WIP Pokemon Quest Save Editor (PQSE)

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by xSillusx, Jun 10, 2018.

  1. Germaican

    Germaican Newbie

    Newcomer
    1
    Jul 8, 2018
    Canada
    Is someone working on a mobile version?
     
  2. slickpsp

    slickpsp Member

    Newcomer
    1
    Mar 21, 2010
    The mobile one is a little more complicated with 3 files when the user save file is extracted. At this stage i am not sure if anyone is working on it.
     
  3. Kirbyyeray

    Kirbyyeray Advanced Member

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    2
    Nov 16, 2015
    will you do Android/iPhone save support?
     
  4. skylol

    skylol Member

    Newcomer
    2
    Feb 18, 2018
    Germany
    Is there a cap on how many tickets you can have? I edited my tickets to 5000 and after loading the save, the game wasn't loading. So I was assuming that there is a cap so I changed the tickets to 999 and the save still didn't load.

    Anyone with the same problem?

    Edit: fixed it myself. I saved a backup of my unhacked savefile in the same folder. Looks like that caused it to freeze. So make sure you only have one savefile in the pokemon quest folder
     
    Last edited by skylol, Jul 9, 2018
  5. noircchack

    noircchack Member

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    1
    Jul 10, 2018
    France

    ActiveSlots

    upload_2018-7-10_16-34-0.png


    511.png 124.jpg


    ++
     
    Last edited by noircchack, Jul 10, 2018
  6. slickpsp

    slickpsp Member

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    1
    Mar 21, 2010
    2018071108574100-E4B364C957D95017CA1171810D655865.jpg
    lost the previous file.
    Here is another save file with some stones edited. I have edited some skills stone like scattershot to +8 and +15 attack.
    Also broadburst +8
    waitless stone -0.99
     

    Attached Files:

    Misledz likes this.
  7. noircchack

    noircchack Member

    Newcomer
    1
    Jul 10, 2018
    France
    1st Tabs = skillID first slotIndex
    2nd Tabs = potentialSkill (SP it's for our Pokemon, ESP it's for foe)
    3nd Tabs = Show what change in json (save) file.
    4nd Tabs = Example of some IDs in game.




    • IDNameENFR
      0BM_NormalNormalNormal
      1BR_NormalNormalNormal
      2BM_KakutouFightingCombat
      3BR_KakutouFightingCombat
      4BM_HikouFlyingVol
      5BR_HikouFlyingVol
      6BM_DokuPoisonPoison
      7BR_DokuPoisonPoison
      8BM_JimenGroundSol
      9BR_JimenGroundSol
      10BM_IwaRockRoche
      11BR_IwaRockRoche
      12BM_MushiBugInsecte
      13BR_MushiBugInsecte
      14BM_GhostGhostSpectre
      15BR_GhostGhostSpectre
      16BM_HaganeSteelAcier
      17BR_HaganeSteelAcier
      18BM_HonooFireFeu
      19BR_HonooFireFeu
      20BM_MizuWaterEau
      21BR_MizuWaterEau
      22BM_KusaGrassPlante
      23BR_KusaGrassPlante
      24BM_DenkiElectricÉlectrik
      25BR_DenkiElectricÉlectrik
      26BM_EsperPsychicPsy
      27BR_EsperPsychicPsy
      28BM_KooriIceGlace
      29BR_KooriIceGlace
      30BM_DragonDragonDragon
      31BR_DragonDragonDragon
      32BM_AkuDarkTénébres
      33BR_AkuDarkTénébres
      34BM_FairyFairyFée
      35BR_FairyFairyFée





