroken PS5 consoles on firmware 13.60 and below. Runs as an etaHEN plugin or on its own from any ELF loader. Tested on firmware 13.42, both with etaHEN 2.5B (unified build) and from PS5 Payload Manager.

Which file?​

  • ps5-theme.plugin: for etaHEN. Copy it to /data/etaHEN/plugins/ and turn on auto-start.
  • ps5-theme.elf: the same program for PS5 Payload Manager or any ELF loader (port 9021). No etaHEN needed.
  • ps5-theme-stop.elf: only for when the manager can't be reached. Start it from Payload Manager or a payload loader, then start ps5-theme again. It stops the plugin and leaves your theme on the screen. Put it in a folder of its own under /data/pldmgr/payloads/.

Updating​

  • From 1.23 or later: copy the new file over the old one (or put it in /data/ps5-theme/update/). Within about 10 seconds the running plugin finds it and hands over, keeping your theme on the screen. No restart needed.
  • From 1.22 or older: copy the new file and restart the console once.
  • If you keep a copy in PS5 Payload Manager, replace that one too, so an old version isn't started from there.

New in 1.60 (since 1.59)​

  • One progress display while a theme is applied. On the library, the banner shows the apply's progress, with its percentage on the right; the message in the corner no longer covers it. On the other pages the message shows as before.
  • Docs: a photo of the colours from Edit colours on the console, in the Appearance themes guide.
Everything in 1.59 is included.

Checked​

54 end-to-end tests on the host (full and emulated), and a PS5 with 13.42: an apply with the library open, and the update from 1.59 handing over by itself.

Link: https://github.com/Blaze414/ps5-theme/releases/tag/v1.60
Post automatically merged:

Experimental Y2JB + Byepervisor manual-mode release for PS5 13.60​

Y2JB 13.60 Manual Mode (Experimental)​

Experimental PS5 firmware 13.60 image combining Y2JB/Relapse with the Byepervisor Rest Mode stage. A matching AP-complete receipt and restored hook state were confirmed on one console.

This build does not automatically launch Payload Manager or other payloads after wake.

Install and run​

  1. Use YouTube v01.009.253 (PPSA01651 or PPSA01652). Back up its existing download0.dat.
  2. Extract download0.dat from the attached ZIP and copy it to /user/download/<TITLE_ID>/download0.dat.
  3. Launch YouTube. After the Byepervisor arm notice, let the console enter Rest Mode.
  4. Wait for steady amber, leave it there for about one minute, then wake the console.
  5. Send further payloads through elfldr on port 9021 or launch them from the Relapse page.
download0.dat SHA-256:
ff1ec8eea341fc282416ba07047e51a6d0e074019c8ef10bf6b4ccea777725c0

The attached ZIP SHA-256:
3118ba2edbb05dc914fc8b0e56b3d92d95d30c206990cb7a0864ee60101606d9

Working kstuff and fPKG support have not been demonstrated. See the README and POSTWAKE_GATE_1360.md for the tested scope.

Link: https://github.com/Sleepywalker69/ps5-y2jb-autoloader/releases/tag/v0.1.0-1360-manual
 
I have jailbroken my 13.60 ps5 and then decided to buy a second hand ps5 for online games, but now that it has arrived i see that this one is on 11.20, usually the older the firmware the better, so, should i wipe and recover the JB PS5 to use for online and go to the hassle of jailbreaking the second one, or is there no substantial difference between the 2 versions to be worth it?
 
I have jailbroken my 13.60 ps5 and then decided to buy a second hand ps5 for online games, but now that it has arrived i see that this one is on 11.20, usually the older the firmware the better, so, should i wipe and recover the JB PS5 to use for online and go to the hassle of jailbreaking the second one, or is there no substantial difference between the 2 versions to be worth it?
11.20 is better since its low enough to support fpkg imo. Might not be much difference in the near future, but its better for now.
 
My first major problem. Installed various fkpg games with backports, with no issues.
Until trying "Sword of the Sea". Fw required 10.xx but I found a backport file that was supposed to work on my 6.02. Game was dumped and I created backport folder for SM+ in homebrew section. Worked before using that method with other games.

