Hacking Post your WiiU cheat codes here!

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I did do a known value search. Think that's how I got that?
ahh. when you can see a specific value you generally do a specific value search. but not when it comes to timer.
a timer is nothing more than a frame counter. if a game runs at 30fps it increase the seconds by 1 every 30th. (in mk8 or F-Zero GX, which are 60fps games, the framecounter increases the milli seconds by 16 every single frame). so we actually want to modify the frame counter.
first do a 16bit unknown value search. when the time increase do a greater than search. when the timer decreases or your restart the level do a less than search
 
ahh. when you can see a specific value you generally do a specific value search. but not when it comes to timer.
a timer is nothing more than a frame counter. if a game runs at 30fps it increase the seconds by 1 every 30th. (in mk8 or F-Zero GX, which are 60fps games, the framecounter increases the milli seconds by 16 every single frame). so we actually want to modify the frame counter.
first do a 16bit unknown value search. when the time increase do a greater than search. when the timer decreases or your restart the level do a less than search

So... since I've got an unknown search going right now, with the timer paused at 495, after the initial search is done, I let it tick down a second and do a less than search, still at Unknown Value?
 
So... since I've got an unknown search going right now, with the timer paused at 495, after the initial search is done, I let it tick down a second and do a less than search, still at Unknown Value?
yes

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made a tutorial about this a few years ago:
 
I am actually okay with someone releasing it once online gameplay for Mario Kart 8 is discontinued forever.


@Anoymous_001 Please don't post step on how to achieve this! People could take advantage of those step and make an online code.

Cheating online in Mario Kart 8 is already happening. (Has been for over a month and a half.) In fact, the info is what I consider already publicly available.
The only thing slowing it down is you cannot use loadiine or everyone would be cheating with item modifier codes.
 
Last edited by Bug_Checker_,
Cheating online in Mario Kart 8 is already happening. (Has been for over a month and a half.) In fact, the info is what I consider already publiclly available.
The only thing slowing it down is you cannot use loadiine or everyone would be cheating with item modifier codes.
Yes, I do realize that it is already happening and there are hint thrown out on the internet on how to find item codes. I just don't want it to spread further than it already has, and I most certainly do not want to be the direct cause of online hacking.

Alright... so, after I searched for Unknown Values, I got 0 results in TCPGecko. What's up with that?
You might need to either try the unknown search again or use a different range.
 
im still curious if anybody can find anything on Lost Reavers. ive tried looking at a few tutorials to try for myself, but i just cant understand this stuff. its all so confusing and way over my head.

also when i tried the search function on tcpgecko stopped at 90% along with crashing the game. dont know why since im not familiar enough with the tools.
 
Last edited by Arc_Ray,
There's a Pause Game button in TCPGecko, right? Well, it doesn't seem to pause gameplay at all. Anyone know why that could be?
 
There's a Pause Game button in TCPGecko, right? Well, it doesn't seem to pause gameplay at all. Anyone know why that could be?
The code handler doesn't support pausing the CPU yet. I also tried a method myself by getting the console's code execution stuck in sort of do-while loop. By poking a specific value to a specific address I could get it out off the loop but caused an error exception :/
 
The code handler doesn't support pausing the CPU yet. I also tried a method myself by getting the console's code execution stuck in sort of do-while loop. By poking a specific value to a specific address I could get it out off the loop but caused an error exception :/

Aah, I see... hey, I sorta had this idea on finding out how to modify Mario's current state in NSMB U: do an equal search, start out as Small Mario, get a Mushroom, do a greater than search and then a secondary power-up with an equal search and start all over again with a less than search. You think that idea would work? And because TCPGecko can't pause the game, I just use the Pause Menu.
 
