Hacking Post your WiiU cheat codes here!

Ailuros27

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@BullyWiiPlaza You were right. I did a memory search for the exact number of KOs I had
left on my Master Sword's Evil's Bane skill. I found dozens of addresses because I
searched from 100000000 to 400000000, but the first one I poked (based on the locations
of codes like the one for rupees)... was the freakin' Master Sword! It immediately
unsealed the skill into Evil's Bane. Of course, as was expected, not going through the
official channels with that skill didn't unlock the ability to start counting down other
25,000 KO skills legitly, but that was easily fixed. I re-poked the same address to 0001,
and it sealed back up with 1 KO left to go. I quickly entered a real easy "All attacks
are devastating" mission, unsealed the skill properly, and checked my work. Now all my
other 25,000 KO skills can be unlocked legitimately, and I received the "True Master Sword"
medal to prove it.
Here's the address I poked:
355CFBF2 0000
TL;DR The number of KOs left to unlock sealed skills is a 16-byte value that can easily
be found when in the Bazaar by doing a known value search for the number of KOs left (in
hex). This information is useful, but I doubt it will be for much longer. Development on
save editors for HW: Legends is progressing rapidly, and the data structure of weapons
in the saves is almost complete. One temper even has plans to apply this newfound
knowledge to the Wii U version SoonTM. Still, I'm satisfied with what I've been able to
accomplish. Now I'll probably get to work on porting some of the codes for 1.7.0 to the
latest version.
Speaking of which, @BullyWiiPlaza and @CosmoCortney: What would be the easiest way to
find the new addresses for Infinite Magic and Infinite Max Special? I have plenty of
experience with known value searches, but almost none with unknown value searches.
Damage taken should be easy: start level, take a bit of damage, search for that known
value, take a little more damage, search for that known value, and repeat until you have less than 10 or so candidates, then poke.
 
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Deathwing Zero

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What would be the easiest way to
find the new addresses for Infinite Magic and Infinite Max Special? I have plenty of
experience with known value searches, but almost none with unknown value searches.
Damage taken should be easy: start level, take a bit of damage, search for that known
value, take a little more damage, search for that known value, and repeat until you have less than 10 or so candidates, then poke.

It's pretty much the exact same. Instead of typing in a known value you compare states. For example:
start off with max special. Do an unknown value search (hint: the addresses will not move very far so search in the 10000000-11500000 area). Once the search is complete, go back to the game, use a special attack, go back and search for a "less than" it will do another dump, then compare it to the previous one. Now you want to eliminate as many variables as you can, so go in game, move around, kill some shit, take a few hits etc. Your special gauge should have increased from killing things, or if you used another special it will be lower. If you didn't use a special, do a "greater than" search. If you used one, then use a less than search. By this point the number of addresses should be pretty low, but in case it isn't, move around in game a bit, but don't change your special meter in any way. Then you can try an equal to search. Which will compare the previous dump to a new one and list any addresses whose value is the same as last time.
 
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CosmoCortney

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What would be the easiest way to
find the new addresses for Infinite Magic and Infinite Max Special?
First, once you're in a level (pause the game) and do an unknown (initial) dump. Once your energy has increased do a greater than search. Once it decreased do a less than search.
You can optionally do equal to searches when the amount of energy does not change. This can be very helpful to eliminate junk values that obfuscate the search :)
I'm going to make a new video tutorial about this once I have got enough time.
But you can check out my old video here:
 
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Deathwing Zero

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Here's what I've ported so far.

