ROM Hack WIP Pokemon Quest Save Editor (PQSE)

skylol

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Is there a cap on how many tickets you can have? I edited my tickets to 5000 and after loading the save, the game wasn't loading. So I was assuming that there is a cap so I changed the tickets to 999 and the save still didn't load.

Anyone with the same problem?

Edit: fixed it myself. I saved a backup of my unhacked savefile in the same folder. Looks like that caused it to freeze. So make sure you only have one savefile in the pokemon quest folder
 
Last edited by skylol,

noircchack

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Uhmmmm...small notice :)
Currenty working on Stone Data edits


ActiveSlots

upload_2018-7-10_16-34-0.png



511.png 124.jpg


++
 
Last edited by noircchack,

slickpsp

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Hey! Can you tell me what Stones you have inside this save file? (With a picture would be the best)
I just use FTPD, no Issues for me to this point. But currently no switch available for me which I could use to test :/
Thanks for the save though :)
lost the previous file.
Here is another save file with some stones edited. I have edited some skills stone like scattershot to +8 and +15 attack.
Also broadburst +8
waitless stone -0.99
 

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noircchack

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1st Tabs = skillID first slotIndex
2nd Tabs = potentialSkill (SP it's for our Pokemon, ESP it's for foe)
3nd Tabs = Show what change in json (save) file.
4nd Tabs = Example of some IDs in game.


skillID first slotIndexpotentialSkilljson fileexemple in game



  1. IDNameENFR
    0BM_NormalNormalNormal
    1BR_NormalNormalNormal
    2BM_KakutouFightingCombat
    3BR_KakutouFightingCombat
    4BM_HikouFlyingVol
    5BR_HikouFlyingVol
    6BM_DokuPoisonPoison
    7BR_DokuPoisonPoison
    8BM_JimenGroundSol
    9BR_JimenGroundSol
    10BM_IwaRockRoche
    11BR_IwaRockRoche
    12BM_MushiBugInsecte
    13BR_MushiBugInsecte
    14BM_GhostGhostSpectre
    15BR_GhostGhostSpectre
    16BM_HaganeSteelAcier
    17BR_HaganeSteelAcier
    18BM_HonooFireFeu
    19BR_HonooFireFeu
    20BM_MizuWaterEau
    21BR_MizuWaterEau
    22BM_KusaGrassPlante
    23BR_KusaGrassPlante
    24BM_DenkiElectricÉlectrik
    25BR_DenkiElectricÉlectrik
    26BM_EsperPsychicPsy
    27BR_EsperPsychicPsy
    28BM_KooriIceGlace
    29BR_KooriIceGlace
    30BM_DragonDragonDragon
    31BR_DragonDragonDragon
    32BM_AkuDarkTénébres
    33BR_AkuDarkTénébres
    34BM_FairyFairyFée
    35BR_FairyFairyFée