    • IDJAPENFRType
      36SP_Honoo_KaenhosyaFlamethrowerLance-FlammesFeu
      37SP_Mizu_NaminoriSurfSurfEau
      38SP_Denki_KaminariThunderFatal-FoudreÉlectrik
      39SP_Kusa_YadoriginotaneLeech SeedVampigrainePlante
      40SP_Normal_HakaikousenHyper BeamUltralaserNormal
      41SP_Honoo_HinokoEmberFlammècheFeu
      42SP_Honoo_HureadoraibuFlare BlitzBoutefeuFeu
      43SP_Honoo_HonoonouzuFire SpinDanse FlammeFeu
      44SP_Honoo_HonoonopantiFire PunchPoing de FeuFeu
      45SP_Honoo_HunenLava PlumeÉbullilaveFeu
      46SP_Honoo _ OnibiWill-O-WispFeu FolletFeu
      47SP_Honoo_NitorotyaaziFlame ChargeNitrochargeFeu
      48SP_Mizu_AwaBubbleEcumeEau
      49SP_Mizu_TakinoboriWaterfallCascadeEau
      50SP_Mizu_HaidoroponpuHydro PumpHydrocanon Eau
      51SP_Mizu_UzusioWhirlpoolSiphonEau
      52SP_Mizu_KaranikomoruWithdrawRepliEau
      53X_SP_None_0///
      54SP_Mizu_AkuaringuAqua RingAnneau HydroEau
      55SP_Mizu_AkuazyettoAqua JetAqua-JetEau
      56SP_Denki_DenkisyokkuThunder ShockÉclairÉlectrik
      57SP_Denki_ZyuumanborutoThunderboltTonnerreÉlectrik
      58SP_Denki_SupaakuSparkEtincelleÉlectrik
      59SP_Denki_KaminaripantiThunder PunchPoing EclairÉlectrik
      60SP_Denki_ZyuudenChargeChargeurÉlectrik
      61SP_Denki_ErekihuiirudoElectric TerrainChamp ÉlectrifiéÉlectrik
      62SP_Denki_ErekinettoElectrowebToile ÉlekÉlectrik
      63SP_Kusa_HappakattarRazor LeafTranch HerbePlante
      64SP_Kusa_SooraabiimuSolar BeamLance-SoleilPlante
      65SP_Kusa_TurunomutiVine WhipFouet LianesPlante
      66SP_Kusa_HanabiranomaiPetal DanceDanse-FleurPlante
      67SP_Kusa_ShibiregonaStun SporePara-SporePlante
      68SP_Kusa_KinokonohousiSporeSporePlante
      69SP_Kusa_MegadoreinMega DrainMéga-SangsuePlante
      70SP_Kusa_KougouseiSynthesisSynthèsePlante
      71X_SP_None_1///
      72SP_Koori_ReitoubiimuIce BeamLaser GlaceGlace
      73SP_Koori_TuraraotosiIcicle CrashChute GlaceGlace
      74SP_Koori_HubukiBlizzardBlizzardGlace
      75SP_Koori_ReitoupantiIce PunchPoing-GlaceGlace
      76X_SP_None_2///
      77SP_Koori_OororabeeruAurora VeilVoile AuroreGlace
      78X_SP_None_3///
      79SP_Koori_KogoerukazeIcy WindVent GlaceGlace
      80SP_Kakutou_GuroupantiPower-Up PunchPoing BoostCombat
      81SP_Kakutou_KurosutyoppuCross ChopCoup-CroixCombat
      82SP_Kakutou_ZigokugurumaSubmissionSacrificeCombat
      83SP_Kakutou_TobihizageriHigh Jump KickPied VoltigeCombat
      84SP_Kakutou_MawasigeriRolling KickMawashi GeriCombat
      85SP_Kakutou_BakuretupantiDynamic PunchDynamopoingCombat
      86SP_Kakutou_BirudoappuBulk UpGonfletteCombat
      87SP_Kakutou_DoreinpantiDrain PunchVampipoingCombat
      88SP_Kakutou_IwakudakiRock SmashEclate-RocCombat
      89SP_Doku_DokubariPoison StingDard-VeninPoison
      90SP_Doku_HedorobakudanSludge BombBomb-BeurkPoison
      91SP_Doku_SumogguSmogPurédpoisPoison
      92SP_Doku_TokeruAcid ArmorAcidarmurePoison
      93SP_Doku_DokudokuToxicToxikPoison
      94SP_Doku_DokunokonaPoison PowderPoudre ToxikPoison
      95SP_Doku_BenomutorappuVenom DrenchPiège de VeninPoison
      96SP_Jimen_DorokakeMud-SlapCoud'BoueSol
      97SP_Jimen_HonebuumeranBonemerangOsmerangSol
      98SP_Jimen_DorobakudanMud BombBoue-BombeSol
      99SP_Jimen_MakibisiSpikesPicotsSol
      100SP_Jimen_JisinEarthquakeSéismeSol
      101SP_Jimen_AnawohoruDigTunnelSol
      102SP_Jimen_SunaatumeShore UpAmass'SableSol
      103X_SP_None_4///
      104SP_Hikou_DorirukutibasiDrill PeckBec VrilleVol
      105SP_Hikou_SorawotobuFlyVolVol