Only use two payloads. Kstuff Dr test 6 and SM+ beta 3. Sm+ config files are default. After installing and launching Sword of the Sea I get these errors....

"Failed to open descriptor file../../../surfer/surfer.project"

And then separate and final error

Debug: "PPSAxxxx crashes before kstuff was paused. Kstuff is not the cause."

Fine,doesn't work and that was possibility because backport was not tested on my fw.
But when I tried to open other games in my selection, suddenly got the exact same debug error. Wouldn't play when were ok before.

Wondering if anyone had this issue before and found a fix. I deleted the game and backport folder, reset console but still problem persist for ALL games.
 
Last edited by AlphaBravo,
My first major problem. Installed various fkpg games with backports, with no issues.
Until trying "Sword of the Sea". Fw required 10.xx but I found a backport file that was supposed to work on my 6.02. Game was dumped and I created backport folder for SM+ in homebrew section. Worked before using that method with other games.

Only use two payloads. Kstuff Dr test 6 and SM+ beta 3. Sm+ config files are default. After installing and launching Sword of the Sea I get these errors....

"Failed to open descriptor file../../../surfer/surfer.project"

And then separate and final error

Debug: "PPSAxxxx crashes before kstuff was paused. Kstuff is not the cause."

Fine,doesn't work and that was possibility because backport was not tested on my fw.
But when I tried to open other games in my selection, suddenly got the exact same debug error. Wouldn't play when were ok before.

Wondering if anyone had this issue before and found a fix. I deleted the game and backport folder, reset console but still problem persist.

I had a similar problem with gt7, no previous problems but the exact same problem and error message. in the end i went the .exfat way and it worked fine... didn't find a fix, so went the other route
 
My first major problem. Installed various fkpg games with backports, with no issues.
Until trying "Sword of the Sea". Fw required 10.xx but I found a backport file that was supposed to work on my 6.02. Game was dumped and I created backport folder for SM+ in homebrew section. Worked before using that method with other games.

Only use two payloads. Kstuff Dr test 6 and SM+ beta 3. Sm+ config files are default. After installing and launching Sword of the Sea I get these errors....

"Failed to open descriptor file../../../surfer/surfer.project"

And then separate and final error

Debug: "PPSAxxxx crashes before kstuff was paused. Kstuff is not the cause."

Fine,doesn't work and that was possibility because backport was not tested on my fw.
But when I tried to open other games in my selection, suddenly got the exact same debug error. Wouldn't play when were ok before.

Wondering if anyone had this issue before and found a fix. I deleted the game and backport folder, reset console but still problem persist.
Ive had that issue with non fpkg games and it was fixed when I updated to beta 5 of shadowmount plus.
 
Thinking of getting a Slim Wolverine edition. Do you know what fw they ship with? For sure <13.60.
Anybody here got one?

https://www.psdevwiki.com/ps5/Serial_Number_guide

wolverine starts at 13.20 no end serial available, but i would say it's below 14 because these consoles are made in Asia and need to be shipped to wherever you live (in a container by boat), so that takes at least a month. I think end of the month we might be seeing consoles that are 14.xx out of the box.

Also there is a manufacturing date at the bottom of the box, use that as your guide. before september 2026 = Go! I recently bought a new one mfd 10.2025, it was on firmware 12.00
 
Last edited by Kimberly_g,
Some info who those who care and / or are interested.

This is obv. a different method than the 13.60 that already has been shown.

