Hacking Post your WiiU cheat codes here!

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My code for speed hack does not have pointer and the values never moves. And it's work for all player, in water, in gravity...
Good luck if you want to found it :P
I understand. So you have modified the CCM value or some sort of constant float? Because that would affect everyone :p
My code affects the z-acceleration what gives you and all others insane velocity. Even backwards if you want. But the code consists of 12 pointer codes.
 
I understand. So you have modified the CCM value or some sort of constant float? Because that would affect everyone :p
My code affects the z-acceleration what gives you and all others insane velocity. Even backwards if you want. But the code consists of 12 pointer codes.
idk how to explain this x) but only the RAM dump with tcpgecko can be useful
 
Last edited by Mega-Mew,
NintendoLand PAL: Zelda
6 (all) HP
385AF6A3 06
*270F (9999) works too

Ruppees 9999
385429A3 270F

10 (all) Arrows
38542A7B 0A
*270F (9999) works too

Looking down (start charging mode?)
38543CF6 00xx

Immediately start sparkeling arrow charging
38543C9A 8F59

Arrow is fully charged
38543C98 3F82
*(On pulling and poking, like all other cheats?)
*(How do we activate cheat on a button press (Right Analog down) again?)

How do we create cheats that freeze/loop the value? Or on button press (I did that before once... :p)

---

Total hits in the end taken, to 0;
3854299F 00

Total Enemies defeated in the end to 9999;
3854299B 270F

Total Combo in the end to 9999;
38542A43 270F
*Combo Total (max streak)