Max Rupees
3560DC24 0098957F

Have 6 Compasses
35621CC4 06

Have 6 Bombs
35621CC5 06

Have 6 Candles
35621CC6 06

Have 6 Ladders
35621CC7 06

Have 6 Power Bracelets
35621CC8 06

Have 6 Water Bombs
35621CC9 06

Have 6 Digging Mitts
35621CCA 06

Have 6 Ice Arrows
35621CCB 06

Have 6 Rafts
35621CCC 06

Have 6 Hookshots
35621CCD 06

Have 6 Recorders
35621CCE 06

Have 6 Harps
35621CCF 06

Have 6 Compasses
35626D1C 06

Have 6 Bombs
35626D1D 06

Have 6 Candles
35626D1E 06

Have 6 Ladders
35626D1F 06

Have 6 Power Bracelets
35626D20 06

Have 6 Water Bombs
35626D21 06

Have 6 Digging Mitts
35626D22 06

Have 6 Ice Arrows
35626D23 06

Have 6 Rafts
35626D24 06

Have 6 Hookshots
35626D25 06

Have 6 Recorders
35626D26 06

Have 6 Harps
35626D27 06

Have 6 Compasses
35629548 06

Have 6 Bombs
35629549 06

Have 6 Water bombs
3562954D 06

Have 6 Digging Mitts
3562954E 06

Have 6 Lanterns
35629554 06

Have 6 Jars
35629555 06

Have 6 Fishing Rods
35629556 06

Have 6 Clawshots
35629557 06

Have 6 Spinners
35629558 06

Have 6 Ooccoo
35629559 06

Have 6 Tears of Light
3562955A 06

Have 6 Tears of Twilight
3562955B 06

Have 99 "Hours"
3562E394 63

Have 6 Compasses
3562BD74 06

Have 6 Bombs
3562BD75 06

Have 6 Ice Arrows
3562BD7B 06

Have 6 Song of Time
3562BD88 06

Have 6 Inverted Song of Time
3562BD89 06

Have 6 Deku Sticks
3562BD8A 06

Have 6 Deku Mask
3562BD8B 06

Have 6 Goron Mask
3562BD8C 06

Have 6 Zora Mask
3562BD8D 06

Have 6 Mask of Truth
3562BD8E 06

Have 6 Majora's Mask
3562BD8F 06

Have 6 Giant Summons
3562BD90 06

999 Metal Plate
35621804 03E7

999 Monster Tooth
35621806 03E7

999 Old Rag
35621808 03E7

999 Soldier's Uniform
3562180A 03E7

999 Rock
3562180C 03E7

999 Aeralfos Feather
3562180E 03E7

999 Fiery Aeralfos Leather
35621810 03E7

999 Gibdo Bandage
35621812 03E7

999 ReDead Bandage
35621814 03E7

999 Lizalfos Scale
35621816 03E7

999 Dinolfos Fang
35621818 03E7

999 Moblin Flank
3562181A 03E7

999 Shield Moblin Helmet
3562181C 03E7

999 Piece of Darknut Armor
3562181E 03E7

999 Stalmaster Wrist Bone
35621820 03E7

999 Big Poe Necklace
35621822 03E7

999 Essence of Icy Big Poe
35621824 03E7

999 Hylian Captain Gauntlet
35621826 03E7

999 Goron Armor Breastplate
35621828 03E7

999 Ganon's Mane
3562182A 03E7

999 King Dodongo's Claws
3562182C 03E7

999 Ghoma's Acid
3562182E 03E7

999 Manhandla's Toxic Dust
35621830 03E7

999 Argorok's Embers
35621832 03E7

999 Imprisoned's Scales
35621834 03E7

999 Cia's Bracelet
35621836 03E7

999 Volga's Helmet
35621838 03E7

999 Wizro's Robe
3562183A 03E7

999 Link's Boots
3562183C 03E7

999 Lana's Hairpin
3562183E 03E7

999 Zelda's Brooch
35621840 03E7

999 Impa's Hair Band
35621842 03E7

999 Ganondorf's Gauntlet
35621844 03E7

999 Shiek's Kunai
35621846 03E7

999 Darunia's Spikes
35621848 03E7

999 Ruto's Earrings
3562184A 03E7

999 Agitha's Basket
3562184C 03E7

999 Midna's Hair
3562184E 03E7

999 Fi's Heels
35621850 03E7

999 Ghirahim's Sash
35621852 03E7

999 Zant's Magic Gem
35621854 03E7

999 Round Aeralfos Shield
35621856 03E7

999 Fiery Aeralfos Shield
35621858 03E7

999 Heavy Gibdo's Sword
3562185A 03E7

999 ReDead Knight Ashes
3562185C 03E7

999 Lizalfos Gauntlet
3562185E 03E7

999 Dinolfos Arm Guard
35621860 03E7

999 Moblin Spear
35621862 03E7

999 Metal Moblin Shield
35621864 03E7

999 Large Darknut Sword
35621866 03E7

999 Stahlmaster's Skull
35621868 03E7

999 Big Poe's Lantern
3562186A 03E7

999 Icy Big Poe's Talisman
