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Audioboxer

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Fuck's sake. I'll just clean up the decompiled version and post it on github. This is stupid.

As long as Shinzuya is working on his trainers just be patient. If he's going to stop work on them then yeah, open sourcing at that point is appreciated.

Shinzuya if it is new memory addresses then updating us on what they are would be good. I assume I still have a setting as FFFFFFF somewhere, leading to the int32 error. Unless this new patch, 1.1.0, resets any funky settings.
 

SciresM

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As long as Shinzuya is working on his trainers just be patient. If he's going to stop work on them then yeah, open sourcing at that point is appreciated.

Shinzuya if it is new memory addresses then updating us on what they are would be good. I assume I still have a setting as FFFFFFF somewhere, leading to the int32 error. Unless this new patch, 1.1.0, resets any funky settings.

I was able to add missing functionality to the trainer (and fix that bug) in under 10 minutes myself by decompiling + modifying the resulting source. No need to keep something so simple closed down.
 

Audioboxer

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I was able to add missing functionality to the trainer (and fix that bug) in under 10 minutes myself by decompiling + modifying the resulting source. No need to keep something so simple closed down.

PM him how you done it and I'm sure you can work together behind the scenes?
 

Nevermore

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As long as Shinzuya is working on his trainers just be patient. If he's going to stop work on them then yeah, open sourcing at that point is appreciated.

Shinzuya if it is new memory addresses then updating us on what they are would be good. I assume I still have a setting as FFFFFFF somewhere, leading to the int32 error. Unless this new patch, 1.1.0, resets any funky settings.

Was the source code for the Hyrule Warriors trainer posted when it was dropped?
 

Nevermore

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Lmao. "This is the only Source which I will ever share."

Does German translating into English sound like there's a constant stick up the butt or something?

Yeah, being able to contribute would be nice. Not sure what the big deal is about keeping it secret?
"It's mine! You can't have it! Even though I'm not making money off it, and it's not really copyrighted material!"
 

ItchyOwned

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i found the eq..
trololo.jpg

:teach:
 
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GamePil

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Lmao. "This is the only Source which I will ever share."

Does German translating into English sound like there's a constant stick up the butt or something?


"It's mine! You can't have it! Even though I'm not making money off it, and it's not really copyrighted material!"

It sucks when people steal your work, change some stuff and claim its theirs. I know most people just want to change something for their private use (for instance add some codes they found), but iam sure if you contact him you can work something out.
 

PandaOnSmack

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have fun with the badass source

Thanks Shinzuya, i can see you put the code that sets the textbox values in a try catch but this isn't where its breaking.

Code:
int slot1 = Convert.ToInt32(tcpGecko.peek(0x3F9BFF40));

Here you are assuming the result back from peek is an Int32 when it often isn't.

Code:
try
{
    var slot1 = Convert.ToInt32(this.tcpGecko.peek(0x3F9BFF40));
    this.numericUpDown2.Value = slot1;
}
catch (Exception ex)
{
    // error
}
 
Last edited by PandaOnSmack,
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