ROM Hack Problems with SaltySD (Sun/Moon)

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Holiday_Ougi

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I'm trying to use SaltySD to use my randomizer files for Pokèmon Sun. I put the files in the right folders (/SaltySD/SunMoon/a/...) but they don't work in-game. The code patch for Luma works, since I've no outlines but the randomizer doesn't. I'm on an Old3ds
 
I'm trying to use SaltySD to use my randomizer files for Pokèmon Sun. I put the files in the right folders (/SaltySD/SunMoon/a/...) but they don't work in-game. The code patch for Luma works, since I've no outlines but the randomizer doesn't. I'm on an Old3ds

Try renaming SaltySD to saltysd (without capital letters), also make sure the code.ips you're using contains the no outlines patch and the saltysd patch.
 
Try renaming SaltySD to saltysd (without capital letters), also make sure the code.ips you're using contains the no outlines patch and the saltysd patch.

Already tried! Also the file is a .bin not .ips. It also supports SaltySD file redirection
 
Use a clean rom for the code.bin patching as usually that causes an issue
If they are using SciresM's patches with the QR injector (as there is one that has no outlines), it's safe to use with SaltySD. I'm using the one without the no outline patches and it works for me.
 
Last edited by KunoichiZ,
Yeah, i tried both with a clean code.bin (extracted it myself) and SciresM's one
If it didn't even work on a clean code.bin, then it might be the randomized files. You might need to redo the files and make sure that they are in the correct folder and are named after the files that they are replacing.

I'm using SciresM's patches with SaltySD and I'm able to change the music just fine.
 
Ok, might try again. I've seen cases where some files worked, some didn't (like text or trainer data). Whatever, i'll try again then.
 

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