Combo streak at the moment to 9999;
38542A3F 270F
 
Last edited by Adr990,
Yes, it would, but changes are a bit smaller to find a working pointer code. For me, approx 80% of all pointer addresses are found in range 10000000 - 18000000. But there are always some in higher ranges
Performing pointer search...
[106969B0] + 7C58
[106969DC] + 7C58
[10696A08] + 7C58
[10696A34] + 7C58
[10696A60] + 7C58
[10696A8C] + 7C58
[10696AB8] + 7C58
[10696AE4] + 7C58
[10696B10] + 7C58
[10696B3C] + 7C58
[10696B68] + 7C58
[10696B94] + 7C58
[10696BC0] + 7C58
[10696BEC] + 7C58
[10696C18] + 7C58
[10696C44] + 7C58
[10696C70] + 7C58
[10696C9C] + 7C58
[10696CC8] + 7C58
[10696CF4] + 7C58
[10696D20] + 7C58
[10696D4C] + 7C58
[10696D78] + 7C58
[10696DA4] + 7C58
[10696DD0] + 7C58
[10696DFC] + 7C58
[10696E28] + 7C58
[10696E54] + 7C58
[10696E80] + 7C58
[10696EAC] + 7C58
[10696ED8] + 7C58
[10696F04] + 7C58
[10696F30] + 7C58
[10696F5C] + 7C58
[10696F88] + 7C58
[10696FB4] + 7C58
[10696FE0] + 7C58
[1069700C] + 7C58
[10697038] + 7C58
[10697064] + 7C58
[10697090] + 7C58
[106970BC] + 7C58
[106970E8] + 7C58
[10697114] + 7C58
[10697140] + 7C58
[1069716C] + 7C58
[10697198] + 7C58
[106971C4] + 7C58
[106971F0] + 7C58
[1069721C] + 7C58
[10697248] + 7C58
[10697274] + 7C58
[106972A0] + 7C58
[106972CC] + 7C58
[106972F8] + 7C58
[10697324] + 7C58
[10697350] + 7C58
[1069737C] + 7C58
[106973A8] + 7C58
[106973D4] + 7C58
[10697400] + 7C58
[1069742C] + 7C58
[10697458] + 7C58
[10697484] + 7C58
[106974B0] + 7C58
[106974DC] + 7C58
[10697508] + 7C58
[10697534] + 7C58
[10697560] + 7C58
[1069758C] + 7C58
[106975B8] + 7C58
[106975E4] + 7C58
[10697610] + 7C58
[1069763C] + 7C58
[10697668] + 7C58
[10697694] + 7C58
[106976C0] + 7C58
[106976EC] + 7C58
[10697718] + 7C58
[10697744] + 7C58
[10697770] + 7C58
[1069779C] + 7C58
[106977C8] + 7C58
[106977F4] + 7C58
[10697820] + 7C58
[1069784C] + 7C58
[10697878] + 7C58
[106978A4] + 7C58
[106978D0] + 7C58
[106978FC] + 7C58
[10697928] + 7C58
[10697954] + 7C58
[10697980] + 7C58
[106979AC] + 7C58
[106979D8] + 7C58
[10697A04] + 7C58
[10697A30] + 7C58
[10697A5C] + 7C58
[10697A88] + 7C58
[10697AB4] + 7C58
[10697AE0] + 7C58
[10697B0C] + 7C58
[10697B38] + 7C58
[10697B64] + 7C58
[10697B90] + 7C58
[10697BBC] + 7C58
[10697BE8] + 7C58
[10697C14] + 7C58
[10697C40] + 7C58
[10697C6C] + 7C58
[10697C98] + 7C58
[10697CC4] + 7C58
[10697CF0] + 7C58
[10697D1C] + 7C58
[10697D48] + 7C58
[10697D74] + 7C58
[10697DA0] + 7C58
[10697DCC] + 7C58
[10697DF8] + 7C58
[10697E24] + 7C58
[10697E50] + 7C58
[10697E7C] + 7C58
[10697EA8] + 7C58
[10697ED4] + 7C58
[10697F00] + 7C58
[10697F2C] + 7C58
[10697F58] + 7C58
[10697F84] + 7C58
[10697FB0] + 7C58
[10697FDC] + 7C58
[10698008] + 7C58
[10698034] + 7C58
[10698060] + 7C58
[1069808C] + 7C58
[106980B8] + 7C58
[106980E4] + 7C58
[10698110] + 7C58
[1069813C] + 7C58
[10698168] + 7C58
[10698194] + 7C58
[106981C0] + 7C58
[106981EC] + 7C58
[10698218] + 7C58
[10698244] + 7C58
[10698270] + 7C58
[1069829C] + 7C58
[106982C8] + 7C58
[106982F4] + 7C58
[10698320] + 7C58
[1069834C] + 7C58
[10698378] + 7C58
[106983A4] + 7C58
[106983D0] + 7C58
[106983FC] + 7C58
[10698428] + 7C58
[10698454] + 7C58
[10698480] + 7C58
[106984AC] + 7C58
[106984D8] + 7C58
[10698504] + 7C58
[10698530] + 7C58
[1069855C] + 7C58
[10698588] + 7C58
[106985B4] + 7C58
[106985E0] + 7C58
[1069860C] + 7C58
[10698638] + 7C58
[10698664] + 7C58
[10698690] + 7C58
[106986BC] + 7C58
[106986E8] + 7C58
[10698714] + 7C58
[10698740] + 7C58
[1069876C] + 7C58
[10698798] + 7C58
[106987C4] + 7C58
[106987F0] + 7C58
[1069881C] + 7C58
[10698848] + 7C58
[10698874] + 7C58
[106988A0] + 7C58
[106988CC] + 7C58
[106988F8] + 7C58
[10698924] + 7C58
[10698950] + 7C58
[1069897C] + 7C58
[106989A8] + 7C58
[106989D4] + 7C58
[10698A00] + 7C58
[10698A2C] + 7C58
[10698A58] + 7C58
[10698A84] + 7C58
[10698AB0] + 7C58
[10698ADC] + 7C58
[10698B08] + 7C58
[10698B34] + 7C58
[10698B60] + 7C58
[10698B8C] + 7C58
[10698BB8] + 7C58
[10698BE4] + 7C58
[10698C10] + 7C58
[10698C3C] + 7C58
[10698C68] + 7C58
[10698C94] + 7C58
[10698CC0] + 7C58
[10698CEC] + 7C58
[10698D18] + 7C58
[10698D44] + 7C58
[10698D70] + 7C58
[10698D9C] + 7C58
[10698DC8] + 7C58
[10698DF4] + 7C58
[10698E20] + 7C58
[10698E4C] + 7C58
[10698E78] + 7C58
[10698EA4] + 7C58
[10698ED0] + 7C58
[10698EFC] + 7C58
[10698F28] + 7C58
[10698F54] + 7C58
[10698F80] + 7C58
[10698FAC] + 7C58
[10698FD8] + 7C58
[10699004] + 7C58
[10699030] + 7C58
[1069905C] + 7C58
[10699088] + 7C58
[106990B4] + 7C58
[106990E0] + 7C58
[1069910C] + 7C58
[10699138] + 7C58
[10699164] + 7C58
[10699190] + 7C58
[106991BC] + 7C58
[106991E8] + 7C58
[10699214] + 7C58
[10699240] + 7C58
[1069926C] + 7C58
[10699298] + 7C58
[106992C4] + 7C58
[106992F0] + 7C58
[1069931C] + 7C58
[10699348] + 7C58
[10699374] + 7C58
[106993A0] + 7C58
[106993CC] + 7C58
[106993F8] + 7C58
[10699424] + 7C58
[10699450] + 7C58
[1069947C] + 7C58
[106994A8] + 7C58
[106994D4] + 7C58
[10699500] + 7C58
[1069952C] + 7C58
[10699558] + 7C58
[10699584] + 7C58
[10699990] + 7C58
[4426D3D0] + 5544
[4427FB4C] + 5044
[4429940C] + 7FF8
[4429CC14] + 7C58
[4429DDCC] + 55B8
[4429DDDC] + 54B4
[4429DDE4] + 557C
[4429E158] + 55A0
[4429EDB4] + 5544
Search completed!


These codes seem to be region-depended. You could upload a RAM dump from range 10000000 - 48000000 and I could try porting it :)


Well, I have a PAL version.. Since you'Re from the USA I supposed you have the NTSC-U copy, don't you?
Which ones did you test?