  2. IDJAPENFRType
    36SP_Honoo_KaenhosyaFlamethrowerLance-FlammesFeu
    37SP_Mizu_NaminoriSurfSurfEau
    38SP_Denki_KaminariThunderFatal-FoudreÉlectrik
    39SP_Kusa_YadoriginotaneLeech SeedVampigrainePlante
    40SP_Normal_HakaikousenHyper BeamUltralaserNormal
    41SP_Honoo_HinokoEmberFlammècheFeu
    42SP_Honoo_HureadoraibuFlare BlitzBoutefeuFeu
    43SP_Honoo_HonoonouzuFire SpinDanse FlammeFeu
    44SP_Honoo_HonoonopantiFire PunchPoing de FeuFeu
    45SP_Honoo_HunenLava PlumeÉbullilaveFeu
    46SP_Honoo _ OnibiWill-O-WispFeu FolletFeu
    47SP_Honoo_NitorotyaaziFlame ChargeNitrochargeFeu
    48SP_Mizu_AwaBubbleEcumeEau
    49SP_Mizu_TakinoboriWaterfallCascadeEau
    50SP_Mizu_HaidoroponpuHydro PumpHydrocanon Eau
    51SP_Mizu_UzusioWhirlpoolSiphonEau
    52SP_Mizu_KaranikomoruWithdrawRepliEau
    53X_SP_None_0///
    54SP_Mizu_AkuaringuAqua RingAnneau HydroEau
    55SP_Mizu_AkuazyettoAqua JetAqua-JetEau
    56SP_Denki_DenkisyokkuThunder ShockÉclairÉlectrik
    57SP_Denki_ZyuumanborutoThunderboltTonnerreÉlectrik
    58SP_Denki_SupaakuSparkEtincelleÉlectrik
    59SP_Denki_KaminaripantiThunder PunchPoing EclairÉlectrik
    60SP_Denki_ZyuudenChargeChargeurÉlectrik
    61SP_Denki_ErekihuiirudoElectric TerrainChamp ÉlectrifiéÉlectrik
    62SP_Denki_ErekinettoElectrowebToile ÉlekÉlectrik
    63SP_Kusa_HappakattarRazor LeafTranch HerbePlante
    64SP_Kusa_SooraabiimuSolar BeamLance-SoleilPlante
    65SP_Kusa_TurunomutiVine WhipFouet LianesPlante
    66SP_Kusa_HanabiranomaiPetal DanceDanse-FleurPlante
    67SP_Kusa_ShibiregonaStun SporePara-SporePlante
    68SP_Kusa_KinokonohousiSporeSporePlante
    69SP_Kusa_MegadoreinMega DrainMéga-SangsuePlante
    70SP_Kusa_KougouseiSynthesisSynthèsePlante
    71X_SP_None_1///
    72SP_Koori_ReitoubiimuIce BeamLaser GlaceGlace
    73SP_Koori_TuraraotosiIcicle CrashChute GlaceGlace
    74SP_Koori_HubukiBlizzardBlizzardGlace
    75SP_Koori_ReitoupantiIce PunchPoing-GlaceGlace
    76X_SP_None_2///
    77SP_Koori_OororabeeruAurora VeilVoile AuroreGlace
    78X_SP_None_3///
    79SP_Koori_KogoerukazeIcy WindVent GlaceGlace
    80SP_Kakutou_GuroupantiPower-Up PunchPoing BoostCombat
    81SP_Kakutou_KurosutyoppuCross ChopCoup-CroixCombat
    82SP_Kakutou_ZigokugurumaSubmissionSacrificeCombat
    83SP_Kakutou_TobihizageriHigh Jump KickPied VoltigeCombat
    84SP_Kakutou_MawasigeriRolling KickMawashi GeriCombat
    85SP_Kakutou_BakuretupantiDynamic PunchDynamopoingCombat
    86SP_Kakutou_BirudoappuBulk UpGonfletteCombat
    87SP_Kakutou_DoreinpantiDrain PunchVampipoingCombat
    88SP_Kakutou_IwakudakiRock SmashEclate-RocCombat
    89SP_Doku_DokubariPoison StingDard-VeninPoison
    90SP_Doku_HedorobakudanSludge BombBomb-BeurkPoison
    91SP_Doku_SumogguSmogPurédpoisPoison
    92SP_Doku_TokeruAcid ArmorAcidarmurePoison
    93SP_Doku_DokudokuToxicToxikPoison
    94SP_Doku_DokunokonaPoison PowderPoudre ToxikPoison
    95SP_Doku_BenomutorappuVenom DrenchPiège de VeninPoison
    96SP_Jimen_DorokakeMud-SlapCoud'BoueSol
    97SP_Jimen_HonebuumeranBonemerangOsmerangSol
    98SP_Jimen_DorobakudanMud BombBoue-BombeSol
    99SP_Jimen_MakibisiSpikesPicotsSol
    100SP_Jimen_JisinEarthquakeSéismeSol
    101SP_Jimen_AnawohoruDigTunnelSol
    102SP_Jimen_SunaatumeShore UpAmass'SableSol
    103X_SP_None_4///
    104SP_Hikou_DorirukutibasiDrill PeckBec VrilleVol
    105SP_Hikou_SorawotobuFlyVolVol
    106SP_Hikou_GoddobaadoSky AttackPiquéVol
    107SP_Hikou_KazeokosiGustTornadeVol
    108SP_Hikou_BouhuuHurricaneVent ViolentVol
    109SP_Hikou_OikazeTailwindVent ArrièreVol
    110SP_Hikou_HaneyasumeRoostAtterrissageVol
    111SP_Hikou_TubamegaesiAerial AceAéropiqueVol
    112SP_Esper_SaikekousenPsybeamRafale PsyPsy
    113SP_Esper_SinennozutukiZen HeadbuttPsykoud'BoulPsy
    114SP_Esper_SaikokinesisuPsychicPsykoPsy
    115SP_Esper_KousokuidouAgilityHâtePsy
    116SP_Esper_BariaaBarrierBouclierPsy
    117SP_Esper_SaiminzyutuHypnosisHypnosePsy
    118SP_Esper_TerepootoTeleportTéléportPsy
    119SP_Esper_SaikokattaaPsycho CutCoupe PsychoPsy
    120X_SP_None_5///
    121SP_Esper_HikarinokabeLight ScreenMur LumièrePsy
    122SP_Esper_SaikobureikuPsystrikeFrappe PsyPsy
    123SP_Mushi_MisairubariPin MissileDard-NuéeInsecte
    124SP_Mushi_TobikakaruLungeFurie-BondInsecte
    125SP_Mushi_ItowohakuString ShotSécrétionInsecte
    126SP_Mushi_MegahoonMegahornMégacorneInsecte
    127SP_Mushi_IkarinokonaRage PowderPoudre FureurInsecte
    128SP_Mushi_GinironokazeSilver WindVent ArgentéInsecte
    129SP_Mushi_KyuuketuLeech LifeVampirismeInsecte
    130SP_Mushi_TonbogaeriU-turnDemi-TourInsecte
    131SP_Ghost_SyadoobooruShadow BallBall OmbreSpectre
    132SP_Ghost_SitadenameruLickLéchouilleSpectre
    133SP_Ghost_AyasiihikariConfuse RayOnde FolieSpectre
    134SP_Ghost_UramiBUG !!BUG !!Spectre
    135SP_Ghost_OdorokasuAstonishÉtonnementSpectre
    136SP_Dragon_DoragondaibuDragon RushDracochargeDragon
    137SP_Dragon_RyuunohadouDragon PulseDracochocDragon
    138SP_Dragon_DoragonKurouDragon ClawDracogriffeDragon
    139SP_Dragon_GekirinOutrageColèreDragon
    140SP_Dragon_TatumakiTwisterOuraganDragon
    141SP_Dragon_RyuunomaiDragon DanceDanse DracoDragon
    142SP_Dragon_RyuuseigunDraco MeteorDraco MétéoreDragon
    143SP_Aku_KamikudakuCrunchMâchouilleTénèbres
    144SP_Aku_TujigiriNight SlashTranche-NuitTénèbres
    145SP_Aku_HuiutiSucker PunchCoup BasTénèbres
    146SP_Aku_WarudakumiNasty PlotMachinationTénèbres
    147SP_Aku_OdateruFlatterFlatterieTénèbres
    148SP_Aku_TyouhatuTauntProvocTénèbres
    149SP_Hagane_HaganenotubasaSteel WingAile d-AcierAcier
    150SP_Hagane_AianteeruIron TailQueue de FerAcier
    151SP_Hagane_MetarukurooMetal ClawGriffe AcierAcier
    152SP_Hagane_TeppekiIron DefenseMur de FerAcier
    153SP_Hagane_KinzokuonMetal SoundStrido-SonAcier
    154SP_Hagane_RasutaakanonFlash CannonLuminocanonAcier
    155SP_Fairy_MajikarusyainDazzling GleamÉclat MagiqueFée
    156SP_Fairy_DoreinkissuDraining KissVampibaiserFée
    157SP_Fairy_AmaeruCharmCharmeFée
    158SP_Fairy_TensinoKissuSweet KissDoux BaiserFée
    159X_SP_None_6///
    160SP_Fairy_ZyaretukuPlay RoughCâlinerieFée
    161SP_Normal_HikkakuScratchGriffeNormal
    162SP_Normal_RenzokupantiComet PunchPoing ComèteNormal
    163SP_Normal_SinsokuExtreme SpeedVitesse ExtrêmeNormal
    164SP_Normal_TossinTake DownBélierNormal
    165SP_Normal_HaneruSplashTrempetteNormal
    166SP_Normal_NemuruRestReposNormal
    167SP_Normal_TamagoumiSoft-BoiledE-CoqueNormal
    168SP_Normal_MegatonpantiMega PunchUltimapoingNormal
    169SP_Normal_TatakitukeruSlamSouplesseNormal
    170SP_Normal_KonoyubitomareFollow MePar IciNormal
    171SP_Normal_ToraiattakkuTri AttackTriplattaqueNormal
    172SP_Normal_KiaidameFocus EnergyArmureNormal
    173SP_Normal_KatakunaruHardenPuissanceNormal
    174SP_Normal_HumitukeStompÉcrasementNormal
    175CD_Konran///
    176SP_Normal_NakigoeGrowlRugissementNormal
    177SP_Normal_NiramitukeruLeerGroz'YeuxNormal
    178SP_Normal_UtauSingBerceuseNormal
    179SP_Normal_TyouonpaSupersonicUltrasonNormal
    180SP_Normal_ZikosaiseiRecoverSoinNormal
    181SP_Normal_DaibakuhatuExplosionExplosionNormal
    182SP_Normal_MigawariSubstituteCognobidonNormal
    183SP_Normal_HukitobasiWhirlwindCycloneNormal
    184SP_Honoo_DaimonjiFire BlastDéflagrationFeu
    185SP_Normal_KanasibariBUG !!BUG !!Normal
    186SP_Normal_HurassyuFlashFlashNormal
    187SP_Normal_MidarehikkakiFury SwipesCombo-GriffeNormal
    188SP_Iwa_IwaotosiRock ThrowJet-PierresRoche
    189SP_Iwa_KorogaruRolloutRouladeRoche
    190SP_Iwa_SuterusurokkuStealth RockPiège de RocRoche
    191SP_Iwa_RokkuburasutoRock BlastBoule RocRoche
    192SP_Iwa_RokkukattoRock PolishPolirocheRoche
    193SP_Iwa_SunaarasiSandstormTempête de SableRoche
    194SP_Iwa_GansekihuujiRock TombTomberocheRoche
    195SP_Normal_HaradaikoBelly DrumClonageNormal
    196SP_Normal_TuruginomaiSwords DanceDanse-LamesNormal
    197SP_Normal_HoeruRoarHurlementNormal
    198SP_Esper_YoganopoozuMeditateYogaPsy
    199SP_Esper_DowasureAmnesiaAmnésiePsy
    200SP_Honoo_NeppuuHeat WaveCaniculeFeu
    201SP_Honoo_KaengurumaFlame WheelRoue de FeuFeu
    202ESP_Normal_TossinFoeEnnemiNormal
    203ESP_Normal_DaibakuhatuFoeEnnemiNormal
    204ESP_Aku_KamitukuFoeEnnemiTénébres
    205ESP_Normal_KatakunaruFoeEnnemiNormal
    206ESP_Mushi_ItowohakuFoeEnnemiInsecte
    207ESP_Mushi_MisairubariFoeEnnemiInsecte
    208ESP_Esper_SaikekousenFoeEnnemiPsy
    209ESP_Normal_MidarehikkakiFoeEnnemiNormal
    210ESP_Mushi_TonbogaeriFoeEnnemiInsecte
    211ESP_Normal_NosikakariFoeEnnemiNormal
    212ESP_Mushi_TobikakaruFoeEnnemiInsecte
    213ESP_Denki_SupaakuFoeEnnemiÉlectrik
    214CD_Paralyse///
    215ESP_Kakutou_BakuretupantiFoeEnnemiCombat
    216ESP_Esper_TerepootoFoeEnnemiPsy
    217ESP_Kusa_TanemasinganFoeEnnemiPlante
    218ESP_Kusa_KinokonohousiFoeEnnemiPlante
    219ESP_Kusa_ShibiregonaFoeEnnemiPlante
    220SP_Denki_BorutekkaaVolt TackleElectacleÉlectrik
    221SP_Normal_JitabataFlailFléauNormal
    222SP_Normal_TaiatariTackleChargeNormal
    223SP_Hikou_TobihaneruBounceRebondVol
    224ESP_Kakutou_KiaipantiFoeEnnemiCombat
    225ESP_Kakutou_InfaitoFoeEnnemiCombat
    226ESP_Iwa_StoonejjiFoeEnnemiRoche
    227ESP_Normal_GigainpakutoFoeEnnemiNormal
    228ESP_Esper_SaikosyokkuFoeEnnemiPsy
    229ESP_Ghost_AyasiihikariFoeEnnemiSpectre
    230ESP_Normal_TyouonpaFoeEnnemiNormal
    231ESP_Normal_HukitobasiFoeEnnemiNormal
    232ESP_Normal_TamagobakudanFoeEnnemiNormal
    233ESP_Doku_YoukaiekiFoeEnnemiPoison
    234ESP_Mizu_AkuazyettoFoeEnnemiEau
    235SP_Normal_HuruitateruWork UpRengorgementNormal
    236SP_Normal_JibakuSelf-DestructDestructionNormal
    237SP_Normal_TamagobakudanEgg BombBomb-ŒufNormal
    238SP_Normal_GigainpakutoGiga ImpactGiga ImpactNormal
    239SP_Kakutou_InfaitoClose CombatClose CombatCombat
    240SP_Kusa_TanemasinganBullet SeedBalle GrainePlante
    241SP_Normal_Hensin1TransformMorphingNormal
    242SP_Normal_Hensin2TransformMorphingNormal
    243SP_Normal_Hensin3TransformMorphingNormal
    244OPT_Backstep1///
    245OPT_Backstep2///
    246OPT_Backstep3///



  3. SlotIndex : -1 -> Slot for stone (Wait Less Stone ; Sharing Stone ; ...)
    SlotIndex : 0 -> Slot who has an attack (Take Down ; Meditate ; ...)

    json file.png




  4. 1st : ID 164 -> Work in game (It's for our Pokemon)
    2nd : ID 202 -> doesn't work in game (it's for enemies)
    3nd : ID 53 -> doesn't work in game
    4nd : ID 175 -> doesn't work in game
    5nd : ID 245 -> doesn't work in game


    Exemple.JPG


 
Last edited by noircchack,

slickpsp

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1st Tabs = skillID first slotIndex
2nd Tabs = potentialSkill (SP it's for our Pokemon, ESP it's for foe)
3nd Tabs = Example of some IDs


skillID first slotIndexpotentialSkill



  1. IDNameENFR
    0BM_NormalNormalNormal
    1BR_NormalNormalNormal
    2BM_KakutouFightingCombat
    3BR_KakutouFightingCombat
    4BM_HikouFlyingVol
    5BR_HikouFlyingVol
    6BM_DokuPoisonPoison
    7BR_DokuPoisonPoison
    8BM_JimenGroundSol
    9BR_JimenGroundSol
    10BM_IwaRockRoche
    11BR_IwaRockRoche
    12BM_MushiBugInsecte
    13BR_MushiBugInsecte
    14BM_GhostGhostSpectre
    15BR_GhostGhostSpectre
    16BM_HaganeSteelAcier
    17BR_HaganeSteelAcier
    18BM_HonooFireFeu
    19BR_HonooFireFeu
    20BM_MizuWaterEau
    21BR_MizuWaterEau
    22BM_KusaGrassPlante
    23BR_KusaGrassPlante
    24BM_DenkiElectricÉlectrik
    25BR_DenkiElectricÉlectrik
    26BM_EsperPsychicPsy
    27BR_EsperPsychicPsy
    28BM_KooriIceGlace
    29BR_KooriIceGlace
    30BM_DragonDragonDragon
    31BR_DragonDragonDragon
    32BM_AkuDarkTénébres
    33BR_AkuDarkTénébres
    34BM_FairyFairyFée
    35BR_FairyFairyFée