Aah, I see... hey, I sorta had this idea on finding out how to modify Mario's current state in NSMB U: do an equal search, start out as Small Mario, get a Mushroom, do a greater than search and then a secondary power-up with an equal search and start all over again with a less than search. You think that idea would work? And because TCPGecko can't pause the game, I just use the Pause Menu.
The pause menu of each game is the only method to pause the game. Well, if you want to find anything about the item upgrade I'd work with equal and not equal searches since we don't know which item upgrade has a higher value
 
@CosmoCortney In Disney Infinity 3.0 there is an adress with the play set value, you dont put any play set in the Base, you put the model of the playset in hexadecimal and its exactly like if you put it
Also there is an adress with the figure value, the same change the model number 37393... to hex and its OK but when you put a figure in the RAM changes the figure adress and 2 adress more, this 2 adress have a special value for each figure, is there a way to know this value without the figure?
Bye!
 
Codetypes have been improved and new ones are added now. In the attachment is wj44's new TCPGecko.elf which now works with WWHD, TPHD and includes my updated codehandler

have fun :)
please report any bugs if there are any


all pointer codes need to be updated. The old pointer scheme doesn't work anymore.

@BullyWiiPlaza @Mega-Mew @Tracefox @wj44 @aracom @SuperAce20

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@CosmoCortney In Disney Infinity 3.0 there is an adress with the play set value, you dont put any play set in the Base, you put the model of the playset in hexadecimal and its exactly like if you put it
Also there is an adress with the figure value, the same change the model number 37393... to hex and its OK but when you put a figure in the RAM changes the figure adress and 2 adress more, this 2 adress have a special value for each figure, is there a way to know this value without the figure?
Bye!
idk, never played this game
 
Codetypes have been improved and new ones are added now. In the attachment is wj44's new TCPGecko.elf which now works with WWHD, TPHD and includes my updated codehandler

have fun :)
please report any bugs if there are any


all pointer codes need to be updated. The old pointer scheme doesn't work anymore.

@BullyWiiPlaza @Mega-Mew @Tracefox @wj44 @aracom @SuperAce20

--------------------- MERGED ---------------------------


idk, never played this game

What do you mean with added now? It means that you have updated TCPGecko? If its a yes, then, is this the attachment? Cause it seems down. https://gbatemp.net/attachments/tcpgecko-rar.49875/?temp_hash=12f1648bcb0bfc08cd5e10534883b198
 
The code handler doesn't support pausing the CPU yet. I also tried a method myself by getting the console's code execution stuck in sort of do-while loop. By poking a specific value to a specific address I could get it out off the loop but caused an error exception :/
There might be a C function to pause the game:
Code:
void OSSleepTicks(OSTime) // Makes the current thread sleep for a specified amount of ticks
Or like this:
Code:
OSThread *OSGetCurrentThread(void)
OSSuspendThread
OSSleepThread
I didn't test them yet.
 
Last edited by BullyWiiPlaza,
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What do you mean with added now? It means that you have updated TCPGecko? If its a yes, then, is this the attachment? Cause it seems down. https://gbatemp.net/attachments/tcpgecko-rar.49875/?temp_hash=12f1648bcb0bfc08cd5e10534883b198
Check out the bottom of the first post. I should probably edit the entire post :/

No, It crashes as soon as the socket code runs.
I see :(


Oh, this is bad :(
The new pointer scheme is much better and simpler :)

There might be a C function to pause the game:
Code:
void OSSleepTicks(OSTime) // Makes the current thread sleep for a specified amount of ticks
Or like this:
Code:
OSThread *OSGetCurrentThread(void)
OSSuspendThread
I didn't test them yet.

Oh, interesting
 
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There might be a C function to pause the game:
Code:
void OSSleepTicks(OSTime) // Makes the current thread sleep for a specified amount of ticks
Or like this:
Code:
OSThread *OSGetCurrentThread(void)
OSSuspendThread
OSSleepThread
I didn't test them yet.
The second code wouldn't work because it would just suspend the code handler.
 
Oh, interesting
The threads tab works for pausing the game :D
6fojr3jy.png

The second code wouldn't work because it would just suspend the code handler.
I thought so but maybe getting all threads and pausing them except for the code handler thread?
 
Last edited by BullyWiiPlaza,
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