Something that would enable banned consoles to play with each other remotely? Most games are p2p anyway (if I'm not mistaken) anyway just a thought I was curious about.
You mean just like local multiplayer? Sure, this is possible.Something that would enable banned consoles to play with each other remotely? Most games are p2p anyway (if I'm not mistaken) anyway just a thought I was curious about.
You mean just like local multiplayer? Sure, this is possible.
No need to confirm this. A VPN is just like a local network. The switch is not able to tell the difference. Just setup 2 VPN routers, one on each site, and you are good to go.Someone has actually got a confirmed local play setup going over VPN?
No need to confirm this. A VPN is just like a local network. The switch is not able to tell the difference. Just setup 2 VPN routers, one on each site, and you are good to go.
mmmh, if it is only possible with an ad-hoc network connection, it may not work that way. Do you have any source that say that a normal network connection won't work? I'm not 100% sure about that.I thought it was ad-hoc
That's what I was thinking. I'm not a developer, or the understanding to make it work really. But the community is brilliant together, and could make a lot of stuff work. The original Xbox had xlink Kai, so I was thinking something like that.There would still need to be some server side software afaik...?
With the 360 it was possible to play via VPN tooThe original Xbox had xlink Kai, so I was thinking something like that.
I don't have any idea. I've only done the local wireless once, and it was ad-hoc but I'm not certain that it can't be done over a local wireless network. If it can, then what you're saying is absolutely possible, and easy.mmmh, if it is only possible with an ad-hoc network connection, it may not work that way. Do you have any source that say that a normal network connection won't work? I'm not 100% sure about that.
Never modded my 360 but the fact that it's possible with multiple consoles gives me more hope.With the 360 it was possible to play via VPN too
You don't need to mod a 360 for that if you just use a VPN router at each site. This works for all network devices (except maybe if speed or latency is an issue).Never modded my 360 but the fact that it's possible with multiple consoles gives me more hope.
That's interesting. Then just choose the local option. Of course that would work.You don't need to mod a 360 for that if you just use a VPN router at each site. This works for all network devices (except maybe if speed or latency is an issue).
No need to confirm this. A VPN is just like a local network. The switch is not able to tell the difference. Just setup 2 VPN routers, one on each site, and you are good to go.
With the 360 it was possible to play via VPN too
No need to confirm this. A VPN is just like a local network. The switch is not able to tell the difference. Just setup 2 VPN routers, one on each site, and you are good to go.
Thanks!Switch local multiplayer uses a local 802.11 protocol
It does if your using LAN: https://store.nintendo.com/ng3/us/p...lse&productId=prod940171&categoryId=cat831379So no, using a VPN will not magically allow you to play local multiplayer games over the internet.
Thanks!
It does if your using LAN: https://store.nintendo.com/ng3/us/p...lse&productId=prod940171&categoryId=cat831379
I never tried it myself but I is possible: https://en-americas-support.nintend...e-the-lan-play-feature-of-mario-kart-8-deluxeDoes the system actually use the LAN adapter for local multiplayer? That would be incredible if it does, but I don't think that it does. I'm almost certain that all of the local multiplayer games on the Switch use the local ad-hoc wireless.
I never tried it myself but I is possible: https://en-americas-support.nintend...e-the-lan-play-feature-of-mario-kart-8-deluxe
I know that Mario tennis has a ping check when searching for games. If the connection is bad, the game will cancel.Speed/latency was an issue with the 360 -- they implemented a protocol that timed out if you had more than a certain ping rate. Said ping might have got you from one side of a city to the other if using the same ISP but likely no more. If you JTAG/RGH modded said 360 (or actually I think it was just been the host) you could dodge it.
That said nobody has yet confirmed for me, much less actually demonstrated a working setup from what I have seen, that a) the switch uses a conventional local protocol for local play which a conventional network capture means could relay and b) that there is no ping limit in play. That is what I was asking in the first reply I made.
With the total control available to Switch modders then I am sure the ping limit could be removed but that would still be something that needs to be known.