Hacking Post your WiiU cheat codes here!

skoolzout1

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@skoolzout1 okay, so last night I got my Wii U setup and tested a few codes to make sure everything was good to go on my end and the few codes I tried worked flawlessly.:yay: When I get home this evening my #1 priority is to test the button modifier codes you converted to work with the pro controller. Quick question regarding the infinite health code, would it be possible to somehow modify it to where more powerful attacks don't kill you? I headed over to one of the decayed guardians on the great plateau that reactivate once you get close enough and let it shoot me with its beam which did in fact kill me in one shot. If the health code itself can't be modified to prevent this could you possibly make a code that would increase Link's defense as if he had the fully upgraded ancient armor or even higher if possible?

Lol. That's sorta funny. I guess I could maybe see if I could add guardian defence and ancient proficiency to that code which gives tonnes of immunities. But yeah anything that deals enough damage to kill you in one shot will likely cause problems. Because when the guardian hits you, the game will see the damage dealt is greater than your current hearts so it plays the death animation all much faster than jgecko can update your health value. Buuutttt if I had break points I could fix that
 

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Lol. That's sorta funny. I guess I could maybe see if I could add guardian defence and ancient proficiency to that code which gives tonnes of immunities. But yeah anything that deals enough damage to kill you in one shot will likely cause problems. Because when the guardian hits you, the game will see the damage dealt is greater than your current hearts so it plays the death animation all much faster than jgecko can update your health value. Buuutttt with break points I could fix that
You can't edit the actors' properties this way. you will have to do this with the areas/level assets.
i'm almost done with the javascript :)
it just took a lot of time for me to find a hex editor that can export a hex string of over an MG without adding spaces and new lines lol

--------------------- MERGED ---------------------------

done... the HTML file is over 1.1MB in size...
I will do some edits to it and push it online
 

skoolzout1

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You can't edit the actors' properties this way. you will have to do this with the areas/level assets.
i'm almost done with the javascript :)
it just took a lot of time for me to find a hex editor that can export a hex string of over an MG without adding spaces and new lines lol

--------------------- MERGED ---------------------------

done... the HTML file is over 1.1MB in size...
I will do some edits to it and push it online

Maybe making an efficient way to edit npc/actor properties will be the next step. Then we can make a "Zelda's Birthday" type of custom adventure just like with Ocarina of time :0 and by we, I mean someone else because that would be tonnes of work and I'm not good at writing stories :3

I wonder where all the speech text is located, or maybe it's just loaded from the hard drive into memory as needed.
 

PandaOnSmack

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@Mega-Mew @skoolzout1 the object list is 1.3MB in size where every 292 bytes an object ID can be found. So the game has about 4.3k Objects(!). As I noticed this i stopped grabbing them by hand. Instead I'm writing some JavaScript now to process an HTML table out of the hex dump lol
I can probably dump it all in a quick c# loop?
 

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Lol. That's sorta funny. I guess I could maybe see if I could add guardian defence and ancient proficiency to that code which gives tonnes of immunities. But yeah anything that deals enough damage to kill you in one shot will likely cause problems. Because when the guardian hits you, the game will see the damage dealt is greater than your current hearts so it plays the death animation all much faster than jgecko can update your health value. Buuutttt if I had break points I could fix that

Lol, those darn break points! That would be great, thank you!! Or if you'd prefer, maybe a separate code that cranks up your defense way up. Similar to what you did by cranking up the attack power in the one hit kills code if that would work.

I finally got the pro controller codes tested and all but one work perfectly. With the fast forward and rewind time code, pressing ZL+D-Pad Right subtracted an hour instead of adding one and ZL+D-Pad Left had no effect. I think those are pretty freaking awesome results considering you don't even have a pro controller lol!

Edit: I haven't test the free fly/no clip code for the pro controller yet, but I will this evening.
 