      106SP_Hikou_GoddobaadoSky AttackPiquéVol
      107SP_Hikou_KazeokosiGustTornadeVol
      108SP_Hikou_BouhuuHurricaneVent ViolentVol
      109SP_Hikou_OikazeTailwindVent ArrièreVol
      110SP_Hikou_HaneyasumeRoostAtterrissageVol
      111SP_Hikou_TubamegaesiAerial AceAéropiqueVol
      112SP_Esper_SaikekousenPsybeamRafale PsyPsy
      113SP_Esper_SinennozutukiZen HeadbuttPsykoud'BoulPsy
      114SP_Esper_SaikokinesisuPsychicPsykoPsy
      115SP_Esper_KousokuidouAgilityHâtePsy
      116SP_Esper_BariaaBarrierBouclierPsy
      117SP_Esper_SaiminzyutuHypnosisHypnosePsy
      118SP_Esper_TerepootoTeleportTéléportPsy
      119SP_Esper_SaikokattaaPsycho CutCoupe PsychoPsy
      120X_SP_None_5///
      121SP_Esper_HikarinokabeLight ScreenMur LumièrePsy
      122SP_Esper_SaikobureikuPsystrikeFrappe PsyPsy
      123SP_Mushi_MisairubariPin MissileDard-NuéeInsecte
      124SP_Mushi_TobikakaruLungeFurie-BondInsecte
      125SP_Mushi_ItowohakuString ShotSécrétionInsecte
      126SP_Mushi_MegahoonMegahornMégacorneInsecte
      127SP_Mushi_IkarinokonaRage PowderPoudre FureurInsecte
      128SP_Mushi_GinironokazeSilver WindVent ArgentéInsecte
      129SP_Mushi_KyuuketuLeech LifeVampirismeInsecte
      130SP_Mushi_TonbogaeriU-turnDemi-TourInsecte
      131SP_Ghost_SyadoobooruShadow BallBall OmbreSpectre
      132SP_Ghost_SitadenameruLickLéchouilleSpectre
      133SP_Ghost_AyasiihikariConfuse RayOnde FolieSpectre
      134SP_Ghost_UramiBUG !!BUG !!Spectre
      135SP_Ghost_OdorokasuAstonishÉtonnementSpectre
      136SP_Dragon_DoragondaibuDragon RushDracochargeDragon
      137SP_Dragon_RyuunohadouDragon PulseDracochocDragon
      138SP_Dragon_DoragonKurouDragon ClawDracogriffeDragon
      139SP_Dragon_GekirinOutrageColèreDragon
      140SP_Dragon_TatumakiTwisterOuraganDragon
      141SP_Dragon_RyuunomaiDragon DanceDanse DracoDragon
      142SP_Dragon_RyuuseigunDraco MeteorDraco MétéoreDragon
      143SP_Aku_KamikudakuCrunchMâchouilleTénèbres
      144SP_Aku_TujigiriNight SlashTranche-NuitTénèbres
      145SP_Aku_HuiutiSucker PunchCoup BasTénèbres
      146SP_Aku_WarudakumiNasty PlotMachinationTénèbres
      147SP_Aku_OdateruFlatterFlatterieTénèbres
      148SP_Aku_TyouhatuTauntProvocTénèbres
      149SP_Hagane_HaganenotubasaSteel WingAile d-AcierAcier
      150SP_Hagane_AianteeruIron TailQueue de FerAcier
      151SP_Hagane_MetarukurooMetal ClawGriffe AcierAcier
      152SP_Hagane_TeppekiIron DefenseMur de FerAcier
      153SP_Hagane_KinzokuonMetal SoundStrido-SonAcier
      154SP_Hagane_RasutaakanonFlash CannonLuminocanonAcier
      155SP_Fairy_MajikarusyainDazzling GleamÉclat MagiqueFée
      156SP_Fairy_DoreinkissuDraining KissVampibaiserFée
      157SP_Fairy_AmaeruCharmCharmeFée
      158SP_Fairy_TensinoKissuSweet KissDoux BaiserFée
      159X_SP_None_6///
      160SP_Fairy_ZyaretukuPlay RoughCâlinerieFée
      161SP_Normal_HikkakuScratchGriffeNormal
      162SP_Normal_RenzokupantiComet PunchPoing ComèteNormal
      163SP_Normal_SinsokuExtreme SpeedVitesse ExtrêmeNormal
      164SP_Normal_TossinTake DownBélierNormal
      165SP_Normal_HaneruSplashTrempetteNormal
      166SP_Normal_NemuruRestReposNormal
      167SP_Normal_TamagoumiSoft-BoiledE-CoqueNormal
      168SP_Normal_MegatonpantiMega PunchUltimapoingNormal
      169SP_Normal_TatakitukeruSlamSouplesseNormal
      170SP_Normal_KonoyubitomareFollow MePar IciNormal
      171SP_Normal_ToraiattakkuTri AttackTriplattaqueNormal
      172SP_Normal_KiaidameFocus EnergyArmureNormal
