Hacking ROM Hack Pokemon Legends Z-A Cheat Database

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I need help, when i use the 2x speed code the battles in Z-A Royale and I defeat the first pokemon when the trainer sends out the next pokemons the screen freezes but the game and the battle continues but you can't see a thing hahaha

This is the only battle that happens, I tried fight against pokemon, overworld trainers, main story trainers and everything is fine just happens in the Z-A royale, I would need a code that let me slowdown the speed to normal with a button combination or something before the next pokemon is sent out
 

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0100F43008C44000 7222E13ECF6ADB32

[1# Invincible for Trainer]
040E0000 024E9444 D65F03C0
040E0000 024E964C D65F03C0

[2# 100% Caught Rate]
040E0000 01806630 14000047

[3# 900 Items When Use]
040A0000 00FDB61C 5280708A

[4# Inf. Health]
040A0000 032A56C8 00000001

[5# Inf. PP]
04000000 007AB30C D28008AA
04000000 007AB31C D28008A9

[6# x900 Mega Crystals]
04200000 FA9073E4 00000384

[7# Max Money]
580F0000 041F0B00
580F1000 00000210
780F0000 00000040
640F0000 00000000 0098967F

[8# Exp. Candy XL x900]
580F0000 03D99438
580F1000 00000180
580F1000 000000D0
780F0000 000046C4
640F0000 0000000D 00000384

[9# Mega Shards x900]
580F0000 041F0B00
580F1000 000002A8
580F1000 00000010
780F0000 0000A3E4
640F0000 00000008 00000384

[10# Max Medals]
580F0000 041F07E0
580F1000 00000010
580F1000 00000030
780F0000 00000024
640F0000 00000001 000F423F

Has anyone test the 100% Caught Rate and 990 items when use?? I've already had a save corruption and starting the game from beginning

Thanks
 
Has anyone test the 100% Caught Rate and 990 items when use?? I've already had a save corruption and starting the game from beginning

Thanks
Here is the 100% Capture Rate code I've been using without issue on switch hardware:
Code:
[100% Capture Rate]
040A0000 004491C4 52800028

As for item codes, some of the earlier item codes are known to cause inventory corruption, but safe item codes have since been developed. I've put together a repo of safe codes for almost all the individual items here: https://github.com/entropiccode/legends_za_item_codes

Also, as a general rule, don't use item codes that give you everything all at once. Multiple folks have reported soft-locks because they cheated in a key item before they were supposed to have it, and got blocked from progressing because they could not acquire the item when they were supposed to.
 
A lot of these request make no sense. Is there anything for Mable points? Unlocking the legendries outside of the story ones? Any triggers for Mewtwo? Diancie? Anything?
 
what does the Restore Code do?
does it reset the values
Some of the codes make changes to memory that can cause problems when writing a save. The restore code reverts those changes back to what the game is expecting. This helps avoid potential save corruption issues.

To be safest, make a backup of your save before trying any new codes, and when using codes that come with a restore code, always disable all cheats and enable the restore code before saving your game.
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A lot of these request make no sense. Is there anything for Mable points? Unlocking the legendries outside of the story ones? Any triggers for Mewtwo? Diancie? Anything?
No known Mable Points code yet, there is an encounter code in the cheat file in the original post that lets you spawn in any pokemon of your choosing, including legendaries. Multiple people have been able to spawn Mewtwo using it.
 
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Requesting any shiny encounter multiplier such as 2x, 4x, 10%, etc. You can choose how to do it, just looking for literally any code that doesn't make wild encounters 100% shiny but rather it is a multiplier so that shiny hunting is still kinda fun.
 
Requesting any shiny encounter multiplier such as 2x, 4x, 10%, etc. You can choose how to do it, just looking for literally any code that doesn't make wild encounters 100% shiny but rather it is a multiplier so that shiny hunting is still kinda fun.
You're going to need to be patient with this one. The type of code you're asking for requires being able to pin-point a spawned pokemon's specific shiny value, the internal number that is used to determine if a pokemon is shiny or not. Given that the code to be able to spawn a given pokemon was only published within the last 24 hours, its likely that finding pointers for more specific values is still being worked on.

It took a while for the shiny rolls codes for Scarlet and Violet to be released, if I recall.
 
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