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skoolzout1

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Lol, those darn break points! That would be great, thank you!! Or if you'd prefer, maybe a separate code that cranks up your defense way up. Similar to what you did by cranking up the attack power in the one hit kills code if that would work.

I finally got the pro controller codes tested and all but one work perfectly. With the fast forward and rewind time code, pressing ZL+D-Pad Right subtracted an hour instead of adding one and ZL+D-Pad Left had no effect. I think those are pretty freaking awesome results considering you don't even have a pro controller lol!

Edit: I haven't test the free fly/no clip code for the pro controller yet, but I will this evening.

Oops, well i did better than i thought i would have. here is a revised version of the Fast forward and rewind time. hopefully this should fix the issue.

Fast Forward/Rewind time Pro Controller (ZL + Dpadleft = -1hr, ZL+dpadRight = +1hr)
30000000 407B3AF4
10000000 50000000
31000000 000000A8
03010000 112671AA
00008080 00000000
12100000 00000000
15040000 40F00000
13100000 00000004
D0000000 DEADCAFE
03010000 112671AA
00000082 00000000
12100000 00000000
15050000 40F00000
13100000 00000004
D0000000 DEADCAFE

ill try to look into finding some sort of way to increase defense.
 
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.44 Magnum

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Oops, well i did better than i thought i would have. here is a revised version of the Fast forward and rewind time. hopefully this should fix the issue.

Fast Forward/Rewind time Pro Controller (ZL + Dpadleft = -1hr, ZL+dpadRight = +1hr)
30000000 407B3AF4
10000000 50000000
31000000 000000A8
03010000 112671AA
00008080 00000000
12100000 00000000
15040000 40F00000
13100000 00000004
D0000000 DEADCAFE
03010000 112671AA
00000082 00000000
12100000 00000000
15050000 40F00000
13100000 00000004
D0000000 DEADCAFE

ill try to look into finding some sort of way to increase defense.

I completely agree, especially since you originally said that it'd be really hard because you don't have pro controller lol!

Awesome, thank you!!

Edit: @skoolzout1 nice work, the fast forward/rewind time code works great. Unfortunately, the no clip/free fly code isn't working properly on the pro controller. I used the gamepad version first so I would know how the code should operate and when I switched over to the pro controller it didn't function the same. Activating and deactivating the code works fine as does Link's ability to clip through walls and objects, but when I press the X button to rise he only goes up about the height of a regular jump (if that) and slowly comes back down. The B button also didn't seem to have an effect, although I can't be completely certain as I couldn't get very high off the ground lol!
 
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Ziggyhacks

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GPU render quality codes for SM3DW:
Low Quality:
00020000 3C7F5364
00000000 00000000
D0000000 DEADCAFE
Normal Quality:
00020000 3C7F5364
00000025 00000000
D0000000 DEADCAFE
High Quality:
00020000 3C7F5364
000F4240 00000000
D0000000 DEADCAFE
Extremely High Quality (May Lag or Crash Wii U):
00020000 3C7F5364
00FBC520 00000000
D0000000 DEADCAFE
If anyone could find character location, I could put it to good use.
 

skoolzout1

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I completely agree, especially since you originally said that it'd be really hard because you don't have pro controller lol!

Awesome, thank you!!

Edit: @skoolzout1 nice work, the fast forward/rewind time code works great. Unfortunately, the no clip/free fly code isn't working properly on the pro controller. I used the gamepad version first so I would know how the code should operate and when I switched over to the pro controller it didn't function the same. Activating and deactivating the code works fine as does Link's ability to clip through walls and objects, but when I press the X button to rise he only goes up about the height of a regular jump (if that) and slowly comes back down. The B button also didn't seem to have an effect, although I can't be completely certain as I couldn't get very high off the ground lol!

Lol. okay so just the X and B buttons dont seem to be working? are the directions all correct? up should move you north on the map, down would be south etc.

also as a side note i found a way to modify your armour rating and it should make you invincible in combination with the infinite health code.