      173SP_Normal_KatakunaruHardenPuissanceNormal
      174SP_Normal_HumitukeStompÉcrasementNormal
      175CD_Konran///
      176SP_Normal_NakigoeGrowlRugissementNormal
      177SP_Normal_NiramitukeruLeerGroz'YeuxNormal
      178SP_Normal_UtauSingBerceuseNormal
      179SP_Normal_TyouonpaSupersonicUltrasonNormal
      180SP_Normal_ZikosaiseiRecoverSoinNormal
      181SP_Normal_DaibakuhatuExplosionExplosionNormal
      182SP_Normal_MigawariSubstituteCognobidonNormal
      183SP_Normal_HukitobasiWhirlwindCycloneNormal
      184SP_Honoo_DaimonjiFire BlastDéflagrationFeu
      185SP_Normal_KanasibariBUG !!BUG !!Normal
      186SP_Normal_HurassyuFlashFlashNormal
      187SP_Normal_MidarehikkakiFury SwipesCombo-GriffeNormal
      188SP_Iwa_IwaotosiRock ThrowJet-PierresRoche
      189SP_Iwa_KorogaruRolloutRouladeRoche
      190SP_Iwa_SuterusurokkuStealth RockPiège de RocRoche
      191SP_Iwa_RokkuburasutoRock BlastBoule RocRoche
      192SP_Iwa_RokkukattoRock PolishPolirocheRoche
      193SP_Iwa_SunaarasiSandstormTempête de SableRoche
      194SP_Iwa_GansekihuujiRock TombTomberocheRoche
      195SP_Normal_HaradaikoBelly DrumClonageNormal
      196SP_Normal_TuruginomaiSwords DanceDanse-LamesNormal
      197SP_Normal_HoeruRoarHurlementNormal
      198SP_Esper_YoganopoozuMeditateYogaPsy
      199SP_Esper_DowasureAmnesiaAmnésiePsy
      200SP_Honoo_NeppuuHeat WaveCaniculeFeu
      201SP_Honoo_KaengurumaFlame WheelRoue de FeuFeu
      202ESP_Normal_TossinFoeEnnemiNormal
      203ESP_Normal_DaibakuhatuFoeEnnemiNormal
      204ESP_Aku_KamitukuFoeEnnemiTénébres
      205ESP_Normal_KatakunaruFoeEnnemiNormal
      206ESP_Mushi_ItowohakuFoeEnnemiInsecte
      207ESP_Mushi_MisairubariFoeEnnemiInsecte
      208ESP_Esper_SaikekousenFoeEnnemiPsy
      209ESP_Normal_MidarehikkakiFoeEnnemiNormal
      210ESP_Mushi_TonbogaeriFoeEnnemiInsecte
      211ESP_Normal_NosikakariFoeEnnemiNormal
      212ESP_Mushi_TobikakaruFoeEnnemiInsecte
      213ESP_Denki_SupaakuFoeEnnemiÉlectrik
      214CD_Paralyse///
      215ESP_Kakutou_BakuretupantiFoeEnnemiCombat
      216ESP_Esper_TerepootoFoeEnnemiPsy
      217ESP_Kusa_TanemasinganFoeEnnemiPlante
      218ESP_Kusa_KinokonohousiFoeEnnemiPlante
      219ESP_Kusa_ShibiregonaFoeEnnemiPlante
      220SP_Denki_BorutekkaaVolt TackleElectacleÉlectrik
      221SP_Normal_JitabataFlailFléauNormal
      222SP_Normal_TaiatariTackleChargeNormal
      223SP_Hikou_TobihaneruBounceRebondVol
      224ESP_Kakutou_KiaipantiFoeEnnemiCombat
      225ESP_Kakutou_InfaitoFoeEnnemiCombat
      226ESP_Iwa_StoonejjiFoeEnnemiRoche
      227ESP_Normal_GigainpakutoFoeEnnemiNormal
      228ESP_Esper_SaikosyokkuFoeEnnemiPsy
      229ESP_Ghost_AyasiihikariFoeEnnemiSpectre
      230ESP_Normal_TyouonpaFoeEnnemiNormal
      231ESP_Normal_HukitobasiFoeEnnemiNormal
      232ESP_Normal_TamagobakudanFoeEnnemiNormal
      233ESP_Doku_YoukaiekiFoeEnnemiPoison
      234ESP_Mizu_AkuazyettoFoeEnnemiEau
      235SP_Normal_HuruitateruWork UpRengorgementNormal
      236SP_Normal_JibakuSelf-DestructDestructionNormal
      237SP_Normal_TamagobakudanEgg BombBomb-ŒufNormal
      238SP_Normal_GigainpakutoGiga ImpactGiga ImpactNormal
      239SP_Kakutou_InfaitoClose CombatClose CombatCombat
      240SP_Kusa_TanemasinganBullet SeedBalle GrainePlante
      241SP_Normal_Hensin1TransformMorphingNormal
      242SP_Normal_Hensin2TransformMorphingNormal
      243SP_Normal_Hensin3TransformMorphingNormal
      244OPT_Backstep1///
      245OPT_Backstep2///
      246OPT_Backstep3///