3562186C 03E7

999 Holy Hylian Shield
3562186E 03E7

999 Thick Goron Helmet
35621870 03E7

999 Ganon's Fang
35621872 03E7

999 King Dodongo's Crystal
35621874 03E7

999 Ghoma's Lens
35621876 03E7

999 Manhandla's Sapling
35621878 03E7

999 Argorok's Stone
3562187A 03E7

999 The Imprisoned's Pillar
3562187C 03E7

999 Cia's Staff
3562187E 03E7

999 Volga's Dragon Spear
35621880 03E7

999 Wizro's Ring
35621882 03E7

999 Link's Scarf
35621884 03E7

999 Lana's Cloak
35621886 03E7

999 Zelda's Tiara
35621888 03E7

999 Impa's Breastplate
3562188A 03E7

999 Ganon's Jewel
3562188C 03E7

999 Shiek's Turban
3562188E 03E7

999 Darunia's Bracelet
35621890 03E7

999 Ruto's Scale
35621892 03E7

999 Agitha's Pendant
35621894 03E7

999 Midna's Fused Shadow
35621896 03E7

999 Fi's Crystal
35621898 03E7

999 Girahim's Cape
3562189A 03E7

999 Zant's Helmet
3562189C 03E7

**EDIT**
I found Damage Taken, Magic Meter, and Special Meter as well, but I'm going to wait to see if Ailuros found them as well before I post them. Sorry for people waiting on them.
 
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Ailuros27

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No need to wait for me on those codes. I was just about to boot up and try to find them. But if you want to PM them to me so I can confirm, that'd be fine. Or just post them here. I'm okay with either of those. And thanks for the materials codes. I wasn't able to make all the badges for the new characters just yet because I only gave myself the number of gold and silver materials I thought I'd need before updating.

Based on @Deathwing Zero's codes, I believe the offset is 0x10C0A0. I'm going to add that to the Damage Taken, Max Special, and Max Magic codes from 1.7.0 and use those as a starting point in my search. If all goes well, I'll only have to poke those addresses to confirm.
 
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Ailuros27

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Okay, @Deathwing Zero, do these match the ones you found?
Damage Taken Player 1 (for "No damage taken" rank)
1070E4DC 00000000

Damage Taken Player 2 (for "No damage taken" rank)
1070E704 00000000

Kills Made Player 1
1070E4E0 00000000

Kills Made Player 2
1070E708 00000000
Note: Player 1 and 2 stats for damage taken and kills made are calculated together for goals.

Max Special Player 1
1070E55C 03030000

Max Magic Player 1
1070E56C 01010000
I tested and confirmed them all except for the player 2 codes, which I inferred based on the offsets I calculated for the ones I actually tested. The offset for these battle codes appears to be hex 8780, while the offset for the ones you already posted (I call them Bazaar codes) appears to be hex 10C0A0. Once I realized the offsets were different for the battle codes, I just found the Damage Taken code manually, then added the difference between 1.7.0 and 1.8.0 to the others and poked the new addresses to confirm.

And here are the same codes in JGecko U format:
Damage Taken Player 1 (for "No damage taken" rank)
00020000 1070E4DC
00000000 00000000

Damage Taken Player 2 (for "No damage taken" rank)
00020000 1070E704
00000000 00000000

Kills Made Player 1
00020000 1070E4E0
00000000 00000000

Kills Made Player 2
00020000 1070E708
00000000 00000000

Note: Player 1 and 2 stats for damage taken and kills made are calculated together for goals.
Max Special Player 1
00020000 1070E55C
03030000 00000000

