I love these moments... "I DID SOMETHING! IT WAS SMALL AND ALL LUCK BUT IT WAS SOMETHING!" xD
Really, all credit to @DarkFlare69 though. Those codes are amazing!
I love these moments... "I DID SOMETHING! IT WAS SMALL AND ALL LUCK BUT IT WAS SOMETHING!" xD
What uses the extra modifiers available? Is it just weapons and food? I want to try and simplify things to help avoid problems.
Are you using cosmocortneys codehandler with your tcpgecko?so far i can see only certain foods use certain values, things like steaks that stack dont use em, but potions and such do, and only use certain ones when they are set to certain mod types
for instance, health boost potions are Full Recovery, so the "Health" value doesn't matter to it, nor does it use duration
also, i cannot use the codes in the codes tab........ infact i cannot use jgecko's codes either, just directly modifying the memory works, but somehow other tabs do, ive never understood why
Yes its working on USDoes your Trainer work for US Version as well.
i believe so, i load tcp gecko in hbl and it shows A for regular and X for codehandler, i push X, still nothingAre you using cosmocortneys codehandler with your tcpgecko?
Yes its working on US
For those with code tab freezing, are you US?
Also I would use this to make sure you have latest tcpgecko
https://github.com/BullyWiiPlaza/Gecko-U-Updater
I'm using the EU version with the 1.10 Update installed.
Problem discovered. Didn't know that the Jgecko U.jar file had to be in the same folder as the trainer.
I also placed them both in a new folder, not sure if nessesary. Jecko U Now connects without crashing the Wiiu. The trainer "Codes" section still crashes it though. ^^'
Thanks for your help Panda =3
P.S Using current builds via the updater.
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: BotwTrainer.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 58bef3f9
Problem Signature 04: BotwTrainer
Problem Signature 05: 1.0.0.0
Problem Signature 06: 58bef3f9
Problem Signature 07: 73
Problem Signature 08: 26
Problem Signature 09: BotwTrainer.ETCPGeckoException
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
You don't need Jgecko u in the folder, you just need the sd card files. Bullys updater is very useful though for both
You don't need Jgecko u in the folder, you just need the sd card files. Bullys updater is very useful though for both
Hey PandaOnSmack, thanks again for the trainer.
Question: Is it possible to add invincibility without affecting quantity of heart containers ? hope i could describe it.
i was used to use trainers on xbox360 games with button activators. so you could turn on or turn off invincibility to avoid later possible unfixable side affects. As i mention side effects, are there any game breaking effects when using the trainer ? someone had problems with the trading statue, but i didn´t read thread fully yet
EDIT: What i wanted to say with "without affecting" is that it should not be locked to a value, because that could make them not upgradeable maybe ?
for me they are dynamicyes, there's no pointer though for this. it works anywhere and after resetting wii u