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It would to be awesome to have an android app for Pokéwalker or something else, I hope you can progress more with this project.
maybe not while playing HG/SS, but a homebrew app could easily use the IR sensor, and modify HG/SS save data (pretty sure PKSM has access to all gen 4 and up games)This seems impossible but it would be nice to use the 3DS IR receiver for the Pokewalker instead of the cartridge itself.
The first problem is the need to figure out the protocolMaybe a 3DS Pokewalker app? It was IR conection and pedometer.
This seems nice! Go for it!Started messing with this last night. The Side B of the Pokewalker has a very handy programming setup - exposed pads! Turns out the EEPROM used on here is SPI. (Has CSBs, MOSI, MISO, and SCLK) I soldered some wires to that, then the wires to jumpers, and connected it to my Arduino Uno. Experimenting for a bit and I realised I soldered the CS wire to the LCD's CS - I'm fixing that tonight. But! When using the code I wrote, I (accidentally) made the Pokewalker go to the DS recognisation screen. (Where it prompts you to press the button in the middle)
I need to move the wire to the correct Chip Select Buffer pad tonight, then I'll tinker more. I'm very hopeful that we can do this.
I'll make a writeup of everything I do, too. This is fun!
~Autumn
THIS IS SO EXCITING!! I just found a pokewalker for $5 and I'm waiting for batteries to arrive in the mail. Does this mean we'll be able to run homebrew on the pokewalker?I decoded a signal sucessfully, and was able to modify a decoder for pulseview. Next step is to figure out the whole structure of the transfers
No, right now this doesnt help the end user, there is still a lot more to be done and figured out. If anything, it should allow other devices to communicate with the walker, or act as oneTHIS IS SO EXCITING!! I just found a pokewalker for $5 and I'm waiting for batteries to arrive in the mail. Does this mean we'll be able to run homebrew on the pokewalker?
Can we get the code of the mcu? I saw there are exposed pads which are labeled sclk, miso etc.No, right now this doesnt help the end user, there is still a lot more to be done and figured out. If anything, it should allow other devices to communicate with the walker, or act as one
I'm not 100% sure which one the MCU is, but I have high res images of the circuitboard in the OP. I wondered myself if it would be possible to dump the information on it and possibly flash it to a wii fit pedometer.Can we get the code of the mcu? I saw there are exposed pads which are labeled sclk, miso etc.
Right now there is no way to do the custom sprites without the official carts, since it relied on the IR sensors built in. I don't know if I still have the setup I used to inject the sprites codewise, but it was basically that I flashed the data onto the save file of a GBA cart, then the AR code injected it into the data being sent.@froggestspirit damn i remember this back then, i really was hoping for this project..
i own 2 pokewalkers
was something done\achieved in getting custom sprites uploaded from a HG\SS ?
i remember there was a nitro homebrew which could be used to load the WFC patches into official carts, i think we could use that to inject custom sprites into ram with an official HG\SS ?
I'm not 100% sure which one the MCU is, but I have high res images of the circuitboard in the OP. I wondered myself if it would be possible to dump the information on it and possibly flash it to a wii fit pedometer.