Homebrew Pokemon SoulSilver crashes when connecting to Wii [TWiLightMenu]

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StrayGuitarist

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I've been playing Pokemon SoulSilver on my modded DSi, and it's been working quite well, for the most part.
I haven't been experiencing any real issues with stability, unless I try to connect to my Wii to transfer Pokemon to Pokemon Ranch or Battle Revolution.

I'll start the transfer on my Wii, start SoulSilver, and the "Connect to Wii" option will be available, but when I try to select it, the screen fades white and hangs there, and the Wii doesn't see any incoming connection whatsoever.

I know that the Pokewalker works by communicating with a special chip on the game card itself, and I'm not sure if the Wii syncing works the same way, but I would assume it's based on the same basic wireless ad-hoc the DS normally uses for multiplayer stuff.

I don't think this ROM is AP-Patched, but I don't really think that matters anymore, since I'm using TWiLightmenu++ version 9.1.2, and NDS-Bootstrap version Release 0.23.0.
 

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nds-bootstrap needs soft-reset to work properly first.

Let me just make sure I'm on the same page.

My DSi auto-boots to TWLMenu, does that mean I turn it on, open the game, then soft reset and open it again, or just turn it on, do a soft reset, then open the game?
 

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Let me just make sure I'm on the same page.

My DSi auto-boots to TWLMenu, does that mean I turn it on, open the game, then soft reset and open it again, or just turn it on, do a soft reset, then open the game?
It's the bug where connecting to Wii causes the game to crash on white screens, and exiting WiFi settings causes a white screen crash in some games.
 

StrayGuitarist

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It's the bug where connecting to Wii causes the game to crash on white screens, and exiting WiFi settings causes a white screen crash in some games.

I don't think it enters the WiFi settings, though. I'm pretty sure it's just done over the regular DS wireless communication, like you'd use for Download Play.
 
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