  2. 36SP_Honoo_KaenhosyaFlamethrowerLance-FlammesFeu
    37SP_Mizu_NaminoriSurfSurfEau
    38SP_Denki_KaminariThunderFatal-FoudreÉlectrik
    39SP_Kusa_YadoriginotaneLeech SeedVampigrainePlante
    40SP_Normal_HakaikousenHyper BeamUltralaserNormal
    41SP_Honoo_HinokoEmberFlammècheFeu
    42SP_Honoo_HureadoraibuFlare BlitzBoutefeuFeu
    43SP_Honoo_HonoonouzuFire SpinDanse FlammeFeu
    44SP_Honoo_HonoonopantiFire PunchPoing de FeuFeu
    45SP_Honoo_HunenLava PlumeÉbullilaveFeu
    46SP_Honoo _ OnibiWill-O-WispFeu FolletFeu
    47SP_Honoo_NitorotyaaziFlame ChargeNitrochargeFeu
    48SP_Mizu_AwaBubbleEcumeEau
    49SP_Mizu_TakinoboriWaterfallCascadeEau
    50SP_Mizu_HaidoroponpuHydro PumpHydrocanon Eau
    51SP_Mizu_UzusioWhirlpoolSiphonEau
    52SP_Mizu_KaranikomoruWithdrawRepliEau
    53X_SP_None_0///
    54SP_Mizu_AkuaringuAqua RingAnneau HydroEau
    55SP_Mizu_AkuazyettoAqua JetAqua-JetEau
    56SP_Denki_DenkisyokkuThunder ShockÉclairÉlectrik
    57SP_Denki_ZyuumanborutoThunderboltTonnerreÉlectrik
    58SP_Denki_SupaakuSparkEtincelleÉlectrik
    59SP_Denki_KaminaripantiThunder PunchPoing EclairÉlectrik
    60SP_Denki_ZyuudenChargeChargeurÉlectrik
    61SP_Denki_ErekihuiirudoElectric TerrainChamp ÉlectrifiéÉlectrik
    62SP_Denki_ErekinettoElectrowebToile ÉlekÉlectrik
    63SP_Kusa_HappakattarRazor LeafTranch HerbePlante
    64SP_Kusa_SooraabiimuSolar BeamLance-SoleilPlante
    65SP_Kusa_TurunomutiVine WhipFouet LianesPlante
    66SP_Kusa_HanabiranomaiPetal DanceDanse-FleurPlante
    67SP_Kusa_ShibiregonaStun SporePara-SporePlante
    68SP_Kusa_KinokonohousiSporeSporePlante
    69SP_Kusa_MegadoreinMega DrainMéga-SangsuePlante
    70SP_Kusa_KougouseiSynthesisSynthèsePlante
    71X_SP_None_1///
    72SP_Koori_ReitoubiimuIce BeamLaser GlaceGlace
    73SP_Koori_TuraraotosiIcicle CrashChute GlaceGlace
    74SP_Koori_HubukiBlizzardBlizzardGlace
    75SP_Koori_ReitoupantiIce PunchPoing-GlaceGlace
    76X_SP_None_2///
    77SP_Koori_OororabeeruAurora VeilVoile AuroreGlace
    78X_SP_None_3///
    79SP_Koori_KogoerukazeIcy WindVent GlaceGlace
    80SP_Kakutou_GuroupantiPower-Up PunchPoing BoostCombat
    81SP_Kakutou_KurosutyoppuCross ChopCoup-CroixCombat
    82SP_Kakutou_ZigokugurumaSubmissionSacrificeCombat
    83SP_Kakutou_TobihizageriHigh Jump KickPied VoltigeCombat
    84SP_Kakutou_MawasigeriRolling KickMawashi GeriCombat
    85SP_Kakutou_BakuretupantiDynamic PunchDynamopoingCombat
    86SP_Kakutou_BirudoappuBulk UpGonfletteCombat
    87SP_Kakutou_DoreinpantiDrain PunchVampipoingCombat
    88SP_Kakutou_IwakudakiRock SmashEclate-RocCombat
    89SP_Doku_DokubariPoison StingDard-VeninPoison
    90SP_Doku_HedorobakudanSludge BombBomb-BeurkPoison
    91SP_Doku_SumogguSmogPurédpoisPoison
    92SP_Doku_TokeruAcid ArmorAcidarmurePoison
    93SP_Doku_DokudokuToxicToxikPoison
    94SP_Doku_DokunokonaPoison PowderPoudre ToxikPoison
    95SP_Doku_BenomutorappuVenom DrenchPiège de VeninPoison
    96SP_Jimen_DorokakeMud-SlapCoud'BoueSol
    97SP_Jimen_HonebuumeranBonemerangOsmerangSol
    98SP_Jimen_DorobakudanMud BombBoue-BombeSol
    99SP_Jimen_MakibisiSpikesPicotsSol
    100SP_Jimen_JisinEarthquakeSéismeSol
    101SP_Jimen_AnawohoruDigTunnelSol
    102SP_Jimen_SunaatumeShore Up?Sol
    103X_SP_None_4///
    104SP_Hikou_DorirukutibasiDrill PeckBec VrilleVol
    105SP_Hikou_SorawotobuFlyVolVol
    106SP_Hikou_GoddobaadoSky AttackPiquéVol
    107SP_Hikou_KazeokosiGustTornadeVol
    108SP_Hikou_BouhuuHurricaneVent ViolentVol
    109SP_Hikou_OikazeTailwindVent ArrièreVol
    110SP_Hikou_HaneyasumeRoostAtterrissageVol
    111SP_Hikou_TubamegaesiAerial AceAéropiqueVol
    112SP_Esper_SaikekousenPsybeamRafale PsyPsy
    113SP_Esper_SinennozutukiZen HeadbuttPsykoud'BoulPsy
    114SP_Esper_SaikokinesisuPsychicPsykoPsy
    115SP_Esper_KousokuidouAgilityHâtePsy
    116SP_Esper_BariaaBarrierBouclierPsy
    117SP_Esper_SaiminzyutuHypnosisHypnosePsy
    118SP_Esper_TerepootoTeleportTéléportPsy
    119SP_Esper_SaikokattaaPsycho CutCoupe PsychoPsy
    120X_SP_None_5///
    121SP_Esper_HikarinokabeLight ScreenMur LumièrePsy
    122SP_Esper_SaikobureikuPsystrikeFrappe PsyPsy
    123SP_Mushi_MisairubariPin MissileDard-NuéeInsecte
    124SP_Mushi_TobikakaruLungeFurie-BondInsecte
    125SP_Mushi_ItowohakuString ShotSécrétionInsecte
    126SP_Mushi_MegahoonMegahornMégacorneInsecte
    127SP_Mushi_IkarinokonaRage PowderPoudre FureurInsecte
    128SP_Mushi_GinironokazeSilver WindVent ArgentéInsecte
    129SP_Mushi_KyuuketuLeech LifeVampirismeInsecte
    130SP_Mushi_TonbogaeriU-turnDemi-TourInsecte
    131SP_Ghost_SyadoobooruShadow BallBall OmbreSpectre
    132SP_Ghost_SitadenameruLickLéchouilleSpectre
    133SP_Ghost_AyasiihikariConfuse RayOnde FolieSpectre
    134SP_Ghost_UramiSpite?Spectre
    135SP_Ghost_OdorokasuAstonishÉtonnementSpectre
    136SP_Dragon_DoragondaibuDragon RushDracochargeDragon
    137SP_Dragon_RyuunohadouDragon PulseDracochocDragon
    138SP_Dragon_DoragonKurouDragon ClawDracogriffeDragon
    139SP_Dragon_GekirinOutrageColèreDragon
    140SP_Dragon_TatumakiTwisterOuraganDragon
    141SP_Dragon_RyuunomaiDragon DanceDanse DracoDragon
    142SP_Dragon_RyuuseigunDraco MeteorDraco MétéoreDragon
    143SP_Aku_KamikudakuCrunchMâchouilleTénèbres
    144SP_Aku_TujigiriNight SlashTranche-NuitTénèbres
    145SP_Aku_HuiutiSucker PunchCoup BasTénèbres
    146SP_Aku_WarudakumiNasty PlotMachinationTénèbres
    147SP_Aku_OdateruFlatterFlatterieTénèbres
    148SP_Aku_TyouhatuTauntProvocTénèbres
    149SP_Hagane_HaganenotubasaSteel WingAile d-AcierAcier
    150SP_Hagane_AianteeruIron TailQueue de FerAcier
    151SP_Hagane_MetarukurooMetal ClawGriffe AcierAcier
    152SP_Hagane_TeppekiIron DefenseMur de FerAcier
    153SP_Hagane_KinzokuonMetal SoundStrido-SonAcier
    154SP_Hagane_RasutaakanonFlash CannonLuminocanonAcier
    155SP_Fairy_MajikarusyainDazzling GleamÉclat MagiqueFée
    156SP_Fairy_DoreinkissuDraining KissVampibaiserFée
    157SP_Fairy_AmaeruCharmCharmeFée
    158SP_Fairy_TensinoKissuSweet KissDoux BaiserFée
    159X_SP_None_6///
    160SP_Fairy_ZyaretukuPlay RoughCâlinerieFée
    161SP_Normal_HikkakuScratchGriffeNormal
    162SP_Normal_RenzokupantiComet PunchPoing ComèteNormal
    163SP_Normal_SinsokuExtreme SpeedVitesse ExtrêmeNormal
    164SP_Normal_TossinTake DownBélierNormal
    165SP_Normal_HaneruSplashTrempetteNormal
    166SP_Normal_NemuruRestReposNormal
    167SP_Normal_TamagoumiSoft-BoiledE-CoqueNormal
    168SP_Normal_MegatonpantiMega PunchUltimapoingNormal
    169SP_Normal_TatakitukeruSlamSouplesseNormal
    170SP_Normal_KonoyubitomareFollow MePar IciNormal
    171SP_Normal_ToraiattakkuTri AttackTriplattaqueNormal
    172SP_Normal_KiaidameFocus EnergyArmureNormal
    173SP_Normal_KatakunaruHardenPuissanceNormal
    174SP_Normal_HumitukeStompÉcrasementNormal
    175CD_Konran///
    176SP_Normal_NakigoeGrowlRugissementNormal
    177SP_Normal_NiramitukeruLeerGroz'YeuxNormal
    178SP_Normal_UtauSingBerceuseNormal
    179SP_Normal_TyouonpaSupersonicUltrasonNormal
    180SP_Normal_ZikosaiseiRecoverSoinNormal
    181SP_Normal_DaibakuhatuExplosionExplosionNormal
    182SP_Normal_MigawariSubstituteCognobidonNormal
    183SP_Normal_HukitobasiWhirlwindCycloneNormal
    184SP_Honoo_DaimonjiFire BlastDéflagrationFeu
    185SP_Normal_Kanasibari??Normal
    186SP_Normal_HurassyuFlashFlashNormal
    187SP_Normal_MidarehikkakiFury SwipesCombo-GriffeNormal
    188SP_Iwa_IwaotosiRock ThrowJet-PierresRoche
    189SP_Iwa_KorogaruRolloutRouladeRoche
    190SP_Iwa_SuterusurokkuStealth RockPiège de RocRoche
    191SP_Iwa_RokkuburasutoRock BlastBoule RocRoche
    192SP_Iwa_RokkukattoRock PolishPolirocheRoche
    193SP_Iwa_SunaarasiSandstormTempête de SableRoche
    194SP_Iwa_GansekihuujiRock TombTomberocheRoche
    195SP_Normal_HaradaikoBelly DrumClonageNormal
    196SP_Normal_TuruginomaiSwords DanceDanse-LamesNormal
    197SP_Normal_HoeruRoarHurlementNormal
    198SP_Esper_YoganopoozuMeditateYogaPsy
    199SP_Esper_DowasureAmnesiaAmnésiePsy
    200SP_Honoo_NeppuuHeat WaveCaniculeFeu
    201SP_Honoo_KaengurumaFlame WheelRoue de FeuFeu
    202ESP_Normal_TossinFoeEnnemiNormal
    203ESP_Normal_DaibakuhatuFoeEnnemiNormal
    204ESP_Aku_KamitukuFoeEnnemiTénébres
    205ESP_Normal_KatakunaruFoeEnnemiNormal
    206ESP_Mushi_ItowohakuFoeEnnemiInsecte
    207ESP_Mushi_MisairubariFoeEnnemiInsecte
    208ESP_Esper_SaikekousenFoeEnnemiPsy
    209ESP_Normal_MidarehikkakiFoeEnnemiNormal
    210ESP_Mushi_TonbogaeriFoeEnnemiInsecte
    211ESP_Normal_NosikakariFoeEnnemiNormal
    212ESP_Mushi_TobikakaruFoeEnnemiInsecte
    213ESP_Denki_SupaakuFoeEnnemiÉlectrik
    214CD_Paralyse///
    215ESP_Kakutou_BakuretupantiFoeEnnemiCombat
    216ESP_Esper_TerepootoFoeEnnemiPsy
    217ESP_Kusa_TanemasinganFoeEnnemiPlante
    218ESP_Kusa_KinokonohousiFoeEnnemiPlante
    219ESP_Kusa_ShibiregonaFoeEnnemiPlante
    220SP_Denki_BorutekkaaVolt TackleElectacleÉlectrik
    221SP_Normal_JitabataFlailFléauNormal
    222SP_Normal_TaiatariTackleChargeNormal
    223SP_Hikou_TobihaneruBounceRebondVol
    224ESP_Kakutou_KiaipantiFoeEnnemiCombat
    225ESP_Kakutou_InfaitoFoeEnnemiCombat
    226ESP_Iwa_StoonejjiFoeEnnemiRoche
    227ESP_Normal_GigainpakutoFoeEnnemiNormal
    228ESP_Esper_SaikosyokkuFoeEnnemiPsy
    229ESP_Ghost_AyasiihikariFoeEnnemiSpectre
    230ESP_Normal_TyouonpaFoeEnnemiNormal
    231ESP_Normal_HukitobasiFoeEnnemiNormal
    232ESP_Normal_TamagobakudanFoeEnnemiNormal
    233ESP_Doku_YoukaiekiFoeEnnemiPoison
    234ESP_Mizu_AkuazyettoFoeEnnemiEau
    235SP_Normal_HuruitateruWork UpRengorgementNormal
    236SP_Normal_JibakuSelf-DestructDestructionNormal
    237SP_Normal_TamagobakudanEgg BombBomb-ŒufNormal
    238SP_Normal_GigainpakutoGiga ImpactGiga ImpactNormal
    239SP_Kakutou_InfaitoClose CombatClose CombatCombat
    240SP_Kusa_TanemasinganBullet SeedBalle GrainePlante
    241SP_Normal_Hensin1TransformMorphingNormal
    242SP_Normal_Hensin2TransformMorphingNormal
    243SP_Normal_Hensin3TransformMorphingNormal
    244OPT_Backstep1///
    245OPT_Backstep2///
    246OPT_Backstep3///
[datatable][/datatable]
This has been very helpful. I just couldnt find the data on your third tab to edit the skill parameter. This did help in easily modifying the move my Pokemon know.
Also, anything like this you have got for bingo bonuses?
 