    • SlotIndex : -1 -> Slot for stone (Wait Less Stone ; Sharing Stone ; ...)
      SlotIndex : 0 -> Slot who has an attack (Take Down ; Meditate ; ...)

      json file.png



    • 1st : ID 164 -> Work in game (It's for our Pokemon)
      2nd : ID 202 -> doesn't work in game (it's for enemies)
      3nd : ID 53 -> doesn't work in game
      4nd : ID 175 -> doesn't work in game
      5nd : ID 245 -> doesn't work in game


      Exemple.JPG

     
    Last edited by noircchack, Jul 12, 2018
    xSillusx and slickpsp like this.
  8. slickpsp

    slickpsp Member

    Newcomer
    1
    Mar 21, 2010
    T
    This has been very helpful. I just couldnt find the data on your third tab to edit the skill parameter. This did help in easily modifying the move my Pokemon know.
    Also, anything like this you have got for bingo bonuses?
     
    Last edited by slickpsp, Jul 11, 2018
    xSillusx likes this.
  9. noircchack

    noircchack Member

    Newcomer
    1
    Jul 10, 2018
    France
    I've just edit my post. I've add a tab for showing what change to do in save file (json file).

    For Bingo Bonus, i've ""understand"", how "ID" value work, but I don't have the order of each bingo for each Pokemon (too mutch to do ^^) :




    • IDPermutations
      01;1;1 = First bonus of first slot - First bonus of second slot - First bonus of third slot
      12;1;1= Second bonus of first slot - First bonus of second slot - First bonus of third slot
      23;1;1
      2561;2;1
      2572;2;1
      2583;2;1
      5121;3;1
      5132;3;1
      5143;3;1
      655361;1;2
      655372;1;2
      655383;1;2
      657921;2;2
      657932;2;2
      657943;2;2
      660481;3;2
      660492;3;2
      660503;3;2
      1310721;1;3
      1310732;1;3
      1310743;1;3
      1313281;2;3
      1313292;2;3
      1313303;2;3
      1315841;3;3
      1315852;3;3
      1315863;3;3




    • Exemple for Moltres :

      123
      Slot AFire Type Moves Wait -5%Critical Hit Rate +10%ATK of Fire Type Moves +5%
      Slot BATK of Fire Type Moves +15%Resistant to Burned +100%Fire Type Moves Wait -10%
      Slot CATK of Fire Type Moves +20%Critical Hit Rate +15%Fire Type Moves Wait -15%



      idPermutationMoltres
      2A3 - B1 - C1ATK of Fire Type Moves +5%
      ATK of Fire Type Moves +15%
      ATK of Fire Type Moves +20%
      256A1 - B2 - C1Fire Type Moves Wait -5%
      Resistant to Burned +100%
      ATK of Fire Type Moves +20%
      131330A3 - B2 - C3ATK of Fire Type Moves +5%
      Resistant to Burned +100%
      Fire Type Moves Wait -15%


     
    Last edited by noircchack, Jul 12, 2018
    xSillusx likes this.
  10. xSillusx
    OP

    xSillusx Advanced Member

    Newcomer
    2
    Jun 3, 2018
    Germany
    Berlin, Germany
    Lit. This will help many. Thanks!
     
  11. slickpsp

    slickpsp Member

    Newcomer
    1
    Mar 21, 2010
    Nice, thank you. As for the order, you can find it for each pokemon on serebii. I am sure anyone interested will do it if they wanted to hack their bonus.
    https://www.serebii.net/quest/pokemon/062.shtml

    Very useful. Thanks man
     
  12. noircchack

    noircchack Member

    Newcomer
    1
    Jul 10, 2018
    France
    There are all bonus, yes, but not in a self-evident order ;), it's not annoying, but you have to adapt.
    For exemple if I take Moltres (serebii.net/quest/pokemon/146.shtml), Permutation will be :


    IDPermutations-Permutations
    0A1 ; B1 ; C1instead ofA1 ; B1 ; C1
    1A3 ; B1 ; C1instead ofA2 ; B1 ; C1
    2A2 ; B1 ; C1instead ofA3 ; B1 ; C1
    256A1 ; B3 ; C1instead ofA1 ; B2 ; C1
    257A3 ; B3 ; C1instead ofA2 ; B2 ; C1
    258A2 ; B3 ; C1instead ofA3 ; B2 ; C1


    You're welcome. Thanks to you for your application in GUI mode ^^.