Timers can be present as floats and 32bit integers. Your addresses' values seem to be incremented each frame or something.
The timer in Pikmin 3 is a float from 0x00000000 - 0x3F800000. Wind Waker and Twilight Princess use floats from 3F800000 - 43B40000 or something (don't remember the exact value). F-Zero GX uses a 32bit integer.
When your in a level, do an unknown value search (32bits) as soon as the race has started (who knows if the timer is FFFFFFFF or something like that before the countdown is over).
wait a few seconds, then pause the game. Do a greater than search. Unpause, wait a few seconds and pause again for the next greater than search. Repeat this step a couple times. Restart the race (do not change your character or the course. simply restart) and pause the game right after the countdown. Now do a less than search. Let the time passing a bit and so greater than searches. Do this until you are left with a few codes only and poke them :)

EDIT:

Here's the Player #1 Gravety Modifier for MK8 (PAL, Disc, v2.0)
[4427FB4C] + 5044 3E000000

this should give you moon physics :D

I have just found a speed code that works in Time Trails and GP. But I don't know if it's the same @Méga-Mew has made..
I'm also unsure about posting it due potential online cheating. But I really want to make speed codes for all opponents + p1 because this would be fun. What do you think?

EDIT: the code to speed up everyone is finished :p
Yes, I have an NTSC-U copy of MK8. :/

If you don't mind telling, I would be very interested to know how you found the gravity value! I can't think of any way to locate it because it's not changing. If you told me, then I could also make an NTSC-U code for that using your method. :)

I found a speed code too! Mine works by modifying P1's max speed value. I found the value by comparing it with itself with or without of mushroom or star in effect. It's not global. It must be done to every player to make the race fair! :P

Also, I just noticed that the OP is very out of date. If you want, you could add me to the edit list, and I could try to keep it up-to-date.
 
Last edited by Mr. Mysterio,
I added you.

This topic is maybe not the best place to keep a loooot of spoiler and tags.
Maybe the wiki would be a better place (but there's no spoiler tag)? until someone create a dedicated place like geckocodes.org
 
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Reactions: Mr. Mysterio
Yes, I have an NTSC-U copy of MK8. :/

If you don't mind telling, I would be very interested to know how you found the gravity value! I can't think of any way to locate it because it's not changing. If you told me, then I could also make an NTSC-U code for that using your method. :)

I found a speed code too! Mine works by modifying P1's max speed value. I found the value by comparing it with itself with or without of mushroom or star in effect. It's not global. It must be done to every player to make the race fair! :P

Also, I just noticed that the OP is very out of date. If you want, you could add me to the edit list, and I could try to keep it up-to-date.
So we have made the same speed code. just for different regions :p
Well, the gravety value is presented by 3F800000 close behind the speed's address. There should be 3 or 4 of these values right behind each other. the first one is the gravity :)
 
why edit speed in ram? Much easier in file hacks
I can make a code when I found where is the value in the file, and when Uwizard can support GCT codes, we will be able to make real code.
LOL, because I hadn't messed with Cafiine yet! However, I did have TCP Gecko running perfectly. Once I figure out Cafiine, I'll look into this rumored file speed hack. ;)
Very hard without mk7...
 
Last edited by Mega-Mew,
My ETA for Uwizard Gecko is 1 - 3 weeks. It depends on how long it takes me to understand tcp Gecko dotNET's source code. :P Here is a list of the features it will have:

Memory searching in Wii U or dumps.
Pointer searching in Wii U or dumps.
Memory viewing in Wii U or dumps. (with snapshots too)
Disassembler in Wii U or dumps.
Address watcher.
GCT code handler.
Raw memory dump.
Multi-poke and single poke.

If someone knows how to pause and unpause the game from gecko, that would also be a great feature!
 
My ETA for Uwizard Gecko is 1 - 3 weeks. It depends on how long it takes me to understand tcp Gecko dotNET's source code. :P Here is a list of the features it will have:

Memory searching in Wii U or dumps.
Pointer searching in Wii U or dumps.
Memory viewing in Wii U or dumps. (with snapshots too)
Disassembler in Wii U or dumps.
Address watcher.
GCT code handler.
Raw memory dump.
Multi-poke and single poke.

If someone knows how to pause and unpause the game from gecko, that would also be a great feature!
OMG I love you :wtf:

If someone knows how to pause and unpause the game from gecko, that would also be a great feature!

It's in gecko source code no ?
 
They actually do work, when I was messing with your item codes yesterday, I tested the buttons out, and they actually worked, and so did your codes:yaywii:
Huh? That's the second thing about the tcp gecko I'm using that's different than everybody else's. :wtf: May I please have a link to where you got tcp gecko.

--------------------- MERGED ---------------------------

Oh ok...
That can be awesome if we want to stop the game for search a target hiden value.

Maybe lock the ram and the game will be stopped
I do know how to STOP the game. Unfortunately, I don't know how to start it again. Just change the player's item to 07149541 and the game will freeze. :P
 

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