Hacking Post your WiiU cheat codes here!

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I cant make codes, its too dificult for me to understanding all this. Someone had found or made a code for some games for the wii U supports the original wii classic controller?

So if anyone knows how to make these codes, here is my tip:

I loved the classic controller codes for nsmbwii, dkc returns, kirby on the wii. It would be good have the codes to suport this controller (or gamecube controllers) on games (Donkey kong tropical freeze, for example) thats sucks if played on horizontal wiimote mode.

The Wii U pro controller is too expensive, and many players already have the wii classic.
 
I cant make codes, its too dificult for me to understanding all this. Someone had found or made a code for some games for the wii U supports the original wii classic controller?

So if anyone knows how to make these codes, here is my tip:

I loved the classic controller codes for nsmbwii, dkc returns, kirby on the wii. It would be good have the codes to suport this controller (or gamecube controllers) on games (Donkey kong tropical freeze, for example) thats sucks if played on horizontal wiimote mode.

The Wii U pro controller is too expensive, and many players already have the wii classic.
Assembly hacks are not currently supported on the Wii U because breakpoints are still missing...
 
Hi, I'm trying to find some codes for "Donkey Kong Country Tropical Freeze":

- Unlimited Health
- Always have at least 1 Blue Balloon (so one cant die by falling down)

I tried to find the adresses for health first because that seemed easy enough. Still I cant figure it out... It doesnt matter if using 8, 16 or 32 bit - I'm always getting about 10-20 results in the end that are changing when I get damage/health, but poking them doesnt change anything ingame.

Additionally Poking doesnt seem to have an effect (no change in memory viewer at some addresses - still some seem to be changing since refince lists less results after poking, but wont fall below a certain amount of entries).

These values seem to be related to health (in 8/16/32bit), since I tried refining while I got a heart in game and got less (wrong) results. Undoing search and searching again with the correct number of hearts "worked" as expected.

I'm doing a full search from 10000000 to 40000000.
I'm using Loadiine GX2 with pygecko enabled on the WiiU and Gecko dotNET Handler v5.5.0 on my computer.

What am I missing here? Can someone help me? :(
 
I've made afew codes for dkc and when poking health the game doesn't register the change until after you get hit again.

Hi,
I've visited your site and that looks pretty awesome.

I've got just three short questions:
1) Can I use these with Loadiine GX2 (since there's a note "with / without" Loadiine)
2) How to I hex edit these into the RPX? Is the first one the address and the second one the value?
3) Will it work with the EUR version I got here? Or maybe can I switch to USA version and load my existing save?
 
What exactly is the procedure to determine the address to use for button activators? I thought simply holding a specific button and doing a 32bit search for the corresponding hex value would do the trick but I just can't get a result from those searches. (in addition to the fact that holding the same button for 20+ minutes is very tedious)

Is there any other way to do this? Or what could I be doing wrong? The game I'm trying this on is Wind Waker HD.
 
What exactly is the procedure to determine the address to use for button activators? I thought simply holding a specific button and doing a 32bit search for the corresponding hex value would do the trick but I just can't get a result from those searches.
This is how it should work but maybe do an unknown value search instead just in case the button values actually differ. Also only dump the 10 range, the button activators should always be there.
 
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Smash 4 PAL 1.1.6 Codes
Unlock All Challanges [Macopride64 -PAL]
0200008C 12C30779
00000003 00000001
00000000 00000000

Challenge Hammers Amount Modifier [Macopride64 -PAL]
00000000 12C30778
0000000X 00000000
*anything from 1-5*

P1 Infinite Shield [Macopride64 -PAL]
00220000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
00000504 42480000
*updated, previously posted version didn't work*

P1 No Dizziness From Shield Break & Instant Grab Release [Macopride64 -PAL]
00220000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
0000036C 00000000
*when your shield breaks you'll return to normal instantly, and when you get grabbed you'll be released instantly. these two codes use the same address*

P1 Infinite Ledge Hang Time [Macopride64 -PAL]
00220000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
00000474 00000165
*you will not fall off the ledge automatically while holding it*

P1 Instant Respawn [Macopride64 -PAL]
00220000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
0000047C 000000FF

P1 Instant Get Up After Missed Tech [Macopride64 -PAL]
00220000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
00000408 00000000

P1 No Automatic Get Up After Missed Tech [Macopride64 -PAL]
00220000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
00000408 7F800000
*the only way to get up is if you press any button*

P1 Run Speed Modifier [Macopride64 -PAL]
00220000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
000003EC XXXXXXXX
*X values are floating point. weird code in terms of what value to use. if using a fast character (sonic, falcon, etc..) use anything between 3FC80000 & 40000000, if using a slow character (robin, puff, etc..) use anything between 40400000 & 40800000*

P1 Walk Speed Modifier [Macopride64 -PAL]
00220000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
000003E8 XXXXXXXX
*this code is a little glitchy, same X value rule applies as run speed modifier, however I'd stick to just using the run speed modifier*
 
Last edited by Macopride64,
This is how it should work but maybe do an unknown value search instead just in case the button values actually differ. Also only dump the 10 range, the button activators should always be there.
Got it! My mistake was that I figured, that when I don't press any button the value should be 00000000, but apparently it is 000000FF
 
Last edited by MopSec,
I tried to hack the rupees and when i tried i still get nothing. I set the memory range to 10000000 to 40000000, my data type was 32 bit and i searched for 48 in hex. then after it was done i got 1 rupee and searched 49 in hex and it said it didn't find anything. Why is this happening. during my searches i do go to different rooms but never changing the rupee amount until the search is done. Is this the reason im unsuccessful if not plz tell me.
 
I tried to hack the rupees and when i tried i still get nothing. I set the memory range to 10000000 to 40000000, my data type was 32 bit and i searched for 48 in hex. then after it was done i got 1 rupee and searched 49 in hex and it said it didn't find anything. Why is this happening. during my searches i do go to different rooms but never changing the rupee amount until the search is done. Is this the reason im unsuccessful if not plz tell me.
what do you have for version
and what do you use tcp gecko
 
USA

--------------------- MERGED ---------------------------

you want Rupee code for tcpGecko on 5.5.1 hyrule warriors 1.9.0 ??

do you have PAL or USA version etc
USA but no i don't want a code. I want to know why everytime i do a simple search like that im never able to find my value. is it because i have to pause the game and then search. Im getting to the point where i want to scream.
 
Last edited by Mr.???,

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