    This is my data for skill stone :



    • Wait Less Stone : Decreases time required for a move to recharge

      Code:
      stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,5,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,205,204,76,189,1,0,0,0

      Stay Strong Stone : Increases duration of move effects

      Code:
      stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,15,0,0,0,7,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,2,0,0,0,32,0,0,0,32,0,0,0,33,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,128,62,1,0,0,0,32,0,0,0,32,0,0,0,35,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,128,62,1,0,0,0

      BroadBurst Stone : Increases width of spread moves by 1

      Code:
      stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,5,0,0,0,4,0,0,0,0,0,0,0,5,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,9,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,1,0,0,0,1,0,0,0

      ScatterShot Stone : Increases amount of hits from a move but decreases damage

      Code:
      stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,5,0,0,0,5,0,0,0,0,0,0,0,5,0,0,0,1,0,0,0,2,0,0,0,32,0,0,0,32,0,0,0,12,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,11,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,154,153,25,190,1,0,0,0

      Sharing Stone : Increases effect chance for buddy Pokémon

      Code:
      stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,5,0,0,0,6,0,0,0,0,0,0,0,5,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,39,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,128,62,1,0,0,0

      Whack-Whack Stone : Adds an extra attack of the Pokémon but increases wait time by 50%

      Code:
      stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,15,0,0,0,3,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,2,0,0,0,32,0,0,0,32,0,0,0,6,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,5,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,0,63,1,0,0,0

    • stone.JPG


      potentialStorageFunction which contains the stones

      potentialDatas​
      Sub-function which contains the stones

      "7":​
      ID = Location of the stone. What slot in stock

      stoneData​
      Identity code of the stone

      characterStorageIndex​
      Current location.
      -1 = In the stock.
      xx (ex : 136) = Attached to xx (136 th) Pokemon in our stock

      isNew​
      Show or not the "new" icon

      timeTicks​
      Acquisition date???

      dataCapacity​
      Max number of stones that we can have

     
    Last edited by noircchack, Jul 12, 2018
  13. slickpsp

    slickpsp Member

    Newcomer
    1
    Mar 21, 2010
    Yeah I realised that too when i went and changed some bingo bonuses. A fair bit of trial and error is involved. Been nice collaborating man. Thanks for all the insight.
     
  14. tomx86

    tomx86 GBAtemp Advanced Fan

    Member
    3
    Jun 3, 2015
    Poland
    Does it still work with update 1.1.0?
    OK I just went for it, and updated and it still works:lol:
     
    Last edited by tomx86, Jul 12, 2018
    noircchack likes this.
  15. abonfi

    abonfi Newbie

    Newcomer
    1
    Dec 16, 2016
    Italy
    @xSillusx any news?? do you need any help, like stones etc?
     
  16. noircchack

    noircchack Member

    Newcomer
    1
    Jul 10, 2018
    France
    see page 8 post n° #157






    • 45th number of a stoneData indicates the category of the stone

      ex : if number is 0, stone will be an "Attack Stone"

      NumberCategory
      0Stone Attack attack.png
      1Stone Defense defense.png
      2Stone skill charge UI_Pstone_skill_charge.png
      3Stone skill continue UI_Pstone_skill_continue.png
      4Stone skill extend UI_Pstone_skill_extend.png
      5Stone skill nway UI_Pstone_skill_nway.png
      6Stone skill addteambuff UI_Pstone_skill_addteambuff.png
      7Stone skill buffprobup UI_Pstone_skill_buffprobup.png




    • 57th number of a stoneData indicates the color of the stone

      ex : if number is 20, stone will be Blue

      NumberColor
      0Basic Stone UI_Pstone_defense_1_6.png
      1Stone Skill
      10Brown Stone UI_Pstone_defense_2_6.png
      20Blue Stone UI_Pstone_defense_3_6.png
      30Gold Stone UI_Pstone_defense_4_6.png




    • 93th et 94th number of a stoneData calculate the value of the stone.

      ex : If the 94th number are 2, you need to add 512 to the 93th number.

      94th numbersto add to 93th numbers
      0+0
      1+256
      2+512
      3+768


      The 97th number is a complement of information, which indicates the range of the value of the stone.

