Which games have Classic Controller hacks?

Discussion in 'Wii - Emulation and Homebrew' started by Smashbro29, Feb 26, 2012.

  1. Smashbro29
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    Smashbro29 GBAtemp Fan

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    I just got DKCR and I was thrilled to find it had a hack to use the Classic Controller. What excited me even more was that some people were saying Okami and NSMBWii had them too.

    Where are these codes? I can't find them, and how many other games have cheats that do this?
     
    Last edited by Smashbro29, Jun 25, 2016
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  2. Dogbert8

    Dogbert8 Member

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    I happen to have the one for NSMBW:

    SMNE01
    New Super Mario Bros Wii
    Enable Classic Controller [Thomas83Lin]
    C21EB5B8 00000020
    38210050 7C0802A6
    80BA0060 48000041
    809A0000 7CA52378
    90BA0000 80BA0064
    4800002D 809A0004
    7CA52378 90BA0004
    80BA0068 48000019
    809A0008 7CA52378
    90BA0008 7C0803A6
    4E800020 70A40200
    2C040000 4182000C
    3CC07FC0 90DA0010
    38C00000 70A40800
    2C040000 41820008
    60C68000 70A40020
    2C040000 41820008
    60C60200 70A40040
    2C040000 41820008
    60C60100 70A40001
    2C040000 41820008
    60C60002 70A40002
    2C040000 41820008
    60C60008 70A48000
    2C040000 41820008
    60C60004 70A44000
    2C040000 41820008
    60C60001 70A40400
    2C040000 41820008
    60C60010 70A41000
    2C040000 41820008
    60C61000 7CC53378
    60000000 00000000
    041EAE30 39800000
    041EAE34 91840000
    04019EE0 38000000
    040B3B30 38000000
    2076DBA8 8804A2DC
    0476DBA8 38000000
    2076DBE9 8804A2DC
    0476DBE8 38000000
    E0000000 80008000
    *Ported from Crediar Modded by Thomas83Lin*
    *No Tilt Support*
    *Works for Version's 2 and 3 not tested on version 1*
    *Tested with VBI Hook*
    *Not tested with Classic Controller Pro*
    Controls:
    Y=Run
    B=Jump
    D-pad=Directional
    R=Shake
    -\Home\+
    notes:
    When using this code, Shake will no longer work with players not using a classic controller. Also i could have shortened the code some removing unnecessary buttons but i didn't


    I haven't seen any others aside from DKCR, but I'm sure if they're out there Google will help you locate them.
     
  3. Smashbro29
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    Smashbro29 GBAtemp Fan

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    You are... THE MAN!

    Quick question about your code then, no tilt? Isn't that pretty key?

    ALSO! I tried Google, I usually only post as a last ditch effort because I don't wanna bother anyone.
     
  4. Thomas83Lin

    Thomas83Lin Retro Gamer

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    here's another one
    Rune Factory: Tides of Destiny [SO3EE9]
    Warning: Spoilers inside!
     
  5. Dogbert8

    Dogbert8 Member

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    No clue! It's not my code (I just happened to have it saved), and I haven't played through the game using it. Tilt doesn't appear to be mapped to any buttons, so I'd assume you'd need to use the remote for that part. IIRC, tilt stuff isn't too frequent, but I'm sure it will get annoying switching back and forth nonetheless...
     
  6. Smashbro29
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    Smashbro29 GBAtemp Fan

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    This has been most helpful!

    We should really compile these into one big "here's how to make the controls suck less" thread.
     
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  7. Dakota76

    Dakota76 GBAtemp Regular

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    noob question here... how do you use these hacks
     
  8. Arm73

    Arm73 GBAtemp Addict

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    I got one answer and one question.

    You answer:

    In CFG usb loader, under options you have to enable Ocarina Cheat, then save.
    On the second option page there is a button to download any cheat available for that game, once downloaded , apply any desired cheat ( and don't forget to enable Ocarina ).
    If you don't have an internet connection available , you can just download the cheats offline ( they are plain text files like the above cheats ) and put them in the USBloader/Code folder on your SD card.
    They must be renamed like the game ( e.g. R79JAF.txt ) so the cfg loader will see them and enable them.

    Now my question: Most importantly actually , how to create such codes ?
    I'd love to create my own codes and customize controls to my liking !
     
  9. cloudskipa

    cloudskipa Advanced Member

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    No offense but why on earth would you want to play Okami Wii on a CCP when it's designed specifically to work with motion controls? It it maybe because you were one of those people who couldn't get their head around the "anti-waggle" fighting system? It wouldn't even translate to the CCP well as you'd still have to use accurate timing instead of just hammering the button like the PS2 version. The rest of the stuff like drawing on the screen is superb and only further highlights that Okami is so well suited to the wiimote..
     
  10. Jinx_Dojo

    Jinx_Dojo Member

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    Sorry for the bump, but I thought I'd try to help out with some links:


    Does anyone know of any others? Is there a place that is cataloging them? (Such as a cheat repository?) [ Edit (2013/11/10): Apparently some of these are cataloged on GeckoCodes, which can be accessed directly through Wii using the Accio Hacks app. However, not all of the codes listed above are on GeckoCodes yet, from what I can tell. ]

    I, for one, would really like to see a classic controller (or preferably even Gamecube controller) hack for Kirby's Epic Yarn. If anyone has seen such a thing, please do post it here.
     