Last edited by slickpsp,
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noircchack

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This has been very helpful. I just couldnt find the data on your third tab to edit the skill parameter. This did help in easily modifying the move my Pokemon know.
Also, anything like this you have got for bingo bonuses?

I've just edit my post. I've add a tab for showing what change to do in save file (json file).

For Bingo Bonus, i've ""understand"", how "ID" value work, but I don't have the order of each bingo for each Pokemon (too mutch to do ^^) :


PermutationsExemple



  1. IDPermutations
    01;1;1 = First bonus of first slot - First bonus of second slot - First bonus of third slot
    12;1;1= Second bonus of first slot - First bonus of second slot - First bonus of third slot
    23;1;1
    2561;2;1
    2572;2;1
    2583;2;1
    5121;3;1
    5132;3;1
    5143;3;1
    655361;1;2
    655372;1;2
    655383;1;2
    657921;2;2
    657932;2;2
    657943;2;2
    660481;3;2
    660492;3;2
    660503;3;2
    1310721;1;3
    1310732;1;3
    1310743;1;3
    1313281;2;3
    1313292;2;3
    1313303;2;3
    1315841;3;3
    1315852;3;3
    1315863;3;3




  2. Exemple for Moltres :

    123
    Slot AFire Type Moves Wait -5%Critical Hit Rate +10%ATK of Fire Type Moves +5%
    Slot BATK of Fire Type Moves +15%Resistant to Burned +100%Fire Type Moves Wait -10%
    Slot CATK of Fire Type Moves +20%Critical Hit Rate +15%Fire Type Moves Wait -15%



    idPermutationMoltres
    2A3 - B1 - C1ATK of Fire Type Moves +5%
    ATK of Fire Type Moves +15%
    ATK of Fire Type Moves +20%
    256A1 - B2 - C1Fire Type Moves Wait -5%
    Resistant to Burned +100%
    ATK of Fire Type Moves +20%
    131330A3 - B2 - C3ATK of Fire Type Moves +5%
    Resistant to Burned +100%
    Fire Type Moves Wait -15%


 
Last edited by noircchack,
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xSillusx

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1st Tabs = skillID first slotIndex
2nd Tabs = potentialSkill (SP it's for our Pokemon, ESP it's for foe)
3nd Tabs = Show what change in json (save) file.
4nd Tabs = Example of some IDs in game.


skillID first slotIndexpotentialSkilljson fileexemple in game



  1. IDNameENFR
    0BM_NormalNormalNormal
    1BR_NormalNormalNormal
    2BM_KakutouFightingCombat
    3BR_KakutouFightingCombat
    4BM_HikouFlyingVol
    5BR_HikouFlyingVol
    6BM_DokuPoisonPoison
    7BR_DokuPoisonPoison
    8BM_JimenGroundSol
    9BR_JimenGroundSol
    10BM_IwaRockRoche
    11BR_IwaRockRoche
    12BM_MushiBugInsecte
    13BR_MushiBugInsecte
    14BM_GhostGhostSpectre
    15BR_GhostGhostSpectre
    16BM_HaganeSteelAcier
    17BR_HaganeSteelAcier
    18BM_HonooFireFeu
    19BR_HonooFireFeu
    20BM_MizuWaterEau
    21BR_MizuWaterEau
    22BM_KusaGrassPlante
    23BR_KusaGrassPlante
    24BM_DenkiElectricÉlectrik
    25BR_DenkiElectricÉlectrik
    26BM_EsperPsychicPsy
    27BR_EsperPsychicPsy
    28BM_KooriIceGlace
    29BR_KooriIceGlace
    30BM_DragonDragonDragon
    31BR_DragonDragonDragon
    32BM_AkuDarkTénébres
    33BR_AkuDarkTénébres
    34BM_FairyFairyFée
    35BR_FairyFairyFée





