Homebrew PokesavDS (dev thread)

  • Thread starter Thread starter Chase-san
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ok wut do i do when i get an "10 Read Error!"...?
mellow.gif
 
Not to get anyone hopes up, but I am working on this again. No real screenshots or anything yet though. It took me awhile but I have rebuilt the entire program. As soon as I finish the input widgets I can probably get back to writing things.

Uhm currently all I can say is it looks a lot prettier overall, more professional looking, but has no real functionality yet (just a skeleton, but a really well built skeleton). Don't get your hopes on a release anytime soon, but just letting you know I resumed work.
 
Chase-san said:
Not to get anyone hopes up, but I am working on this again. No real screenshots or anything yet though. It took me awhile but I have rebuilt the entire program. As soon as I finish the input widgets I can probably get back to writing things.

Uhm currently all I can say is it looks a lot prettier overall, more professional looking, but has no real functionality yet (just a skeleton, but a really well built skeleton). Don't get your hopes on a release anytime soon, but just letting you know I resumed work.
biggrin.gif


Will you eventually make this support HGSS (U)?
 
Wehttam said:
Chase-san said:
Not to get anyone hopes up, but I am working on this again. No real screenshots or anything yet though. It took me awhile but I have rebuilt the entire program. As soon as I finish the input widgets I can probably get back to writing things.

Uhm currently all I can say is it looks a lot prettier overall, more professional looking, but has no real functionality yet (just a skeleton, but a really well built skeleton). Don't get your hopes on a release anytime soon, but just letting you know I resumed work.
biggrin.gif


Will you eventually make this support HGSS (U)?

It already supports it. >.>
 
Chase-san said:
Wehttam said:
Chase-san said:
Not to get anyone hopes up, but I am working on this again. No real screenshots or anything yet though. It took me awhile but I have rebuilt the entire program. As soon as I finish the input widgets I can probably get back to writing things.

Uhm currently all I can say is it looks a lot prettier overall, more professional looking, but has no real functionality yet (just a skeleton, but a really well built skeleton). Don't get your hopes on a release anytime soon, but just letting you know I resumed work.
biggrin.gif


Will you eventually make this support HGSS (U)?

It already supports it. >.>
Well how was i supposed to know? There isn't a US release, yet, and the J and U save files are different.
 
Wehttam said:
Well how was i supposed to know? There isn't a US release, yet, and the J and U save files are different.

Actually, the save structure is completely identical. It always has been between Japanese and English pokemon games of the same version. (so yes, you could move a save from a japanese SS to a english HG version and have it work, if you really wanted to)
 
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Chase-san, o mighty wisdom of the finer pokemon mechanics, I hope your rebuilt program retains all of its holiness and I await to be blown away by the new and improved (but currently only a pretty skeleton) PPSEDS xD.
 
Chase-san said:
Wehttam said:
Well how was i supposed to know? There isn't a US release, yet, and the J and U save files are different.

Actually, the save structure is completely identical. It always has been between Japanese and English pokemon games of the same version. (so yes, you could move a save from a japanese SS to a english HG version and have it work, if you really wanted to)
Maybe i'm thinking of the differences between DP and Pt. I know that somewhere in Gen IV was an incompatibility, b/c we had to wait for a new version of pokesav at some point due to incompatibility w/ saves.

That or i'm just a big stupid head.

Yeah. It's probably that.
 
Chase-san said:
Changing Pokemon to shiny isn't a straightforward process. Its complicated.

let that be known to all people here who ask this question. still looking forward to the next update.
biggrin.gif
 

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