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  11. 2ndApex

    2ndApex GBAtemp Advanced Fan

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    Interested in this as well. Thanks for sharing the Kirby RtD code, I know Newer Super Mario Bros Wii uses a much better CC controller code that doesn't interfere with other controllers and has tilt support but I haven't found the individual code yet.
     
  12. Evilengine

    Evilengine GBAtemp Regular

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    If someone has too much time, here my idea:
    dont change from wiimote to a different controller but modifiy the controls. like twilight princess, it's nice to aim there with the mote but annoying to waggle all the time to hit, so maybe it's possible to put the hit onto a button like on the gamecube version (you could play the gc version, but i think it has no 16:9 and some minor differences).

    in general its really interesting to change the controller, maybe also for the following games:
    all kirby titles
    wario land shake

    but maybe if you are that versed into changing your controls, why don't you use dolphin emulator? you can set your controller how you want it in any way...



    super mario galaxy controls are also annoying.... should work better with a normal controller imho... maybe not the aiming for the little stars, but that can player 2 do maybe...
     
  13. SidneiSantos

    SidneiSantos Member

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    SF8E01
    Donkey Kong Country Returns

    Classic Controller Support
    C24A5F70 00000020
    38210050 7C0802A6
    80B50060 48000041
    80950000 7CA52378
    90B50000 80B50064
    4800002D 80950004
    7CA52378 90B50004
    80B50068 48000019
    80950008 7CA52378
    90B50008 7C0803A6
    4E800020 70A40004
    2C040000 4182000C
    38C0012D B0D50186
    38C00000 70A40800
    2C040000 41820008
    60C68000 70A40020
    2C040000 41820008
    60C60200 70A40040
    2C040000 41820008
    60C60100 70A40001
    2C040000 41820008
    60C60002 70A40002
    2C040000 41820008
    60C60008 70A48000
    2C040000 41820008
    60C60004 70A44000
    2C040000 41820008
    60C60001 70A40400
    2C040000 41820008
    60C60010 70A41000
    2C040000 41820008
    60C61000 7CC53378
    60000000 00000000
    04389B90 38A00000
    0438710C 28000009


    Use mine, I remaped the buttons though:
    y : run
    b: jump
    zr : roll/blow/stomp
     
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  14. Shawn ShyGuy

    Shawn ShyGuy GBAtemp Regular

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    Classic controller hacks...
    Okay, well, does anyone know of, or is able to make a patch for SMG2 that has Classic/GC controller support? Or would anyone be able to tell me how to make these patches myself? Someone seemed to ask this earlier, but there was no reply. Anyway, if someone could provide how to code something like that, or a premade patch, that'd be cool, thanks.
     
  15. Rioluwott

    Rioluwott GBAtemp Advanced Fan

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    can i play using gamecube controller with those codes?
     
  16. gudenau

    gudenau Largely ignored

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    /dev/random
    No.
     
  17. Jinx_Dojo

    Jinx_Dojo Member

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    It seems the Gamecube Controller code for Kirby's Return to Dreamland has been lost to time. I think the domain "wiird.l0nk.org" (which I linked above) has not been active for over a year. I searched in the Wayback Machine to no avail. The last record they have is for page 4 of the conversation, which includes crediar's announcement of the classic controller patch. However, the last "message ID" on this page was 75867, whereas the one linked above was 75877--just a a bit short!

    If anyone is able to find the Gamecube Controller code, please do post it here.

    Hopefully the other links in my post above work properly, and hopefully most of the codes are now posted on Gecko Codes. If both of the above fail, fear not! I have archived the remaining codes, and will happily re-post them upon PM.
     
  18. Jinx_Dojo

    Jinx_Dojo Member

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    Interestingly, the site I mentioned above is back up currently, making the Kirby's Return to Dreamland Gamecube Controller code available once again. In case it goes away, however, I have pasted it below.

    To the person who was interested in how to make classic controller hacks: according to crediar (who made a good deal of the ones in existence), the process is difficult/time-consuming, fairly unique to each game, and requires assembly knowledge.


     
  19. alzen

    alzen Member

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    I would love to see Gamecube controller support for NFS Carbon for the Wii.

    Hope somebody can figure that out, but I guess it's not so hard as the layout from NFS Undercover can be used - maybe with some modifications.
     
  20. kid sampson

    kid sampson GBAtemp Regular

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    I wish there was one for either classic controller or Gamecube support for Punch-Out!! With GC support, I could use an adapter I have to use original NES controllers. With CC Support, at least we would have a standard pad option. As it stands now, there is only Wiimote and Balance Board support enabled by default.

    Also what is the difference between txt and gct files? If I download a txt file containing cheats in usbloader, do I have to save or make a gct file after selecting cheats prior to launching the game?
     
    Last edited by kid sampson, Jun 9, 2016