Project64k - SM64 Multiplayer Netplay - Can you save?

jonthedit

Well-Known Member
OP
Member
Joined
May 30, 2011
Messages
1,682
Trophies
0
XP
1,010
Country
Bangladesh
Me and my friend have configured a P2P netplay server for SM64 Multiplayer 1.2 successfully, but how do you save? When we come back it does not have any saves for us.
We can't save state, but why does the normal save not show up?

Any ideas?
Thanks!

Edit: I solved the issue, if you are interested scroll down to the bottom.
 

Hells Malice

Are you a bully?
Member
GBAtemp Patron
Joined
Apr 9, 2009
Messages
7,122
Trophies
3
Age
32
XP
9,270
Country
Canada
I can't find much except that 1.4 and below doesn't support saving. No idea what version the patch is now cuz I can't find it.

The Project64 games with multiplayer where multiplayer shouldn't exist are all a horrible buggy disaster. I wouldn't expect much from them for a very long time.
 

jonthedit

Well-Known Member
OP
Member
Joined
May 30, 2011
Messages
1,682
Trophies
0
XP
1,010
Country
Bangladesh
I can't find much except that 1.4 and below doesn't support saving. No idea what version the patch is now cuz I can't find it.

The Project64 games with multiplayer where multiplayer shouldn't exist are all a horrible buggy disaster. I wouldn't expect much from them for a very long time.

Ugh, no. The games we tried: Super Smash Bros., Mario Party 2, and Super Mario 64 : Multiplayer all worked great and we both maintained 60fps constantly with perfect sync.
We live about 40 miles away, had a ping of 15ms~ which was decent.

The patch is in my OP.
SM64M v1.2

The program I am using is Project64k Version 0.41 core 1.4/1.6
 

jonthedit

Well-Known Member
OP
Member
Joined
May 30, 2011
Messages
1,682
Trophies
0
XP
1,010
Country
Bangladesh
Another bump.
Come on guys, I know you can save! Someone just needs to help me configure both sides correctly!
Why else would there be all these "Let's Plays" on YouTube with people playing SM64 multiplayer together and playing through the whole game? Okay, everyone knows Let's Players pretty much feast on views, so they probably played the entire game in one shot, but seriously. There is a way to save... right?

Edit:
Just look at these *******
They have 25 videos of this shit, there is no way they did it in one run.
 

jonthedit

Well-Known Member
OP
Member
Joined
May 30, 2011
Messages
1,682
Trophies
0
XP
1,010
Country
Bangladesh
Great news, I found a solution!
As it turns out, Project64k is a bit underdeveloped, but thankfully there is a plugin out there called:
"AQZ NetPlay"

This plugin makes gameplay nearly lag free and desync is rare.
Saving works perfectly, and the setup is perfect.

In order to play this properly you need to use Project64 1.7, which is indeed a donator only copy.
Project64 2.1 works okay, but we had perfect gameplay on 1.7.

Best of luck to any who wish to try this!
I am open if anyone wants to play Mario Party 2 :P
 
  • Like
Reactions: Celice

Artureteo

New Member
Newbie
Joined
Nov 21, 2014
Messages
1
Trophies
0
Age
36
Location
Madrid, Spain
XP
51
Country
Hi! I Tried to follow your steps but unfortunately, in my screen appears Local players:1, and my partner and me, can't play. We aren't close, its kinda 600 miles away, but i don¡t know what's the fail. Could you help us, please?:blink:
 

jonthedit

Well-Known Member
OP
Member
Joined
May 30, 2011
Messages
1,682
Trophies
0
XP
1,010
Country
Bangladesh
Hi! I Tried to follow your steps but unfortunately, in my screen appears Local players:1, and my partner and me, can't play. We aren't close, its kinda 600 miles away, but i don¡t know what's the fail. Could you help us, please?:blink:


Sure! PM me more details on what version you are using, the port you are using and what game you are trying to do.
 

Touko White

(not)Banned
Member
Joined
Jan 12, 2016
Messages
687
Trophies
0
XP
750
Country
United Kingdom
I think you can save (states at least) in mupen64++'s kaillera mode but I forgot since haven't done it in ages. pj64k is pretty limited and outdated but glad you found a solution.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
    Karma177 @ Karma177: @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really...