Max Magic Player 1
00020000 1070E56C
01010000 00000000
As a bonus, I've condensed the Materials and Map Item codes for easy use with @Onion_Knight's Simple Cheat Code Loader:
999 Metal Plate & Monster Tooth
35621804 03E703E7
999 Old Rag & Soldier's Uniform
35621808 03E703E7
999 Rock & Aeralfos Feather
3562180C 03E703E7
999 Fiery Aeralfos Leather & Gibdo Bandage
35621810 03E703E7
999 ReDead Bandage & Lizalfos Scale
35621814 03E703E7
999 Dinolfos Fang & Moblin Flank
35621818 03E703E7
999 Shield Moblin Helmet & Piece of Darknut Armor
3562181C 03E703E7
999 Stalmaster Wrist Bone & Big Poe Necklace
35621820 03E703E7
999 Essence of Icy Big Poe & Hylian Captain Gauntlet
35621824 03E703E7
999 Goron Armor Breastplate & Ganon's Mane
35621828 03E703E7
999 King Dodongo's Claws & Gohma's Acid
3562182C 03E703E7
999 Manhandla's Toxic Dust & Argorok's Embers
35621830 03E703E7
999 Imprisoned's Scales & Cia's Bracelet
35621834 03E703E7
999 Volga's Helmet & Wizzro's Robe
35621838 03E703E7
999 Link's Boots & Lana's Hairpin
3562183C 03E703E7
999 Zelda's Brooch & Impa's Hair Band
35621840 03E703E7
999 Ganondorf's Gauntlet & Sheik's Kunai
35621844 03E703E7
999 Darunia's Spikes & Ruto's Earrings
35621848 03E703E7
999 Agitha's Basket & Midna's Hair
3562184C 03E703E7
999 Fi's Heels & Ghirahim's Sash
35621850 03E703E7
999 Zant's Magic Gem & Round Aeralfos Shield
35621854 03E703E7
999 Fiery Aeralfos Shield & Heavy Gibdo's Sword
35621858 03E703E7
999 ReDead Knight Ashes & Lizalfos Gauntlet
3562185C 03E703E7
999 Dinolfos Arm Guard & Moblin Spear
35621860 03E703E7
999 Metal Moblin Shield & Large Darknut Sword
35621864 03E703E7
999 Stalmaster's Skull & Big Poe's Lantern
35621868 03E703E7
999 Icy Big Poe's Talisman & Holy Hylian Shield
3562186C 03E703E7
999 Thick Goron Helmet & Ganon's Fang
35621870 03E703E7
999 King Dodongo's Crystal & Gohma's Lens
35621874 03E703E7
999 Manhandla's Sapling & Argorok's Stone
35621878 03E703E7
999 The Imprisoned's Pillar & Cia's Staff
3562187C 03E703E7
999 Volga's Dragon Spear & Wizzro's Ring
35621880 03E703E7
999 Link's Scarf & Lana's Cloak
35621884 03E703E7
999 Zelda's Tiara & Impa's Breastplate
35621888 03E703E7
999 Ganon's Jewel & Sheik's Turban
3562188C 03E703E7
999 Darunia's Bracelet & Ruto's Scale
35621890 03E703E7
999 Agitha's Pendant & Midna's Fused Shadow
35621894 03E703E7
999 Fi's Crystal & Ghirahim's Cape
35621898 03E703E7
999 Zant's Helmet (actual address is 3562189C, but this is shifted to cover the previous address because of Simple Cheat Code Loader's problem with writes smaller than 32 bytes)
3562189A 03E703E7
Adventure Map
Have 5 Compasses, Bombs, Candles and Ladders
35621CC4 06060606

Have 5 Power Bracelets, Water Bombs, Digging Mitts, and Ice Arrows
35621CC8 06060606

Have 5 Rafts, Hookshots, Recorders and Harps
35515C2C 06060606

Master Quest Map
Have 5 Compasses, Bombs, Candles and Ladders
35626D1C 06060606

Have 5 Power Bracelets, Water Bombs, Digging Mitts, and Ice Arrows
35626D20 06060606

Have 5 Rafts, Hookshots, Recorders and Harps
35626D24 06060606

Twilight Map
Have 6 Compasses and Bombs
35629548 06060000

Have 6 Water Bombs and Digging Mitts
3562954C 00060600

Have 6 Lanterns, Jars, Fishing Rods and Clawshots
35629554 06060606

Have 6 Spinners, Ooccoo, Tears of Light and Tears of Twilight
35629558 06060606

Termina Map
Have 6 Compasses and Bombs
3562BD74 06060000

Have 6 Song of Time, Inverted Song of Time, Deku Sticks and Deku Masks
3562BD88 06060606

Have 6 Goron Masks, Zora Masks, Mask of Truth and Majora's Mask
3562BD8C 06060606
You may notice some of those are missing, like "Have 99 Hours" and "Have 6 Giant Summons." That's because their addresses weren't contiguous like the regular Adventure Map and therefore I couldn't condense them to avoid Simple Cheat Code Loader's problem with smaller writes. In fact, I can't personally guarantee I condensed any of these correctly just yet, as I haven't had time to test them. I'll make an edit to this post when I do. For those map item codes that aren't a full 32 bytes, I'd just poke them with TCPGecko.