  2. IDJAPENFRType
    36SP_Honoo_KaenhosyaFlamethrowerLance-FlammesFeu
    37SP_Mizu_NaminoriSurfSurfEau
    38SP_Denki_KaminariThunderFatal-FoudreÉlectrik
    39SP_Kusa_YadoriginotaneLeech SeedVampigrainePlante
    40SP_Normal_HakaikousenHyper BeamUltralaserNormal
    41SP_Honoo_HinokoEmberFlammècheFeu
    42SP_Honoo_HureadoraibuFlare BlitzBoutefeuFeu
    43SP_Honoo_HonoonouzuFire SpinDanse FlammeFeu
    44SP_Honoo_HonoonopantiFire PunchPoing de FeuFeu
    45SP_Honoo_HunenLava PlumeÉbullilaveFeu
    46SP_Honoo _ OnibiWill-O-WispFeu FolletFeu
    47SP_Honoo_NitorotyaaziFlame ChargeNitrochargeFeu
    48SP_Mizu_AwaBubbleEcumeEau
    49SP_Mizu_TakinoboriWaterfallCascadeEau
    50SP_Mizu_HaidoroponpuHydro PumpHydrocanon Eau
    51SP_Mizu_UzusioWhirlpoolSiphonEau
    52SP_Mizu_KaranikomoruWithdrawRepliEau
    53X_SP_None_0///
    54SP_Mizu_AkuaringuAqua RingAnneau HydroEau
    55SP_Mizu_AkuazyettoAqua JetAqua-JetEau
    56SP_Denki_DenkisyokkuThunder ShockÉclairÉlectrik
    57SP_Denki_ZyuumanborutoThunderboltTonnerreÉlectrik
    58SP_Denki_SupaakuSparkEtincelleÉlectrik
    59SP_Denki_KaminaripantiThunder PunchPoing EclairÉlectrik
    60SP_Denki_ZyuudenChargeChargeurÉlectrik
    61SP_Denki_ErekihuiirudoElectric TerrainChamp ÉlectrifiéÉlectrik
    62SP_Denki_ErekinettoElectrowebToile ÉlekÉlectrik
    63SP_Kusa_HappakattarRazor LeafTranch HerbePlante
    64SP_Kusa_SooraabiimuSolar BeamLance-SoleilPlante
    65SP_Kusa_TurunomutiVine WhipFouet LianesPlante
    66SP_Kusa_HanabiranomaiPetal DanceDanse-FleurPlante
    67SP_Kusa_ShibiregonaStun SporePara-SporePlante
    68SP_Kusa_KinokonohousiSporeSporePlante
    69SP_Kusa_MegadoreinMega DrainMéga-SangsuePlante
    70SP_Kusa_KougouseiSynthesisSynthèsePlante
    71X_SP_None_1///
    72SP_Koori_ReitoubiimuIce BeamLaser GlaceGlace
    73SP_Koori_TuraraotosiIcicle CrashChute GlaceGlace
    74SP_Koori_HubukiBlizzardBlizzardGlace
    75SP_Koori_ReitoupantiIce PunchPoing-GlaceGlace
    76X_SP_None_2///
    77SP_Koori_OororabeeruAurora VeilVoile AuroreGlace
    78X_SP_None_3///
    79SP_Koori_KogoerukazeIcy WindVent GlaceGlace
    80SP_Kakutou_GuroupantiPower-Up PunchPoing BoostCombat
    81SP_Kakutou_KurosutyoppuCross ChopCoup-CroixCombat
    82SP_Kakutou_ZigokugurumaSubmissionSacrificeCombat
    83SP_Kakutou_TobihizageriHigh Jump KickPied VoltigeCombat
    84SP_Kakutou_MawasigeriRolling KickMawashi GeriCombat
    85SP_Kakutou_BakuretupantiDynamic PunchDynamopoingCombat
    86SP_Kakutou_BirudoappuBulk UpGonfletteCombat
    87SP_Kakutou_DoreinpantiDrain PunchVampipoingCombat
    88SP_Kakutou_IwakudakiRock SmashEclate-RocCombat
    89SP_Doku_DokubariPoison StingDard-VeninPoison
    90SP_Doku_HedorobakudanSludge BombBomb-BeurkPoison
    91SP_Doku_SumogguSmogPurédpoisPoison
    92SP_Doku_TokeruAcid ArmorAcidarmurePoison
    93SP_Doku_DokudokuToxicToxikPoison
    94SP_Doku_DokunokonaPoison PowderPoudre ToxikPoison
    95SP_Doku_BenomutorappuVenom DrenchPiège de VeninPoison
    96SP_Jimen_DorokakeMud-SlapCoud'BoueSol
    97SP_Jimen_HonebuumeranBonemerangOsmerangSol
    98SP_Jimen_DorobakudanMud BombBoue-BombeSol
    99SP_Jimen_MakibisiSpikesPicotsSol
    100SP_Jimen_JisinEarthquakeSéismeSol
    101SP_Jimen_AnawohoruDigTunnelSol
    102SP_Jimen_SunaatumeShore Up?Sol
    103X_SP_None_4///
    104SP_Hikou_DorirukutibasiDrill PeckBec VrilleVol
    105SP_Hikou_SorawotobuFlyVolVol
    106SP_Hikou_GoddobaadoSky AttackPiquéVol
    107SP_Hikou_KazeokosiGustTornadeVol
    108SP_Hikou_BouhuuHurricaneVent ViolentVol
    109SP_Hikou_OikazeTailwindVent ArrièreVol
    110SP_Hikou_HaneyasumeRoostAtterrissageVol
    111SP_Hikou_TubamegaesiAerial AceAéropiqueVol
    112SP_Esper_SaikekousenPsybeamRafale PsyPsy
    113SP_Esper_SinennozutukiZen HeadbuttPsykoud'BoulPsy
    114SP_Esper_SaikokinesisuPsychicPsykoPsy
    115SP_Esper_KousokuidouAgilityHâtePsy
    116SP_Esper_BariaaBarrierBouclierPsy
    117SP_Esper_SaiminzyutuHypnosisHypnosePsy
    118SP_Esper_TerepootoTeleportTéléportPsy
    119SP_Esper_SaikokattaaPsycho CutCoupe PsychoPsy
    120X_SP_None_5///
    121SP_Esper_HikarinokabeLight ScreenMur LumièrePsy
    122SP_Esper_SaikobureikuPsystrikeFrappe PsyPsy
    123SP_Mushi_MisairubariPin MissileDard-NuéeInsecte
    124SP_Mushi_TobikakaruLungeFurie-BondInsecte
    125SP_Mushi_ItowohakuString ShotSécrétionInsecte
    126SP_Mushi_MegahoonMegahornMégacorneInsecte
    127SP_Mushi_IkarinokonaRage PowderPoudre FureurInsecte
    128SP_Mushi_GinironokazeSilver WindVent ArgentéInsecte
    129SP_Mushi_KyuuketuLeech LifeVampirismeInsecte
    130SP_Mushi_TonbogaeriU-turnDemi-TourInsecte
    131SP_Ghost_SyadoobooruShadow BallBall OmbreSpectre
    132SP_Ghost_SitadenameruLickLéchouilleSpectre
    133SP_Ghost_AyasiihikariConfuse RayOnde FolieSpectre
    134SP_Ghost_UramiSpite?Spectre
    135SP_Ghost_OdorokasuAstonishÉtonnementSpectre
    136SP_Dragon_DoragondaibuDragon RushDracochargeDragon
    137SP_Dragon_RyuunohadouDragon PulseDracochocDragon
    138SP_Dragon_DoragonKurouDragon ClawDracogriffeDragon
    139SP_Dragon_GekirinOutrageColèreDragon
    140SP_Dragon_TatumakiTwisterOuraganDragon
    141SP_Dragon_RyuunomaiDragon DanceDanse DracoDragon
    142SP_Dragon_RyuuseigunDraco MeteorDraco MétéoreDragon
    143SP_Aku_KamikudakuCrunchMâchouilleTénèbres
    144SP_Aku_TujigiriNight SlashTranche-NuitTénèbres
    145SP_Aku_HuiutiSucker PunchCoup BasTénèbres
    146SP_Aku_WarudakumiNasty PlotMachinationTénèbres
    147SP_Aku_OdateruFlatterFlatterieTénèbres
    148SP_Aku_TyouhatuTauntProvocTénèbres
    149SP_Hagane_HaganenotubasaSteel WingAile d-AcierAcier
    150SP_Hagane_AianteeruIron TailQueue de FerAcier
    151SP_Hagane_MetarukurooMetal ClawGriffe AcierAcier
    152SP_Hagane_TeppekiIron DefenseMur de FerAcier
    153SP_Hagane_KinzokuonMetal SoundStrido-SonAcier
    154SP_Hagane_RasutaakanonFlash CannonLuminocanonAcier
    155SP_Fairy_MajikarusyainDazzling GleamÉclat MagiqueFée
    156SP_Fairy_DoreinkissuDraining KissVampibaiserFée
    157SP_Fairy_AmaeruCharmCharmeFée
    158SP_Fairy_TensinoKissuSweet KissDoux BaiserFée
    159X_SP_None_6///
    160SP_Fairy_ZyaretukuPlay RoughCâlinerieFée
    161SP_Normal_HikkakuScratchGriffeNormal
    162SP_Normal_RenzokupantiComet PunchPoing ComèteNormal
    163SP_Normal_SinsokuExtreme SpeedVitesse ExtrêmeNormal
    164SP_Normal_TossinTake DownBélierNormal
    165SP_Normal_HaneruSplashTrempetteNormal
    166SP_Normal_NemuruRestReposNormal
    167SP_Normal_TamagoumiSoft-BoiledE-CoqueNormal
    168SP_Normal_MegatonpantiMega PunchUltimapoingNormal
    169SP_Normal_TatakitukeruSlamSouplesseNormal
    170SP_Normal_KonoyubitomareFollow MePar IciNormal
    171SP_Normal_ToraiattakkuTri AttackTriplattaqueNormal
    172SP_Normal_KiaidameFocus EnergyArmureNormal
    173SP_Normal_KatakunaruHardenPuissanceNormal
    174SP_Normal_HumitukeStompÉcrasementNormal
    175CD_Konran///
    176SP_Normal_NakigoeGrowlRugissementNormal
    177SP_Normal_NiramitukeruLeerGroz'YeuxNormal
    178SP_Normal_UtauSingBerceuseNormal
    179SP_Normal_TyouonpaSupersonicUltrasonNormal
    180SP_Normal_ZikosaiseiRecoverSoinNormal
    181SP_Normal_DaibakuhatuExplosionExplosionNormal
    182SP_Normal_MigawariSubstituteCognobidonNormal
    183SP_Normal_HukitobasiWhirlwindCycloneNormal
    184SP_Honoo_DaimonjiFire BlastDéflagrationFeu
    185SP_Normal_Kanasibari??Normal
    186SP_Normal_HurassyuFlashFlashNormal
    187SP_Normal_MidarehikkakiFury SwipesCombo-GriffeNormal
    188SP_Iwa_IwaotosiRock ThrowJet-PierresRoche
    189SP_Iwa_KorogaruRolloutRouladeRoche
    190SP_Iwa_SuterusurokkuStealth RockPiège de RocRoche
    191SP_Iwa_RokkuburasutoRock BlastBoule RocRoche
    192SP_Iwa_RokkukattoRock PolishPolirocheRoche
    193SP_Iwa_SunaarasiSandstormTempête de SableRoche
    194SP_Iwa_GansekihuujiRock TombTomberocheRoche
    195SP_Normal_HaradaikoBelly DrumClonageNormal
    196SP_Normal_TuruginomaiSwords DanceDanse-LamesNormal
    197SP_Normal_HoeruRoarHurlementNormal
    198SP_Esper_YoganopoozuMeditateYogaPsy
    199SP_Esper_DowasureAmnesiaAmnésiePsy
    200SP_Honoo_NeppuuHeat WaveCaniculeFeu
    201SP_Honoo_KaengurumaFlame WheelRoue de FeuFeu
    202ESP_Normal_TossinFoeEnnemiNormal
    203ESP_Normal_DaibakuhatuFoeEnnemiNormal
    204ESP_Aku_KamitukuFoeEnnemiTénébres
    205ESP_Normal_KatakunaruFoeEnnemiNormal
    206ESP_Mushi_ItowohakuFoeEnnemiInsecte
    207ESP_Mushi_MisairubariFoeEnnemiInsecte
    208ESP_Esper_SaikekousenFoeEnnemiPsy
    209ESP_Normal_MidarehikkakiFoeEnnemiNormal
    210ESP_Mushi_TonbogaeriFoeEnnemiInsecte
    211ESP_Normal_NosikakariFoeEnnemiNormal
    212ESP_Mushi_TobikakaruFoeEnnemiInsecte
    213ESP_Denki_SupaakuFoeEnnemiÉlectrik
    214CD_Paralyse///
    215ESP_Kakutou_BakuretupantiFoeEnnemiCombat
    216ESP_Esper_TerepootoFoeEnnemiPsy
    217ESP_Kusa_TanemasinganFoeEnnemiPlante
    218ESP_Kusa_KinokonohousiFoeEnnemiPlante
    219ESP_Kusa_ShibiregonaFoeEnnemiPlante
    220SP_Denki_BorutekkaaVolt TackleElectacleÉlectrik
    221SP_Normal_JitabataFlailFléauNormal
    222SP_Normal_TaiatariTackleChargeNormal
    223SP_Hikou_TobihaneruBounceRebondVol
    224ESP_Kakutou_KiaipantiFoeEnnemiCombat
    225ESP_Kakutou_InfaitoFoeEnnemiCombat
    226ESP_Iwa_StoonejjiFoeEnnemiRoche
    227ESP_Normal_GigainpakutoFoeEnnemiNormal
    228ESP_Esper_SaikosyokkuFoeEnnemiPsy
    229ESP_Ghost_AyasiihikariFoeEnnemiSpectre
    230ESP_Normal_TyouonpaFoeEnnemiNormal
    231ESP_Normal_HukitobasiFoeEnnemiNormal
    232ESP_Normal_TamagobakudanFoeEnnemiNormal
    233ESP_Doku_YoukaiekiFoeEnnemiPoison
    234ESP_Mizu_AkuazyettoFoeEnnemiEau
    235SP_Normal_HuruitateruWork UpRengorgementNormal
    236SP_Normal_JibakuSelf-DestructDestructionNormal
    237SP_Normal_TamagobakudanEgg BombBomb-ŒufNormal
    238SP_Normal_GigainpakutoGiga ImpactGiga ImpactNormal
    239SP_Kakutou_InfaitoClose CombatClose CombatCombat
    240SP_Kusa_TanemasinganBullet SeedBalle GrainePlante
    241SP_Normal_Hensin1TransformMorphingNormal
    242SP_Normal_Hensin2TransformMorphingNormal
    243SP_Normal_Hensin3TransformMorphingNormal
    244OPT_Backstep1///
    245OPT_Backstep2///
    246OPT_Backstep3///