      97th numbersrangeunknow
      10 to 6263 to 99 ??
      5100 to 123124 to 127 ??
      10128 to 132133 to 229 ??
      20230213 to 321 ??
      30320 to 349350 ??
      35351 to 396397 ??
      40398 to 441442 to 444 ??
      45445 to 489490 to 493 ??
      50494 to 538539 to 546 ??
      55547 to 591592 to 593 ??
      60594 to 640641 to 643 ??
      65644 to 691
      70692 to 736737 to 741 ??
      75742 to 790791 to 794 ??
      80795 to 834835 to 847 ??
      85848 to 881882 to 899 ??
      90900 to 923924 to 999 ??




    • 109th, 145th, 181th numbers indicates the bonus obtained with the stone.

      if they are none numbers at 109th position, the stone are no bonus.
      if they are none numbers at 145th position, the stone are 1 bonus.
      if they are none numbers at 181th position, the stone are 2 bonus.


      ex : if the 109th number are number 26 and the 145th number are number 28, the stone will be like bonus "Critical Hit Rate" and "Time to Recover".

      numbersbonus
      14Natural Healing (%) +xx
      23Movement Speed (%) +xx
      26Critical Hit Rate (%) +xx
      27Critical Hit Damage (%) +xx
      28Time to Recover (%) -xx
      29HP upon Recovery (%) +xx
      40Hit Healing (%) +xx
      41Healing from K.O. (%) +xx
      48Resistant to ↓ Effects (%) +xx
      49Resistant to Status Conditions (%) +xx



      (129 to 132)th, (165 to 168)th, (201 to 204)th numbers indicates the value associated with the bonus.

      I did not really understand how this part works, but here are my notes:
      Ps : Edit following the information given by @Dionis page 9 post #180

      ex : if the numbers are (109 231 251 61), the value will be "12.3".

      earnings129/165/201th130/166/202th131/167/203th132/168/204th
      1,21661556860
      1,2117116460
      1,32442538460
      1,4669610160
      1,514419411760
      1,61111813160
      1,71506713960
      1,818911614760
      1,922816515560
      2,01121516360
      2,150817260
      2,416615519660
      2,520520420460
      2,7274722160
      8,01121516361
      8,323225116961
      8,51232017461
      8,61973217661
      9,212810618861
      -9,593143194189
      9,616615519661
      9,724016719861
      -9,7240167198189
      9,816915420161
      -9,9132192202189
      -10,123217206189
      10,12321720661
      10,29722920861
      -10,3171241210189
      10,424425321261
      -10,4244253212189
      10,5621021561
      -10,82747221189
      -10,910159223189
      10,91015922361
      -11,017571225189
      11,01757122561
      -11,124983227189
      11,12498322761
      11,314010823161
      11,421412023361
      -11,4214120233189
      -11,531133235189
      11,53113323561
      11,610514523761
      -11,7179157239189
      11,825316924161
      -11,970182243189
      11,97018224361
      12,014419424561
      -12,0144194245189
      -12,1218206247189
      -12,236219249189
      12,23621924961
      12,310923125161
      -12,3109231251189
      12,418324325361
      12,500062
      -12,5000190
      12,6376162
      -12,63761190
      -12,774122190
      -12,8111183190
      12,914824462
      13,018530562
      13,122236662
      -13,1222366190
      13,33949862
      -13,339498190
      -13,476559190
      13,47655962
      -13,51136110190
      13,5113611062
      -13,71877312190
      13,7187731262
      13,95861462
      -14,0419215190
      14,041921562
      -14,1789816190
      14,21151041762
      14,41891161962
      -14,418911619190
      -14,6712921190
      -14,74313522190
      14,7431352262
      14,91171472462
      15,01541532562
      -15,015415325190
      -15,119115926190
      15,22281652762
      15,391722862
      15,5821843062
      -15,611919031190
      15,61191903162
      -15,715619632190
      15,71561963262
      -15,819320233190
      15,81932023362
      -16,312123338190
      16,31212333862
      -16,415823939190
      -16,519524540190
      -16,623225141190
      16,62322514162
      -16,713243190
      16,71324362
      -16,850844190
      16,85084462
      -17,01232046190
      17,0123204662
      17,1160264762
      17,3234384962
      17,552515162
      -17,6895752190
      17,8162695462
      -17,91997555190
      -18,2549458190
      -18,412810660190
      18,51641126162
      -18,620111862190
      -18,723812463190
      -18,81913164190
      18,8191316462
      -18,95613765190
      18,9561376562
      19,0931436662
      -19,320316169190
      19,42401677062
      -19,52117471190
      19,5211747162
      -19,79518673190
      20,4972298062
      20,51342358162
      -20,925486190
      21,062108762
      21,199168862
      -21,91386596190
      21,9138659662
      -22,7177114104190
      -22,8214120105190
      22,821412010562
      -22,9251126106190
      -23,168139108190
      23,16813910862
      -23,3142151110190
      -24,9220249126190
      25,00012862
      -25,356137129190
      27,01126113862
      27,92321714262
      29,022512214862
      29,91362215362
      30,015315315362
      31,08218415862
      31,415619616062
      31,51757116162
      32,01021516362
      32,48422716562
      32,510310216662
      33,019424516862
      33,76813917262
      34,01232017462
      34,317915717562
      35,0515117962
      35,81997518362
      36,02358118462
      36,02368118462
      37,423812419162
      38,09214319462
      38,934319962
      39,02017419962
      40,020420420462
      42,2991621662
      42,82103421962
      43,4645322262
      44,6299022862
      45,010210223062
      45,417711423262
      46,03013323562
      46,410514523762
      47,021516324062
      48,014319424562
      49,618324325362
      5,22442538461
      53,23949863
      54,0112611063
      59,5236812463
      61,0246402863
      -61,02464028191