Armour Modifier [skoolzout1]
00000000 43AB7EF7
000000FF 00000000


This will basically act as if you had armour on with a rating of 255 which is good enough that even a Savage Lynel can only do a quarter heart of damage. so you shouldnt be killed in one hit anymore. This code appears to be consistent which is why its so small but if it ever seems to stop working (pretty sure thatll never happen) let me know where you were when it happened

and sorry i didnt see your message earlier.

Edit: after staring at my noclip code for 5 minutes wondering what i did wrong i think i found the problem. i missed converting one line from gamepad to pro controller. and it was the part involving the button part of the codes.

so try this instead. Hopefully that was the only mistake. if it is, then that means i literally was off by 1.. changing a 7 to a 6 in exactly one spot is what was needed to fix it lol

NoClip
00020000 4C000800
3E4CCCCD 00000000
03010000 112671AA
00000208 00000000
00020000 4C000804
00000001 00000000
D0000000 DEADCAFE
03010000 112671AA
00000240 00000000
00020000 4C000804
00000000 00000000
D0000000 DEADCAFE
C0000032 60000000
7C210A78 7C421278
7C631A78 7C842278
7CA52A78 7CE73A78
7D084278 3CE01100
3D001400 3C80439C
60840794 80840000
7C043800 4180014C
7C044000 41810144
38840140 3C204C00
60210800 3C401126
604271A8 3CA01126
60A571AA A0420000
A0A50000 C0E10000
80610004 2C030001
41820020 C1440000
C1640004 C1840008
D1410010 D1610014
D1810018 480000F4
C1410010 C1610014
C1810018 60000000
2C052040 40820010
FCE7382A FCE7382A
FD6B3828 2C052008
40820010 FCE7382A
FCE7382A FD6B382A
2C052000 4082000C
FCE7382A FCE7382A
2C020020 40820008
FD8C3828 2C020010
40820008 FD8C382A
2C050040 40820008
FD6B3828 2C050008
40820008 FD6B382A
2C020004 40820008
FD4A3828 2C020080
40820008 FD4A382A
2C020024 4082000C
FD8C3828 FD4A3828
2C020028 4082000C
FD8C3828 FD4A382A
2C020014 4082000C
FD8C382A FD4A3828
2C020018 4082000C
FD8C382A FD4A382A
60000000 60000000
D1410010 D1610014
D1810018 D1440000
D1640004 D1840008
3C40010F 60426AE0
7C4903A6 4E800420
 
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TheWord21

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Lol. okay so just the X and B buttons dont seem to be working? are the directions all correct? up should move you north on the map, down would be south etc.

also as a side note i found a way to modify your armour rating and it should make you invincible in combination with the infinite health code.

Armour Modifier [skoolzout1]
00000000 43AB7EF7
000000FF 00000000


This will basically act as if you had armour on with a rating of 255 which is good enough that even a Savage Lynel can only do a quarter heart of damage. so you shouldnt be killed in one hit anymore. This code appears to be consistent which is why its so small but if it ever seems to stop working (pretty sure thatll never happen) let me know where you were when it happened

and sorry i didnt see your message earlier.

Edit: after staring at my noclip code for 5 minutes wondering what i did wrong i think i found the problem. i missed converting one line from gamepad to pro controller. and it was the part involving the button part of the codes.

so try this instead. Hopefully that was the only mistake. if it is, then that means i literally was off by 1.. changing a 7 to a 6 in exactly one spot is what was needed to fix it lol