1792001811164.png

Post automatically merged:

PS5SX2 2.10​

New
  • PS2 discs on the PS5 home screen. Put a PS2 DVD in the console's drive while you are on the home screen: a tile with the game's name and cover shows up in about 6 seconds, and the PS5's own "Unsupported Disc" tile is hidden. Press ✕ on it and the game starts straight from the disc (or from its copy in games/, if you made one): no shelf, no question. Take the disc out and the tile goes away.
  • A "Reload PS2 Disc" tile. If a disc's tile does not come, does not start, or the "Unsupported Disc" tile stays: press this tile once. It cleans up after the last game, has ShadowMount+ look again and makes the disc's tile again. A pop-up says "PS2 disc reloaded." a few seconds later.
  • A question on the shelf. With PS5SX2 open, a PS2 disc that is not copied yet asks Play from disc or Copy to storage (Left / Right choose, ✕ confirms, ○ is "not now"). Play from disc starts at once and reads the disc as you play, like a real PS2, so the disc has to stay in. Copy to storage copies it first (several minutes) and plays from the copy: faster loading, and the disc can come out. A disc that games/ already holds starts from its copy with no question. So you can still dump a disc through the shelf, and once it is dumped, starting its game from the tile runs the dump instead of the disc.
Changed
  • A PS2 disc put in on the home screen no longer starts PS5SX2 by itself: press its tile.
  • The empty file nodiscask in /data/PCSX2/flags/ brings the 2.03 behaviour back: no question on the shelf, and a disc put in on the home screen is copied and started by itself. Use it if you don't use ShadowMount+, because the tiles need it.
Link: https://github.com/Swordpdf/PS5SX2/releases/tag/vk-285-171
 
How's the FPKG support right now, on which firmware versions FPKGs are working?
Currently "public" is max up to firmware 11.60. This means install and launch, with compatible jailbreak components.
Any higher FW and fpkg packages may install, but PS5 fpkg games cannot launch through the standard method. Exception is homebrew that has been ported for max 13.60.
 
Currently "public" is max up to firmware 11.60. This means install and launch, with compatible jailbreak components.
Any higher FW and fpkg packages may install, but PS5 fpkg games cannot launch through the standard method. Exception is homebrew that has been ported for max 13.60.
I see. I've found this image on Reddit:
1792003426802.png


I still have my Astro Bot FFPKG file as well as the original game dump in folders and files. Is there a tool that you guys use to convert those dumps into FPKGs? Some games require backports as well. On console, I've seen that AMPR emulator is required for some games as well. Will that work on my PS5 5.00? For example, Ghost of Yotei I've seen that it has a backport that works up to 4.03 or something and that there's a ampr_emu.index file with the fix for the loading splash screen. How to even run AMPR emu?

Still new to FPKGs so I'd like to get as much info as possible before I start converting my game dumps. :D
 
For mod the directory required is app0/asset/mods...

But im using an external nvme
and the dir is /mnt/usb0/eden/asset/roma,mods..etc...

So are your directories in eden folder,not in eden/assets/...?
Have I answered this already? I get like a zillion messages per day. So I'm overlooking some messages.

I am using an internal M2. So that would be /mnt/ext1/
You are using a external M2. So that would be /mnt/usb0/ < depending if this is your front USB-C port. If not. Check usb0~usb7. It depends what port you plug your USB in.

In ProsperoEden > map that folder via settings. This is how it looks on the FTP:

1792004065119.png

Post automatically merged:

Regarding cheats. I have not looked into it, but I have tried some things. Could not get it working (yet).
I proposed a UX enhancement. You can check this: https://github.com/blackbearreloaded/ProsperoEden/issues/132
 
My first major problem. Installed various fkpg games with backports, with no issues.
Until trying "Sword of the Sea". Fw required 10.xx but I found a backport file that was supposed to work on my 6.02. Game was dumped and I created backport folder for SM+ in homebrew section. Worked before using that method with other games.

Only use two payloads. Kstuff Dr test 6 and SM+ beta 3. Sm+ config files are default. After installing and launching Sword of the Sea I get these errors....

"Failed to open descriptor file../../../surfer/surfer.project"

And then separate and final error

Debug: "PPSAxxxx crashes before kstuff was paused. Kstuff is not the cause."

Fine,doesn't work and that was possibility because backport was not tested on my fw.
But when I tried to open other games in my selection, suddenly got the exact same debug error. Wouldn't play when were ok before.

Wondering if anyone had this issue before and found a fix. I deleted the game and backport folder, reset console but still problem persist for ALL games.
It looks like big problem (all games broken)... Do you fixed it?
 

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