Edit 1: I've now tested all the condensed materials and map item codes except the small byte ones I mentioned. They all work.
Edit 2: Forgot to add the materials codes. Also made a few code edits suggested by @Deathwing Zero.
 
Last edited by Ailuros27,
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jebediah

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I have to admit I have difficulties making the MK8 cheats work. Basically I'm relying on straight forward instructions to play around with hacks, which sometimes prevents me from achieving my goals if a few details are missing. Specifically, I don't know what values to poke for MK8 speed hacks.

For instance, in the OP cheat list for MK8 v4.1 PAL, I read:
Speed Code Player 1
[4443BB4C] + 52E4 XXXXXXXX
I know how to get to the correct address adding the 52E4 offset to the address pointed at 4443BB4C, but then, what kind of value should I input as a replacement to XXXXXXXX ?

Also, I'm not sure why there are 148 entries under Méga-Mew's Speed Hack list, or how to use them, and what kind of value I would be to put instead of 00000045, if that is what I should do at all.

On a side note, I noticed Mr Mysterio's posts about items, but I haven't been able to find clear instructions as to how that may work on MK8 v4.1. I've tried a few things, but trying to change an item to another kept failing. The only item hack I was able to replicate was BullyWiiPlaza's mushroom hack which gives you infinite boost after using the first 2 mushrooms in a set of 3. Any chance to update the OP with some clean codes for item cheats?
 
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Deathwing Zero

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Okay, @Deathwing Zero, do these match the ones you found?

-snip-

I tested and confirmed them all except for the player 2 codes, which I inferred based on the offsets I calculated for the ones I actually tested. The offset for these battle codes appears to be hex 8780, while the offset for the ones you already posted (I call them Bazaar codes) appears to be hex 10C0A0. Once I realized the offsets were different for the battle codes, I just found the Damage Taken code manually, then added the difference between 1.7.0 and 1.8.0 to the others and poked the new addresses to confirm.

-snip-

For those map item codes that aren't a full 32 bytes, I'd just poke them with TCPGecko.

Yup, those are correct. And that's exactly the way I found them as well. Regarding the codes that aren't 32-bit you can add trailing 0's to make them 32-bit without breaking anything.

For example:
Twilight Map
Have 6 Compasses and Bombs
35629548 0606

would become 35629548 06060000. However, that only works for codes that end in a multiple of 4. So these, for example.
35629540
35629544
35629548
3562954C
Which means that for water bombs and digging mits the code would become 3562954C 00060600

Also, with the Magic Meter code I found an interesting effect by watching how it works in the memory viewer. If you set the value to FFFFFFFF, the magic timer that happens when you use it, will count down from 2710 as normal, however it will fill back up and countdown again a total of 255 times. This means you could poke it at the start of a battle and stay in that mode for an entire battle and it won't run out. I tried it out on a hard mode mission and was in there for half an hour and it never ran out. Works better than poking it several times just to keep it going.
 
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Ailuros27

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Yup, those are correct. And that's exactly the way I found them as well. Regarding the codes that aren't 32-bit you can add trailing 0's to make them 32-bit without breaking anything.

For example:
Twilight Map
Have 6 Compasses and Bombs
35629548 0606

would become 35629548 06060000. However, that only works for codes that end in a multiple of 4. So these, for example.
35629540
35629544
35629548
3562954C
Which means that for water bombs and digging mits the code would become 3562954C 00060600

Also, with the Magic Meter code I found an interesting effect by watching how it works in the memory viewer. If you set the value to FFFFFFFF, the magic timer that happens when you use it, will count down from 2710 as normal, however it will fill back up and countdown again a total of 255 times. This means you could poke it at the start of a battle and stay in that mode for an entire battle and it won't run out. I tried it out on a hard mode mission and was in there for half an hour and it never ran out. Works better than poking it several times just to keep it going.

So would this one:
Have 99 "Hours"
3562E394 63

become:

Have 99 "Hours"
3562E394 63000000
?

And how would you do the final material code (Zant's Helmet) and "Have 6 Giant Summons"?
 

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For instance, in the OP cheat list for MK8 v4.1 PAL, I read:
Speed Code Player 1
[4443BB4C] + 52E4 XXXXXXXX
I know how to get to the correct address adding the 52E4 offset to the address pointed at 4443BB4C, but then, what kind of value should I input as a replacement to XXXXXXXX ?