  3. SlotIndex : -1 -> Slot for stone (Wait Less Stone ; Sharing Stone ; ...)
    SlotIndex : 0 -> Slot who has an attack (Take Down ; Meditate ; ...)

    View attachment 135333



  4. 1st : ID 164 -> Work in game (It's for our Pokemon)
    2nd : ID 202 -> doesn't work in game (it's for enemies)
    3nd : ID 53 -> doesn't work in game
    4nd : ID 175 -> doesn't work in game
    5nd : ID 245 -> doesn't work in game


    View attachment 135319


Lit. This will help many. Thanks!
 

slickpsp

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I've just edit my post. I've add a tab for showing what change to do in save file (json file).

For Bingo Bonus, i've ""understand"", how "ID" value work, but I don't have the order of each bingo for each Pokemon (too mutch to do ^^) :


PermutationsExemple



  1. IDPermutations
    01;1;1 = First bonus of first slot - First bonus of second slot - First bonus of third slot
    12;1;1= Second bonus of first slot - First bonus of second slot - First bonus of third slot
    23;1;1
    2561;2;1
    2572;2;1
    2583;2;1
    5121;3;1
    5132;3;1
    5143;3;1
    655361;1;2
    655372;1;2
    655383;1;2
    657921;2;2
    657932;2;2
    657943;2;2
    660481;3;2
    660492;3;2
    660503;3;2
    1310721;1;3
    1310732;1;3
    1310743;1;3
    1313281;2;3
    1313292;2;3
    1313303;2;3
    1315841;3;3
    1315852;3;3
    1315863;3;3




  2. Exemple for Moltres :

    123
    Slot AFire Type Moves Wait -5%Critical Hit Rate +10%ATK of Fire Type Moves +5%
    Slot BATK of Fire Type Moves +15%Resistant to Burned +100%Fire Type Moves Wait -10%
    Slot CATK of Fire Type Moves +20%Critical Hit Rate +15%Fire Type Moves Wait -15%



    idPermutationMoltres
    2A3 - B1 - C1ATK of Fire Type Moves +5%
    ATK of Fire Type Moves +15%
    ATK of Fire Type Moves +20%
    256A1 - B2 - C1Fire Type Moves Wait -5%
    Resistant to Burned +100%
    ATK of Fire Type Moves +20%
    131330A3 - B2 - C3ATK of Fire Type Moves +5%
    Resistant to Burned +100%
    Fire Type Moves Wait -15%



Nice, thank you. As for the order, you can find it for each pokemon on serebii. I am sure anyone interested will do it if they wanted to hack their bonus.
https://www.serebii.net/quest/pokemon/062.shtml

Very useful. Thanks man
 

noircchack

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Nice, thank you. As for the order, you can find it for each pokemon on serebii. I am sure anyone interested will do it if they wanted to hack their bonus.
serebii.net/quest/pokemon/062.shtml

Very useful. Thanks man

There are all bonus, yes, but not in a self-evident order ;), it's not annoying, but you have to adapt.
For exemple if I take Moltres (serebii.net/quest/pokemon/146.shtml), Permutation will be :


IDPermutations-Permutations
0A1 ; B1 ; C1instead ofA1 ; B1 ; C1
1A3 ; B1 ; C1instead ofA2 ; B1 ; C1
2A2 ; B1 ; C1instead ofA3 ; B1 ; C1
256A1 ; B3 ; C1instead ofA1 ; B2 ; C1
257A3 ; B3 ; C1instead ofA2 ; B2 ; C1
258A2 ; B3 ; C1instead ofA3 ; B2 ; C1


Lit. This will help many. Thanks!

You're welcome. Thanks to you for your application in GUI mode ^^.

