Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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Sounds a bit too complicated for me at the moment. I'm not even on the latest version because I'm waiting to see if the offsets for any of the codes changed after today's update. When I do update, though, I'm assuming these unlock addresses would be present during battle, correct? The goal is to let the game take care of the unlock process as far as which skill the sealed skill will become. I'm not even sure the skills are determined until they're unlocked, as the game saves when you use the Smithy option "Reveal Skills".
 
Sounds a bit too complicated for me at the moment. I'm not even on the latest version because I'm waiting to see if the offsets for any of the codes changed after today's update. When I do update, though, I'm assuming these unlock addresses would be present during battle, correct? The goal is to let the game take care of the unlock process as far as which skill the sealed skill will become. I'm not even sure the skills are determined until they're unlocked, as the game saves when you use the Smithy option "Reveal Skills".
Okay but you can always instantly unlock everything when the unlocks are loaded by the game (e.g. when you view them) if you poke the right addresses. Good luck
 
Last edited by BullyWiiPlaza,
Despite the fact what you're saying greatly confuses me, it is highly intriguing. Intriguing enough that I just might try it next time I backup my save with saviine.
 
Hey, everyone. Once I unlock the last 3 sealed weapons on the first adventure map I'll test out the codes on the latest version to see if the offsets changed. I'll report what I find back here.
 
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Splatoon 2.6.0

999999 Points
12CD9DA0 000F423F

9999 Octovalley Orbs
12CDA1E0 0000270F

99 Super Sea Snails
12CD99F4 00000063

Inkling Gender
12CCF990 0000000X

0 Girl
1 Boy
2 Octoling

(Use Octohax to use online) *Note: With patch 2.2.0, the game sets players with gender id 2 back to 0 when joining a online match, so there's no more danger of stupid people trying to brake saves.

Inkling Eye colour
12CCF998 000000XX

02 Blue
04 Green
06 Yellopw
03 Orange
01 Pink
00 Brown
05 Black

Inkling Skin Colour
12CCF994 000000XX

00 Lightest
01
02
03
04
05
06 Darkest


Gears first addresses:

12CCF9A0 shoes
12CD29A0 clothes
12CD59A0 head
12CD89A0 weapon

Current Gear:

12CCF980 clothes
12CCF984 shoes
12CCF988 head
12CCF98C weapon
Super Sea Snails dont work?
 
Has anyone taken the plunge yet and updated Hyrule Warriors to see if the offsets changed?

Hey, everyone. Once I unlock the last 3 sealed weapons on the first adventure map I'll test out the codes on the latest version to see if the offsets changed. I'll report what I find back here.

The offsets have changed.
 
@CosmoCortney how did you searched for the adresses of Pikmin 3

i tried to search for the time (16bit) and unknown initial value and after that with greater than -> but could not find it :(

the numbers of pikmins is it in the screen between the days or directly in the level when you select how much you will call for the level and the maximum number which is written on the upper half of the screen ?
 
@CosmoCortney how did you searched for the adresses of Pikmin 3

i tried to search for the time (16bit) and unknown initial value and after that with greater than -> but could not find it :(

the numbers of pikmins is it in the screen between the days or directly in the level when you select how much you will call for the level and the maximum number which is written on the upper half of the screen ?
i did an unknown/initial search in the beginning of the day. then while time was passing i did a greater than search. I did 32 bit searches because i expected the timer to be a float and this assumption turned out to be right. the more time passes the greater the value becomes :)
hmm.. it be a good example for my next tutorial though o:
if you can't find it yourself i could include it there :)
 
i did an unknown/initial search in the beginning of the day. then while time was passing i did a greater than search. I did 32 bit searches because i expected the timer to be a float and this assumption turned out to be right. the more time passes the greater the value becomes :)
hmm.. it be a good example for my next tutorial though o:
if you can't find it yourself i could include it there :)

i found the time reset for the loadiinegx+pygecko version at 359C88B4 :)

Thanx
 
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Reset Timer [CosmoCortney]
35A288B4 00000000

loadiinegx+pygecko version at 359C88B4

It's just a coincidence that they are both ending with 88B4?
or is it a fixed -0x60000 translation with loadiine?


I didn't see any users complaining that the code list on first page weren't working with loadiineGX2.
I guess all codes need to be searched again and there will be different values with/without loadiine kernel.
 
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Reset Timer [CosmoCortney]
35A288B4 00000000

loadiinegx+pygecko version at 359C88B4

It's just a coincidence that they are both ending with 88B4?
or is it a fixed -0x60000 translation with loadiine?


I didn't see any users complaining that the code list on first page weren't working with loadiineGX2.
I guess all codes need to be searched again and there will be different values with/without loadiine kernel.
Do the other codes work by subtracting 0x60000 from the address?
 
Do the other codes work by subtracting 0x60000 from the address?

what i can say from testing the last days -> there is no fixed distance from original to loadiinegx adresses

the distance differs from game to game (like zelda wind waker adresses - 0x033D at least for all adresses at 0x1507xxxx)

but for me it looks like in pikmin 3 it differs also for some memory regions :(

at the moment i didn't found the count of pikmins

is it 16 bit or 32bit or another data type to search for ? Do you search between the level with the count from the logbook or inside the level when you get them out of the dropship ?
 
Last edited by FunThomas,
what should that mean to me ?
A "zero-based" (no idea what else to call it) value of a size of 8 or 16bit is expressed in a 32bit hex string where the first non-present values are filled with zeros.
The count of Pikmins in Pikmin 3 can look like 00001234 (zero-based) or 12340000.
 
ok i understand now i have to search for 16 bit value and the i will see if its the first 4 nibbles or the last ones :)

Thx
 
For anyone a little bit confused by what BullyWiiPlaza was talking about:

A Big Endian value would look like this
12345678

A Little Endian value would look like this
78563412

So 16-bit little endian would be
00003412

and not necessarily
12340000

which is referred to as "middle-endian" or "mixed-endian."
 
Last edited by Deathwing Zero,

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