How do Headers work on a basic level?
I play mostly scene dumps on my GW and a few private dumps from the net and its got me thinking:
What the heck is the purpose of headers, a lot of the game's I've opened up with a rom tool will show a nulled header full of F's (Which I assume creates a header that seems indistinguishable from any legitimate game, yet still public enough to get banned, somehow)
So, what exactly are Headers REALLY used for ?
Are they to determine the legitimacy of a cartridge or to check if a cartridge is I'm possibly loaded on more than one 3DS handheld?
And on that note, why are the two header types (Card1 & 2) not compatible with one another, assuming nintendo uses headers and cart ID's to see If a cartridge is active on more than one console, I want to change the headers of all the games I have to my copy of Mario Party Island Tour (a game I neither play, nor intend to), but I can't use the card1 header on a card2 game (or vice versa) and I can't get a straight answer why that is.
I play mostly scene dumps on my GW and a few private dumps from the net and its got me thinking:
What the heck is the purpose of headers, a lot of the game's I've opened up with a rom tool will show a nulled header full of F's (Which I assume creates a header that seems indistinguishable from any legitimate game, yet still public enough to get banned, somehow)
So, what exactly are Headers REALLY used for ?
Are they to determine the legitimacy of a cartridge or to check if a cartridge is I'm possibly loaded on more than one 3DS handheld?
And on that note, why are the two header types (Card1 & 2) not compatible with one another, assuming nintendo uses headers and cart ID's to see If a cartridge is active on more than one console, I want to change the headers of all the games I have to my copy of Mario Party Island Tour (a game I neither play, nor intend to), but I can't use the card1 header on a card2 game (or vice versa) and I can't get a straight answer why that is.