This is my data for skill stone :

skill stonejson (save) file



  1. Wait Less Stone : Decreases time required for a move to recharge

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,5,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,205,204,76,189,1,0,0,0


    Stay Strong Stone : Increases duration of move effects

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,15,0,0,0,7,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,2,0,0,0,32,0,0,0,32,0,0,0,33,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,128,62,1,0,0,0,32,0,0,0,32,0,0,0,35,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,128,62,1,0,0,0


    BroadBurst Stone : Increases width of spread moves by 1

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,5,0,0,0,4,0,0,0,0,0,0,0,5,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,9,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,1,0,0,0,1,0,0,0


    ScatterShot Stone : Increases amount of hits from a move but decreases damage

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,5,0,0,0,5,0,0,0,0,0,0,0,5,0,0,0,1,0,0,0,2,0,0,0,32,0,0,0,32,0,0,0,12,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,11,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,154,153,25,190,1,0,0,0


    Sharing Stone : Increases effect chance for buddy Pokémon

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,5,0,0,0,6,0,0,0,0,0,0,0,5,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,39,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,128,62,1,0,0,0


    Whack-Whack Stone : Adds an extra attack of the Pokémon but increases wait time by 50%

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,15,0,0,0,3,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,2,0,0,0,32,0,0,0,32,0,0,0,6,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,5,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,0,63,1,0,0,0

  2. stone.JPG



    potentialStorageFunction which contains the stones

    potentialDatas​
    Sub-function which contains the stones

    "7":​
    ID = Location of the stone. What slot in stock

    stoneData​
    Identity code of the stone

    characterStorageIndex​
    Current location.
    -1 = In the stock.
    xx (ex : 136) = Attached to xx (136 th) Pokemon in our stock

    isNew​
    Show or not the "new" icon

    timeTicks​
    Acquisition date???

    dataCapacity​
    Max number of stones that we can have

 
Last edited by noircchack,

slickpsp

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There are all bonus, yes, but not in a self-evident order ;), it's not annoying, but you have to adapt.
For exemple if I take Moltres (serebii.net/quest/pokemon/146.shtml), Permutation will be :


IDPermutations-Permutations
0A1 ; B1 ; C1instead ofA1 ; B1 ; C1
1A3 ; B1 ; C1instead ofA2 ; B1 ; C1
2A2 ; B1 ; C1instead ofA3 ; B1 ; C1
256A1 ; B3 ; C1instead ofA1 ; B2 ; C1
257A3 ; B3 ; C1instead ofA2 ; B2 ; C1
258A2 ; B3 ; C1instead ofA3 ; B2 ; C1




You're welcome. Thanks to you for your application in GUI mode ^^.

This is my data for skill stone :

skill stonejson (save) file



  1. Wait Less Stone : Decreases time required for a move to recharge

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,5,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,205,204,76,189,1,0,0,0


    Stay Strong Stone : Increases duration of move effects

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,15,0,0,0,7,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,2,0,0,0,32,0,0,0,32,0,0,0,33,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,128,62,1,0,0,0,32,0,0,0,32,0,0,0,35,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,128,62,1,0,0,0


    BroadBurst Stone : Increases width of spread moves by 1

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,5,0,0,0,4,0,0,0,0,0,0,0,5,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,9,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,1,0,0,0,1,0,0,0


    ScatterShot Stone : Increases amount of hits from a move but decreases damage

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,5,0,0,0,5,0,0,0,0,0,0,0,5,0,0,0,1,0,0,0,2,0,0,0,32,0,0,0,32,0,0,0,12,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,11,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,154,153,25,190,1,0,0,0


    Sharing Stone : Increases effect chance for buddy Pokémon

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,5,0,0,0,6,0,0,0,0,0,0,0,5,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,39,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,128,62,1,0,0,0


    Whack-Whack Stone : Adds an extra attack of the Pokémon but increases wait time by 50%

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,1,0,0,0,15,0,0,0,3,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,2,0,0,0,32,0,0,0,32,0,0,0,6,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,1,0,0,0,1,0,0,0,32,0,0,0,32,0,0,0,5,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,0,0,0,63,1,0,0,0

  2. View attachment 135418


    potentialStorageFunction which contains the stones

    potentialDatas​
    Sub-function which contains the stones

    "7":​
    ID = Location of the stone. What slot in stock

    stoneData​
    Identity code of the stone

    characterStorageIndex​
    Current location.
    -1 = In the stock.
    xx (ex : 136) = Attached to xx (136 th) Pokemon in our stock

    isNew​
    Show or not the "new" icon

    timeTicks​
    Acquisition date???

    dataCapacity​
    Max number of stones that we can have

Yeah I realised that too when i went and changed some bingo bonuses. A fair bit of trial and error is involved. Been nice collaborating man. Thanks for all the insight.
 

noircchack

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abonfi said:
@xSillusx any news?? do you need any help, like stones etc?

see page 8 post n° #157



Lit. This will help many. Thanks!


Stone categoryColor of StoneValue of StoneStone BonusExemple



  1. 45th number of a stoneData indicates the category of the stone

    ex : if number is 0, stone will be an "Attack Stone"

    NumberCategory
    0Stone Attackattack.png
    1Stone Defensedefense.png
    2Stone skill chargeUI_Pstone_skill_charge.png
    3Stone skill continueUI_Pstone_skill_continue.png
    4Stone skill extendUI_Pstone_skill_extend.png
    5Stone skill nwayUI_Pstone_skill_nway.png
    6Stone skill addteambuffUI_Pstone_skill_addteambuff.png
    7Stone skill buffprobupUI_Pstone_skill_buffprobup.png




  2. 57th number of a stoneData indicates the color of the stone

    ex : if number is 20, stone will be Blue

    NumberColor
    0Basic StoneUI_Pstone_defense_1_6.png
    1Stone Skill
    10Brown StoneUI_Pstone_defense_2_6.png
    20Blue StoneUI_Pstone_defense_3_6.png
    30Gold StoneUI_Pstone_defense_4_6.png




  3. 93th et 94th number of a stoneData calculate the value of the stone.

    ex : If the 94th number are 2, you need to add 512 to the 93th number.

    94th numbersto add to 93th numbers
    0+0
    1+256
    2+512
    3+768


    The 97th number is a complement of information, which indicates the range of the value of the stone.

    97th numbersrangeunknow
    10 to 6263 to 99 ??
    5100 to 123124 to 127 ??
    10128 to 132133 to 229 ??
    20230213 to 321 ??
    30320 to 349350 ??
    35351 to 396397 ??
    40398 to 441442 to 444 ??
    45445 to 489490 to 493 ??
    50494 to 538539 to 546 ??
    55547 to 591592 to 593 ??
    60594 to 640641 to 643 ??
    65644 to 691
    70692 to 736737 to 741 ??
    75742 to 790791 to 794 ??
    80795 to 834835 to 847 ??
    85848 to 881882 to 899 ??
    90900 to 923924 to 999 ??




  4. 109th, 145th, 181th numbers indicates the bonus obtained with the stone.

    if they are none numbers at 109th position, the stone are no bonus.
    if they are none numbers at 145th position, the stone are 1 bonus.
    if they are none numbers at 181th position, the stone are 2 bonus.


    ex : if the 109th number are number 26 and the 145th number are number 28, the stone will be like bonus "Critical Hit Rate" and "Time to Recover".

    numbersbonus
    14Natural Healing (%) +xx
    23Movement Speed (%) +xx
    26Critical Hit Rate (%) +xx
    27Critical Hit Damage (%) +xx
    28Time to Recover (%) -xx
    29HP upon Recovery (%) +xx
    40Hit Healing (%) +xx
    41Healing from K.O. (%) +xx
    48Resistant to ↓ Effects (%) +xx
    49Resistant to Status Conditions (%) +xx



    (129 to 132)th, (165 to 168)th, (201 to 204)th numbers indicates the value associated with the bonus.

    I did not really understand how this part works, but here are my notes:
    Ps : Edit following the information given by @Dionis page 9 post #180

    ex : if the numbers are (109 231 251 61), the value will be "12.3".

    earnings129/165/201th130/166/202th131/167/203th132/168/204th
    1,21661556860
    1,2117116460
    1,32442538460
    1,4669610160
    1,514419411760
    1,61111813160
    1,71506713960
    1,818911614760
    1,922816515560
    2,01121516360
    2,150817260
    2,416615519660
    2,520520420460
    2,7274722160
    8,01121516361
    8,323225116961
    8,51232017461
    8,61973217661
    9,212810618861
    -9,593143194189
    9,616615519661
    9,724016719861
    -9,7240167198189
    9,816915420161
    -9,9132192202189
    -10,123217206189
    10,12321720661
    10,29722920861
    -10,3171241210189
    10,424425321261
    -10,4244253212189
    10,5621021561
    -10,82747221189
    -10,910159223189
    10,91015922361
    -11,017571225189
    11,01757122561
    -11,124983227189
    11,12498322761
    11,314010823161
    11,421412023361
    -11,4214120233189
    -11,531133235189
    11,53113323561
    11,610514523761
    -11,7179157239189
    11,825316924161
    -11,970182243189
    11,97018224361
    12,014419424561
    -12,0144194245189
    -12,1218206247189
    -12,236219249189
    12,23621924961
    12,310923125161
    -12,3109231251189
    12,418324325361
    12,500062
    -12,5000190
    12,6376162
    -12,63761190
    -12,774122190
    -12,8111183190
    12,914824462
    13,018530562
    13,122236662
    -13,1222366190
    13,33949862
    -13,339498190
    -13,476559190
    13,47655962
    -13,51136110190
    13,5113611062
    -13,71877312190
    13,7187731262
    13,95861462
    -14,0419215190
    14,041921562
    -14,1789816190
    14,21151041762
    14,41891161962
    -14,418911619190
    -14,6712921190
    -14,74313522190
    14,7431352262
    14,91171472462
    15,01541532562
    -15,015415325190
    -15,119115926190
    15,22281652762
    15,391722862
    15,5821843062
    -15,611919031190
    15,61191903162
    -15,715619632190
    15,71561963262
    -15,819320233190
    15,81932023362
    -16,312123338190
    16,31212333862
    -16,415823939190
    -16,519524540190
    -16,623225141190
    16,62322514162
    -16,713243190
    16,71324362
    -16,850844190
    16,85084462
    -17,01232046190
    17,0123204662
    17,1160264762
    17,3234384962
    17,552515162
    -17,6895752190
    17,8162695462
    -17,91997555190
    -18,2549458190
    -18,412810660190
    18,51641126162
    -18,620111862190
    -18,723812463190
    -18,81913164190
    18,8191316462
    -18,95613765190
    18,9561376562
    19,0931436662
    -19,320316169190
    19,42401677062
    -19,52117471190
    19,5211747162
    -19,79518673190
    20,4972298062
    20,51342358162
    -20,925486190
    21,062108762
    21,199168862
    -21,91386596190
    21,9138659662
    -22,7177114104190
    -22,8214120105190
    22,821412010562
    -22,9251126106190
    -23,168139108190
    23,16813910862
    -23,3142151110190
    -24,9220249126190
    25,00012862
    -25,356137129190
    27,01126113862
    27,92321714262
    29,022512214862
    29,91362215362
    30,015315315362
    31,08218415862
    31,415619616062
    31,51757116162
    32,01021516362
    32,48422716562
    32,510310216662
    33,019424516862
    33,76813917262
    34,01232017462
    34,317915717562
    35,0515117962
    35,81997518362
    36,02358118462
    36,02368118462
    37,423812419162
    38,09214319462
    38,934319962
    39,02017419962
    40,020420420462
    42,2991621662
    42,82103421962
    43,4645322262
    44,6299022862
    45,010210223062
    45,417711423262
    46,03013323562
    46,410514523762
    47,021516324062
    48,014319424562
    49,618324325362
    5,22442538461
    53,23949863
    54,0112611063
    59,5236812463
    61,0246402863
    -61,02464028191