NoClip
00020000 4C000800
3E4CCCCD 00000000
03010000 112671AA
00000208 00000000
00020000 4C000804
00000001 00000000
D0000000 DEADCAFE
03010000 112671AA
00000240 00000000
00020000 4C000804
00000000 00000000
D0000000 DEADCAFE
C0000032 60000000
7C210A78 7C421278
7C631A78 7C842278
7CA52A78 7CE73A78
7D084278 3CE01100
3D001400 3C80439C
60840794 80840000
7C043800 4180014C
7C044000 41810144
38840140 3C204C00
60210800 3C401126
604271A8 3CA01126
60A571AA A0420000
A0A50000 C0E10000
80610004 2C030001
41820020 C1440000
C1640004 C1840008
D1410010 D1610014
D1810018 480000F4
C1410010 C1610014
C1810018 60000000
2C052040 40820010
FCE7382A FCE7382A
FD6B3828 2C052008
40820010 FCE7382A
FCE7382A FD6B382A
2C052000 4082000C
FCE7382A FCE7382A
2C020020 40820008
FD8C3828 2C020010
40820008 FD8C382A
2C050040 40820008
FD6B3828 2C050008
40820008 FD6B382A
2C020004 40820008
FD4A3828 2C020080
40820008 FD4A382A
2C020024 4082000C
FD8C3828 FD4A3828
2C020028 4082000C
FD8C3828 FD4A382A
2C020014 4082000C
FD8C382A FD4A3828
2C020018 4082000C
FD8C382A FD4A382A
60000000 60000000
D1410010 D1610014
D1810018 D1440000
D1640004 D1840008
3C40010F 60426AE0
7C4903A6 4E800420

You found the Armor Defense Modifier after I spent minutes trying to look for it? Blast it... I did find it once, but I just had no idea it had to be a code for it to work; nothing changed when I modified it through offsets.
 

skoolzout1

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You found the Armor Defense Modifier after I spent minutes trying to look for it? Blast it... I did find it once, but I just had no idea it had to be a code for it to work; nothing changed when I modified it through offsets.

Yes there is a mirror of this address in the 439BXXXX ish area that does nothing when changed, that might be what you found maybe. this just happened to be the true address i guess.
 

TheWord21

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Yes there is a mirror of this address in the 439BXXXX ish area that does nothing when changed, that might be what you found maybe. this just happened to be the true address i guess.

Gotcha... so, I was deceived by a mirror. Regardless, well done with finding what I could not.

By the by, I can't help but notice the Noclip code in your pastebin and the most recent one seem to have noticeable differences, having used a difference checker, around 20 differences in coding. So, what's up with that, if you don't mind my asking?
 

skoolzout1

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Gotcha... so, I was deceived by a mirror. Regardless, well done with finding what I could not.

By the by, I can't help but notice the Noclip code in your pastebin and the most recent one seem to have noticeable differences, having used a difference checker, around 20 differences in coding. So, what's up with that, if you don't mind my asking?
The one on the pastebin is for Wii gamepad and the ones ive been posting very recently here are attempts to convert it to work on the Pro controllers. there are absolutely no other differences as of now.

although i would like to make it so that using the right stick to look around doesnt cause you to stop moving. which im sorta working on right now but havent posted yet. its just a small change really but its been annoying me
 
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.44 Magnum

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Lol. okay so just the X and B buttons dont seem to be working? are the directions all correct? up should move you north on the map, down would be south etc.

also as a side note i found a way to modify your armour rating and it should make you invincible in combination with the infinite health code.

Armour Modifier [skoolzout1]
00000000 43AB7EF7
000000FF 00000000


This will basically act as if you had armour on with a rating of 255 which is good enough that even a Savage Lynel can only do a quarter heart of damage. so you shouldnt be killed in one hit anymore. This code appears to be consistent which is why its so small but if it ever seems to stop working (pretty sure thatll never happen) let me know where you were when it happened

and sorry i didnt see your message earlier.