    • exemple with this stonedata number :

      Code:
      stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,0,0,0,0,40,0,0,0,0,0,0,0,1,0,0,0,51,0,0,0,30,0,0,0,4,0,0,0,32,0,0,0,32,0,0,0,0,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,144,1,0,0,40,0,0,0,32,0,0,0,32,0,0,0,40,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,66,96,101,60,20,0,0,0,32,0,0,0,32,0,0,0,41,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,150,67,139,60,35,0,0,0,32,0,0,0,32,0,0,0,23,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,51,51,179,62,35,0,0,0

      The 45th number :

      th numbersstonedate numbersearnings
      45th0Stone attack

      The 57th number are :

      th numbersstonedate numbersearnings
      57th30Gold Stone

      The 93th, 94th and 97th number are :

      th numbersstonedate numbersearnings
      93th144144
      94th1+256
      97th40Range 398 ↔ 441
      Total : 144 + 256 = 400


      The 109th & 145th & 181th numbers :

      th numbersstonedate numbersearnings
      10940Hit Healing
      14541Healing from K.O.
      18123Movement Speed

      The numbers (129 to 134) & (165 to 169) & (201 to 205) numbers :

      th numbersstonedate numbersearnings
      129 to 134(66,96,101,60,20)+1.4
      165 to 169(150,67,139,60,35)+1.7
      201 to 205(51,51,179,62,35)+35.0
     
    Last edited by noircchack, Jul 22, 2018
    xSillusx likes this.
  17. xSillusx
    OP

    xSillusx Advanced Member

    Newcomer
    2
    Jun 3, 2018
    Germany
    Berlin, Germany
    O M G
    This is exactly what i was trying to research.
    Great work!
    Can work on the GUI now. Awesome! Will keep you guys updated :)
     
  18. xSillusx
    OP

    xSillusx Advanced Member

    Newcomer
    2
    Jun 3, 2018
    Germany
    Berlin, Germany
    Okay quick Update before I forget what I did: STONE EDITS soon™

    (Still working on this Project!)

    I implemented Stone Data reads for debugging purposes(Color, Category, Overallrating)
    StoneTab works kinda like the Pokemon-EditTab (choose Stone, then make changes)

    I think I can finish this feature in the next 2 days.

    Big thanks to everyone helping out with this topic. Special thanks to @noircchack for the stone data information. Dont know how long you researched this but its amazing!
     
    noircchack likes this.
  19. Dionis

    Dionis Newbie

    Newcomer
    2
    Jun 9, 2018
    Japan
    Thank you noircchack.
    Your research is also beneficial for me.

    I don't know what the figure is for the last 30.
    But I know that other numbers are lined up based on float.

    ex : 109 231 251 61 → hex 6d e7 fb 3d → float(ieee754) 3dfbe76d → Dec 0.1230 → +12.3 %

    Dec +0.99 → float 3F7D70A4→ A4, 70, 7D, 3F → 164, 112, 125, 63
    Dec -0.99 → float BF7D70A4 → A4, 70, 7D, BF → 164, 112, 125, 191
    Dec +1.99 → float 3FFEB852 → 52 B8 FE 3F → 82 184 254 63
     
    noircchack likes this.
  20. Ordush

    Ordush Member

    Newcomer
    1
    Jun 15, 2018
    Denmark
    Not sure if I'm allowed to link this here, but for those who wants to hack their android version.
    I found this to work. I don't know how to get most of the features, but what i did was i added all the credits you can from "buying" decorations. (They cost -4K so you get 4K every decoration you buy).
    Then i uploaded a backup, and reloaded that backup back into the original game. That way i got a shit ton of credits, without all the other crap. :P
    https://sbenny.com/game/pokemon-quest
     
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