  5. exemple with this stonedata number :

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,0,0,0,0,40,0,0,0,0,0,0,0,1,0,0,0,51,0,0,0,30,0,0,0,4,0,0,0,32,0,0,0,32,0,0,0,0,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,144,1,0,0,40,0,0,0,32,0,0,0,32,0,0,0,40,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,66,96,101,60,20,0,0,0,32,0,0,0,32,0,0,0,41,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,150,67,139,60,35,0,0,0,32,0,0,0,32,0,0,0,23,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,51,51,179,62,35,0,0,0


    The 45th number :

    th numbersstonedate numbersearnings
    45th0Stone attack

    The 57th number are :

    th numbersstonedate numbersearnings
    57th30Gold Stone

    The 93th, 94th and 97th number are :

    th numbersstonedate numbersearnings
    93th144144
    94th1+256
    97th40Range 398 ↔ 441
    Total : 144 + 256 = 400


    The 109th & 145th & 181th numbers :

    th numbersstonedate numbersearnings
    10940Hit Healing
    14541Healing from K.O.
    18123Movement Speed

    The numbers (129 to 134) & (165 to 169) & (201 to 205) numbers :

    th numbersstonedate numbersearnings
    129 to 134(66,96,101,60,20)+1.4
    165 to 169(150,67,139,60,35)+1.7
    201 to 205(51,51,179,62,35)+35.0
 
Last edited by noircchack,
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xSillusx

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see page 8 post n° #157






Stone categoryColor of StoneValue of StoneStone BonusExemple



  1. 46th number of a stoneData indicates the category of the stone

    ex : if number is 0, stone will be an "Attack Stone"

    NumberCategory
    0Stone AttackView attachment 135770
    1Stone DefenseView attachment 135771
    2Stone skill chargeView attachment 135778
    3Stone skill continueView attachment 135779
    4Stone skill extendView attachment 135780
    5Stone skill nwayView attachment 135781
    6Stone skill addteambuffView attachment 135776
    7Stone skill buffprobupView attachment 135777




  2. 57th number of a stoneData indicates the color of the stone

    ex : if number is 20, stone will be Blue

    NumberColor
    0Basic StoneView attachment 135772
    1Stone Skill
    10Brown StoneView attachment 135773
    20Blue StoneView attachment 135774
    30Gold StoneView attachment 135775




  3. 93th et 94th number of a stoneData calculate the value of the stone.

    ex : If the 94th number are 2, you need to add 512 to the 93th number.

    94th numbers93th numbers
    0+0
    1+256
    2+512
    3+768


    The 97th number is a complement of information, which indicates the range of the value of the stone.

    97th numbersrangeunknow
    10 to 6263 to 99 ??
    5100 to 123124 to 127 ??
    10128 to 132133 to 229 ??
    20230213 to 321 ??
    30320 to 349350 ??
    35351 to 396397 ??
    40398 to 441442 to 444 ??
    45445 to 489490 to 493 ??
    50494 to 538539 to 546 ??
    55547 to 591592 to 593 ??
    60594 to 640641 to 643 ??
    65644 to 691
    70692 to 736737 to 741 ??
    75742 to 790791 to 794 ??
    80795 to 834835 to 847 ??
    85848 to 881882 to 899 ??
    90900 to 923924 to 999 ??




  4. 109th, 145th, 181th numbers indicates the bonus obtained with the stone.

    if they are none numbers at 109th position, the stone are no bonus.
    if they are none numbers at 145th position, the stone are 1 bonus.
    if they are none numbers at 181th position, the stone are 2 bonus.


    ex : if the 109th number are number 26 and the 145th number are number 28, the stone will be like bonus "Critical Hit Rate" and "Time to Recover".

    numbersbonus
    14Natural Healing
    23Movement Speed
    26Critical Hit Rate
    27Critical Hit Damage
    28Time to Recover
    29HP upon Recovery
    40Hit Healing
    41Healing from K.O.
    48Resistant to ↓ Effects
    49Resistant to Status Conditions



    (129 to 133)th, (165 to 169)th, (201 to 205)th numbers indicates the value associated with the bonus.

    I did not really understand how this part works, but here are my notes:

    ex : if the numbers are (109 231 251 61 30), the value will be "+12.3".

    earnings129/165/201th130/166/202th131/167/203th132/168/204th133/169/205th
    +1.2166155686010
    +1.3244253846015
    +1.466961016020
    +1.51441941176025
    +1.6111181316030
    +1.7150671396035
    +10.42442532126135
    +10.91015922318925
    +10.9101592236125
    +11.31401082316125
    +11.42141202336125
    +11.53113323518925
    +11.61051452376125
    +11.717915723918930
    +11.82531692416130
    +12.31092312516130
    +12.41832432536130
    +12.637616230
    +12.811118319030
    +13.01853056235
    +13.12223666235
    +14.671292119040
    +29.02251221486225
    +33.01942451686235
    +34.0123201746235
    +35.051511796235
    +37.42381241916240
    +5.224425384611
    +8.0112151636120
    +8.6197321766125
    +9.21281061886130
    +9.61661551966120
    -11.421412023318915
    -13.5113611019035
    -13.7187731219040



  5. exemple with this stonedata number :

    Code:
    stoneData : 56,0,0,0,56,0,0,0,5,0,0,0,32,0,0,0,36,0,0,0,40,0,0,0,44,0,0,0,48,0,0,0,52,0,0,0,0,0,0,0,40,0,0,0,0,0,0,0,1,0,0,0,51,0,0,0,30,0,0,0,4,0,0,0,32,0,0,0,32,0,0,0,0,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,144,1,0,0,40,0,0,0,32,0,0,0,32,0,0,0,40,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,66,96,101,60,20,0,0,0,32,0,0,0,32,0,0,0,41,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,150,67,139,60,35,0,0,0,32,0,0,0,32,0,0,0,23,0,0,0,24,0,0,0,1,0,0,0,16,0,0,0,20,0,0,0,51,51,179,62,35,0,0,0


    The 46th number :

    th numbersstonedate numbersearnings
    46th0Stone attack

    The 57th number are :

    th numbersstonedate numbersearnings
    57th30Gold Stone

    The 93th, 94th and 97th number are :

    th numbersstonedate numbersearnings
    93th144144
    94th1+256
    97th40Range 398 ↔ 441
    Total : 144 + 256 = 400


    The 109th & 145th & 181th numbers :

    th numbersstonedate numbersearnings
    10940Hit Healing
    14541Healing from K.O.
    18123Movement Speed

    The numbers (129 to 134) & (165 to 169) & (201 to 205) numbers :

    th numbersstonedate numbersearnings
    129 to 134(66,96,101,60,20)+1.4
    165 to 169(150,67,139,60,35)+1.7
    201 to 205(51,51,179,62,35)+35.0

O M G
This is exactly what i was trying to research.
Great work!
Can work on the GUI now. Awesome! Will keep you guys updated :)
 

xSillusx

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Okay quick Update before I forget what I did: STONE EDITS soon™

(Still working on this Project!)

I implemented Stone Data reads for debugging purposes(Color, Category, Overallrating)
StoneTab works kinda like the Pokemon-EditTab (choose Stone, then make changes)

I think I can finish this feature in the next 2 days.

Big thanks to everyone helping out with this topic. Special thanks to @noircchack for the stone data information. Dont know how long you researched this but its amazing!
 
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Dionis

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Thank you noircchack.
Your research is also beneficial for me.

(129 to 133)th, (165 to 169)th, (201 to 205)th numbers indicates the value associated with the bonus.

I did not really understand how this part works, but here are my notes:

ex : if the numbers are (109 231 251 61 30), the value will be "+12.3".

I don't know what the figure is for the last 30.
But I know that other numbers are lined up based on float.

ex : 109 231 251 61 → hex 6d e7 fb 3d → float(ieee754) 3dfbe76d → Dec 0.1230 → +12.3 %

Dec +0.99 → float 3F7D70A4→ A4, 70, 7D, 3F → 164, 112, 125, 63
Dec -0.99 → float BF7D70A4 → A4, 70, 7D, BF → 164, 112, 125, 191
Dec +1.99 → float 3FFEB852 → 52 B8 FE 3F → 82 184 254 63
 
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Ordush

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Not sure if I'm allowed to link this here, but for those who wants to hack their android version.
I found this to work. I don't know how to get most of the features, but what i did was i added all the credits you can from "buying" decorations. (They cost -4K so you get 4K every decoration you buy).
Then i uploaded a backup, and reloaded that backup back into the original game. That way i got a shit ton of credits, without all the other crap. :P
https://sbenny.com/game/pokemon-quest
 

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