Edit: after staring at my noclip code for 5 minutes wondering what i did wrong i think i found the problem. i missed converting one line from gamepad to pro controller. and it was the part involving the button part of the codes.

so try this instead. Hopefully that was the only mistake. if it is, then that means i literally was off by 1.. changing a 7 to a 6 in exactly one spot is what was needed to fix it lol

NoClip
00020000 4C000800
3E4CCCCD 00000000
03010000 112671AA
00000208 00000000
00020000 4C000804
00000001 00000000
D0000000 DEADCAFE
03010000 112671AA
00000240 00000000
00020000 4C000804
00000000 00000000
D0000000 DEADCAFE
C0000032 60000000
7C210A78 7C421278
7C631A78 7C842278
7CA52A78 7CE73A78
7D084278 3CE01100
3D001400 3C80439C
60840794 80840000
7C043800 4180014C
7C044000 41810144
38840140 3C204C00
60210800 3C401126
604271A8 3CA01126
60A571AA A0420000
A0A50000 C0E10000
80610004 2C030001
41820020 C1440000
C1640004 C1840008
D1410010 D1610014
D1810018 480000F4
C1410010 C1610014
C1810018 60000000
2C052040 40820010
FCE7382A FCE7382A
FD6B3828 2C052008
40820010 FCE7382A
FCE7382A FD6B382A
2C052000 4082000C
FCE7382A FCE7382A
2C020020 40820008
FD8C3828 2C020010
40820008 FD8C382A
2C050040 40820008
FD6B3828 2C050008
40820008 FD6B382A
2C020004 40820008
FD4A3828 2C020080
40820008 FD4A382A
2C020024 4082000C
FD8C3828 FD4A3828
2C020028 4082000C
FD8C3828 FD4A382A
2C020014 4082000C
FD8C382A FD4A3828
2C020018 4082000C
FD8C382A FD4A382A
60000000 60000000
D1410010 D1610014
D1810018 D1440000
D1640004 D1840008
3C40010F 60426AE0
7C4903A6 4E800420

The no clip/free fly code is working great now with one exception, I can move in all directions except right/east. All other directions including diagonals work perfect though.

Whoa, nice work on the armor modifier code!! I gotta go find a guardian and try this out lol!

Thank you so much!! I and I'm sure a lot of others really appreciate the codes you've made and the fact that you're always super cool about making them.
 

TheWord21

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The one on the pastebin is for Wii gamepad and the ones ive been posting very recently here are attempts to convert it to work on the Pro controllers. there are absolutely no other differences as of now.

although i would like to make it so that using the right stick to look around doesnt cause you to stop moving. which im sorta working on right now but havent posted yet. its just a small change really but its been annoying me

I see... hey, I have an idea for controlling Lightning on where you want it to strike... would it be possible to make a code that strikes lightning at wherever you shoot an arrow?
 

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BOTW

NoClip/FreeFly (Wii U GamePad) (V1.5) [skoolzout1]
00020000 4C000800
3E800000 00000000
03010000 1127115E
00002010 00000000
00020000 4C000804
00000001 00000000
D0000000 DEADCAFE
03010000 1127115E
00004010 00000000
00020000 4C000804
00000000 00000000
D0000000 DEADCAFE
C000002E 60000000
7C210A78 7C421278
7C631A78 7C842278
7CA52A78 7CC63278
7CE73A78 7D084278
3CE01100 3D001400
3C80439C 60840794
80840000 7C043800
41800128 7C044000
41810120 38840140
3C204C00 60210800
3C401127 6042115C
3CA01127 60A5115E
A0420000 A0A50000
C0E10000 80610004
2C030001 41820020
C1440000 C1640004
C1840008 D1410010
D1610014 D1810018
480000D0 C1410010
C1610014 C1810018
60000000 70A60020
2C060020 40820010
FCE7382A FCE7382A
7CC63278 70461000
2C061000 4082000C
FD8C3828 7CC63278
70460800 2C060800
4082000C FD8C382A
7CC63278 70A64000
2C064000 4082000C
FD6B3828 7CC63278
70A62000 2C062000
4082000C FD6B382A
7CC63278 70464000
2C064000 4082000C
FD4A3828 7CC63278
70462000 2C062000
4082000C FD4A382A
7CC63278 60000000
60000000 D1410010
D1610014 D1810018
90C40070 90C40074
90C40078 D1440000
D1640004 D1840008
3C40010F 60426AE0
7C4903A6 4E800420