Somthing like 44000000 should be fine. or 43000000
 

Deathwing Zero

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So would this one:
Have 99 "Hours"
3562E394 63

become:

Have 99 "Hours"
3562E394 63000000
?

And how would you do the final material code (Zant's Helmet) and "Have 6 Giant Summons"?

Yes it would all be the same. I would have to double check the memory to make sure there's no extra data present but it should work fine. All it does is write to 4 addresses instead of 1.
3562E394 63000000 will poke address 3562E394 with a value of 63, 3562E395 with a value of 00, 3562E396 with a value of 00 and 3562E397 with a value of 00. As long as there is no important data in either of those adresses that the game requires to function correctly (there shouldn't be honestly) then poking those addresses with a nil value should be fine.
 

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Somthing like 44000000 should be fine. or 43000000

Just tried that and it does give you a boost for a second, then goes back to normal. How would I go about making the speed change permanent, at least until the end of the course? That would be for Player 1 only, but what about editing the CC value for everyone?

On a different note, I also tested some IDs on MK8 v4.1 PAL and I sorted all the DLC IDs:

DLC Characters IDs (address 306C53D0)
_______________________________
Tanooki Mario = 0000001E
Link = 0000001F
Animal Crossing Villager Boy = 00000020
Animal Crossing Isabelle = 00000021
Cat Peach = 00000022
Dry Bowser = 00000023
Animal Crossing Villager Girl = 00000024

DLC Kart Body IDs (address 306C53C4)
_______________________________
GLA = 0000001A
W 25 Silver Arrow = 0000001B
300 SL Roadster = 0000001C
Blue Falcon = 0000001D
Tanooki Kart = 0000001E
B Dasher = 0000001F
Master Cycle = 00000020
Streetle = 00000023
P-Wing = 00000024
City Tripper = 00000025
Bone Rattler = 00000026

DLC Kart Tires IDs (address 306C53C8)
_______________________________
GLA Tires = 00000012
Triforce Tires = 00000013
Leaf Tires = 00000014

DLC Kart Glider IDs (address 306C53CC)
_______________________________
Hylian Kite = 0000000C
Paper Glider = 0000000D

Any updated address for the course IDs?
 

CosmoCortney

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You need to convert it to the real-time cheat code type and add a button activation in front of it. Sadly I don't know the address of the button activation. Never searched for it :P
The code would then look like this (the underlined value is the speed's value to be permanently written). There's one problem with the code handler and MK8. It sometimes crashes the game during loading times. I'll fix it once I have time.

030X0000 LLLLLLLL
VVVVVVVV 00000000
00120000 4443BB4C
45000000 4B000000
000052E4 44000000
D0000000 DEADCAFE
 

jebediah

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You need to convert it to the real-time cheat code type and add a button activation in front of it. Sadly I don't know the address of the button activation. Never searched for it :P
The code would then look like this (the underlined value is the speed's value to be permanently written). There's one problem with the code handler and MK8. It sometimes crashes the game during loading times. I'll fix it once I have time.

030X0000 LLLLLLLL
VVVVVVVV 00000000
00120000 4443BB4C
45000000 4B000000
000052E4 44000000
D0000000 DEADCAFE

Great I got the idea now. This is what the code I added in JGeckoU looks like:
00120000 4443BB4C
45000000 4B000000
000052E4 44000000

Is the button activation address a RAM location or controller mapping address? Say if somebody figured this address, how would I add it "in front of the cheat code"?
 

jebediah

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Based on BullyWiiPlaza's Gamepad Button Activator found in this thread, the address should be 1F10AEA0.
So I added one line at the beginning of the code, first the button activation address, then the button I chose (Y, which is 00001000). I hope I'm getting this right, will test later:

P1 Speed Up (press Y on Gamepad)
1F10AEA0 00001000
00120000 4443BB4C
45000000 4B000000
000052E4 44000000
 

jebediah

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This doesn't seem to be working. I think the button activation address is wrong because when I have a look at 1F10AEA0, the value is not affected any button pression. It just keeps changing randomly like all the other values around. Maybe BullyWiiPlaza found that address on a different version.

Yay for Mario Kart 8 Gamepad Button Activator :D
http://www.mediafire.com/view/iquy1kxz4ggmyhu

Any chance somebody found the correct address for MK8 PAL v4.1?

Oh and why do we need to change 1F10AEA0 into 1F10AEA2 ?
 
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