postLoader 3.67.0

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VatoLoco

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postLoader3, made by GBAtemp member [m]stfour[/m], has been updated to version 3.67.0. This versatile Wii application is to be used in conjunction with Priiloader or as a standard app, as an alternative to the Homebrew Channel and/or system menu. It has support for launching Wii games, GameCube games via DML, and VC/Wiiware titles from real or emulated NAND. See what's new in this version in the spoiler below, and be sure to join in the on-going discussion for more information about this homebrew project and the latest off-site download.



  • dml: fixed the bug that could prevent displaying of games on more than one disc (from usb only)..
  • when changing sort mode, cover cache weren't updated
  • cover cache is now using mutex for thread locking
  • now when emunand is changed, cover cache is correctly updated
  • postloader forwarder channel updated to v4.
  • postloader can now fully work under ciosx. This give some benefits, like better hdd compatibility and higher transfer speed (+200Kb/sec on dml game transfer). If you choose to use ios249 and you want to keep ahbprot for spawned homebrews, postloader channels V4 is required to be on system (both real and neek). ([home]->system options->Advanced options)
  • added support for ntfs (but actually only first partition is used for homebrew/dml, also remember that emunand, neek and a lot of hb doesn't works with ntfs)
  • postloader is now able to save some setting (like ios/onlyusb/etc...) directly in the boot.dol
  • ploader.sd file is no more used. The flag for USB Init (yes/no) is now embedded in boot.dol ([home]->system options->Advanced options)
  • added experimental gestures (enable in [home]->system options->Advanced options) [move wiimote left/right to change page)
  • embed some configuration params (ios, sd only mode, hb execution mode...) on the executable
  • priibooter_gui: can now boot neek2o without any SD inside (thank you obcd)
  • priibooter_gui: support hdd with first ntfs partition
  • priibooter_gui: now can store it's configuration file on usb device (before only on sd)
  • neek2o: now is forced ios56
  • updated libwiiuse library to support latest wiimotes
  • a lot of code clean and various little fixes
  • postloader forwarder channel is now in the distribution

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  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1