NoClip/Freefly (Pro Controller) (V1.5) [skoolzout1]
00020000 4C000800
3E800000 00000000
03010000 112671AA
00000208 00000000
00020000 4C000804
00000001 00000000
D0000000 DEADCAFE
03010000 112671AA
00000240 00000000
00020000 4C000804
00000000 00000000
D0000000 DEADCAFE
C000002E 60000000
7C210A78 7C421278
7C631A78 7C842278
7CA52A78 7CC63278
7CE73A78 7D084278
3CE01100 3D001400
3C80439C 60840794
80840000 7C043800
41800128 7C044000
41810120 38840140
3C204C00 60210800
3C401126 604271A8
3CA01126 60A571AA
A0420000 A0A50000
C0E10000 80610004
2C030001 41820020
C1440000 C1640004
C1840008 D1410010
D1610014 D1810018
480000D0 C1410010
C1610014 C1810018
60000000 70A62000
2C062000 40820010
FCE7382A FCE7382A
7CC63278 70460020
2C060020 4082000C
FD8C3828 7CC63278
70460010 2C060010
4082000C FD8C382A
7CC63278 70A60040
2C060040 4082000C
FD6B3828 7CC63278
70A60008 2C060008
4082000C FD6B382A
7CC63278 70460004
2C060004 4082000C
FD4A3828 7CC63278
70460008 2C060008
4082000C FD4A382A
7CC63278 60000000
60000000 D1410010
D1610014 D1810018
90C40070 90C40074
90C40078 D1440000
D1640004 D1840008
3C40010F 60426AE0
7C4903A6 4E800420

Same controls as the older ones:
R+X to activate, R+B to Deactivate
Left Stick controls movement, forwards is north, down is south, east is right, west is left.
Diagonals are included.
X to Raise yourself up
B to lower yourself down
Holding L makes you go move faster in the direction youre moving.

Always make sure to deactivate the code when being warped anywhere.

The difference with this code is that its been optimized a little bit, and thus its shorter than the first one by like 12 instructions i believe. and now you can continue moving uninterrupted by other button presses or stick movements (before turning the camera stopped your movement)

its also a tiny tiny bit smoother when moving. link stutters a little bit when sitting still but overall moving around i think should be smoother. Not a lot because the game is fighting against the code since link is supposed to be falling really fast and thus the game and the code are both writing to the same coordinates quite often, causing a bit of shaking.

@.44 Magnum Try this newer code instead and let me know how this one works out for you

--------------------- MERGED ---------------------------

I see... hey, I have an idea for controlling Lightning on where you want it to strike... would it be possible to make a code that strikes lightning at wherever you shoot an arrow?

Yes, however i learned that lightning just really doesnt want to strike Exactly where you place its coordinates at. i made a test code that spawned lightning on the last pin location you placed, and lightning refuses to strike the exact location marked, its always a randomly generated distance around that point. There may be another set of lightning coordinates somewhere hidden in memory... but there also might not be. Breakpoints could solve the problem though as always.
 
