[Preview] Hax0r

Hello everyone,

This is going to be my second homebrew game using the Löve Potion framework.

Initially this game was made for Ludum Dare 33 where the theme was "You are the monster". In Hax0r, you play as a virus uploaded into an old PowerPC 95 machine and go into various rooms filled with file extension-based enemies. Examples include PaintBurd (image files) and Audioblaster (audio files). The version I am currently discussing is the remake, but you can play the original here.

Here's some stuff:



Have a gif of the mentioned enemies

Github repo

Downloads
 
Last edited by TurtleP,
Update post on the game. Keeping the ending spoil-free and whatnot (except if you played the original Ludum Dare version), here's what I've changed:

  • You have 3 lives (battery icon) before a game over.
    • Should you die from something you respawn in the original spawn location
  • Accompanying 3 lives is now 3 health instead of 5. This was to make the end areas harder.
    • Don't worry, you can get more health (in the final boss fight especially) from health drops.
  • You can no longer just climb up walls. You need to jump off them and keep jump-climbing.
    • This was done to prevent the 'too easy' type feel it had.
  • There's amazing music my friend made: Background, Pre-final boss, Final boss.
  • Jumping is no longer just a simple button press. You go higher with depending how long you hold the button.
    • There is a maximum height of I think 1-2 tiles so don't actually think that it's infinite ;)
I'm ironing out bugs at the moment, but that does not mean it's coming out today. However, I will say it will happen very soon. To ease the wait, here's an image of what happens if you get a game over.

XlpTtl0.png
 
The software is Löve, the desktop version of Löve Potion. I just make sure my code is compatible beforehand with the 3DS homebrew port before I transfer my files.
 
The software is Löve, the desktop version of Löve Potion. I just make sure my code is compatible beforehand with the 3DS homebrew port before I transfer my files.
Message me when you finish your homebrew, I'll front page your work. This little game is pretty neat looking and I'm always looking for homebrew to promote.
 
@Alpuy I wouldn't really bother trying to port them. Not now while Löve Potion is still so very basic. It doesn't have filesystem, spritebatches, or anything the desktop has in terms of major features (like .ogg support which would be so helpful with file sizes). Mari0 itself uses spritebatches and most likely those won't be done until we can figure out how to get an array of data for the positions of drawing graphics into a simple block of VRAM easily. That's how those are done, but still.

tl;dr It's hard. Don't even ask about it.
 
After months of work and laziness, I have finally finished the game! I've been bug testing relentlessly over the past few hours and days to make sure it's bug-free. Find a bug? Let me know. Hopefully I don't get any bug reports, but you never know. Anyhow, download's in the OP or here.

I really hope you guys enjoy the game. It's easy to play, but with 3 health and 3 lives it's hard when you fight the boss.

That said, I hope to make more stuff in the future. Nothing is really planned at the moment, but I'll show something when I get around to it.
 
@Substance12 all I ended up doing was exporting the .lua files and removing data I didn't need. For Idiot, I'm not removing excess data as it will be used for object spawning. It's only not compatible for the use of the Löve library known as STI which uses canvases and spritebatches, things that LövePotion does not have as of yet.
 
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