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NoClip/FreeFly (Wii U GamePad) (V1.5) [skoolzout1]
00020000 4C000800
3E800000 00000000
03010000 1127115E
00002010 00000000
00020000 4C000804
00000001 00000000
D0000000 DEADCAFE
03010000 1127115E
00004010 00000000
00020000 4C000804
00000000 00000000
D0000000 DEADCAFE
C000002E 60000000
7C210A78 7C421278
7C631A78 7C842278
7CA52A78 7CC63278
7CE73A78 7D084278
3CE01100 3D001400
3C80439C 60840794
80840000 7C043800
41800128 7C044000
41810120 38840140
3C204C00 60210800
3C401127 6042115C
3CA01127 60A5115E
A0420000 A0A50000
C0E10000 80610004
2C030001 41820020
C1440000 C1640004
C1840008 D1410010
D1610014 D1810018
480000D0 C1410010
C1610014 C1810018
60000000 70A60020
2C060020 40820010
FCE7382A FCE7382A
7CC63278 70461000
2C061000 4082000C
FD8C3828 7CC63278
70460800 2C060800
4082000C FD8C382A
7CC63278 70A64000
2C064000 4082000C
FD6B3828 7CC63278
70A62000 2C062000
4082000C FD6B382A
7CC63278 70464000
2C064000 4082000C
FD4A3828 7CC63278
70462000 2C062000
4082000C FD4A382A
7CC63278 60000000
60000000 D1410010
D1610014 D1810018
90C40070 90C40074
90C40078 D1440000
D1640004 D1840008
3C40010F 60426AE0
7C4903A6 4E800420



NoClip/Freefly (Pro Controller) (V1.5) [skoolzout1]
00020000 4C000800
3E800000 00000000
03010000 112671AA
00000208 00000000
00020000 4C000804
00000001 00000000
D0000000 DEADCAFE
03010000 112671AA
00000240 00000000
00020000 4C000804
00000000 00000000
D0000000 DEADCAFE
C000002E 60000000
7C210A78 7C421278
7C631A78 7C842278
7CA52A78 7CC63278
7CE73A78 7D084278
3CE01100 3D001400
3C80439C 60840794
80840000 7C043800
41800128 7C044000
41810120 38840140
3C204C00 60210800
3C401126 604271A8
3CA01126 60A571AA
A0420000 A0A50000
C0E10000 80610004
2C030001 41820020
C1440000 C1640004
C1840008 D1410010
D1610014 D1810018
480000D0 C1410010
C1610014 C1810018
60000000 70A62000
2C062000 40820010
FCE7382A FCE7382A
7CC63278 70460020
2C060020 4082000C
FD8C3828 7CC63278
70460010 2C060010
4082000C FD8C382A
7CC63278 70A60040
2C060040 4082000C
FD6B3828 7CC63278
70A60008 2C060008
4082000C FD6B382A
7CC63278 70460004
2C060004 4082000C
FD4A3828 7CC63278
70460080 2C060080
4082000C FD4A382A
7CC63278 60000000
60000000 D1410010
D1610014 D1810018
90C40070 90C40074
90C40078 D1440000
D1640004 D1840008
3C40010F 60426AE0
7C4903A6 4E800420

Same controls as the older ones:
R+X to activate, R+B to Deactivate
Left Stick controls movement, forwards is north, down is south, east is right, west is left.
Diagonals are included.
X to Raise yourself up
B to lower yourself down
Holding L makes you go move faster in the direction youre moving.

Always make sure to deactivate the code when being warped anywhere.

The difference with this code is that its been optimized a little bit, and thus its shorter than the first one by like 12 instructions i believe. and now you can continue moving uninterrupted by other button presses or stick movements (before turning the camera stopped your movement)

its also a tiny tiny bit smoother when moving. link stutters a little bit when sitting still but overall moving around i think should be smoother. Not a lot because the game is fighting against the code since link is supposed to be falling really fast and thus the game and the code are both writing to the same coordinates quite often, causing a bit of shaking.

@.44 Magnum Try this newer code instead and let me know how this one works out for you

--------------------- MERGED ---------------------------



Yes, however i learned that lightning just really doesnt want to strike Exactly where you place its coordinates at. i made a test code that spawned lightning on the last pin location you placed, and lightning refuses to strike the exact location marked, its always a randomly generated distance around that point. There may be another set of lightning coordinates somewhere hidden in memory... but there also might not be. Breakpoints could solve the problem though as always.

I see... by the way, this NoClip code works like you said.
 

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