@SkyQueen has kindly made lists of which cheats are available for each game version on the main page.Is there a currently working "allow following pokemon from the start" code?
@SkyQueen has kindly made lists of which cheats are available for each game version on the main page.Is there a currently working "allow following pokemon from the start" code?
I think if you check the codes in the master folder in the .zip, it might have the code there, unsure what version it's for tho cause i'm to lazy to actually look atm. lol.Is there a currently working "allow following pokemon from the start" code?
Also, I know it's not "technically" from the start, but it really does not take that long to get to that part of the game, get your starter then you could just walk thru walls and get there before everything, walk with your pokemon and get it enabled, then walk back to the start of the game and act as if it was enabled from the start. XD, Just don't run into any scripted events like your rival durring your walk there lol, things get weird when that happens. lolIs there a currently working "allow following pokemon from the start" code?
Clearly you didn't check hard enough, as it's in both the main page BD 1.1.3 list and BD master cheat file.I checked the main list and its not there, but I often saw ppl. posting codes on the later pages that dont get taken onto the main page (like the current no exp-share).
Walking through walls to unlock that option is.. actually a great idea, Ill do that, thanks!
If you are using crit catch along with the 100% catch code, as far as I'm aware, the 100% catch code will override it, as it makes all pokeballs thrown run the masterball check and never fail, so the game never tries to determine if it's a crit catch.@INSTRUMENTAL the critical catch code you made doesn't work for me on 1.1.3. But it's cool, just wanted to let you know. Also did you have any luck with that pokedex Encounter Modifier?
Is okay, really thankful for taking your own time out on figuring out the pokedex enc code. I been using encounter code so far in shinning pearl, but is abit troublesome to take out and in of my sd card, just to put in the individual pokemon encounter code.If you are using crit catch along with the 100% catch code, as far as I'm aware, the 100% catch code will override it, as it makes all pokeballs thrown run the masterball check and never fail, so the game never tries to determine if it's a crit catch.
As for the pokedex enc code, not yet. I've found some useful code, but I'm having trouble being able to make a way to pass through the values from one function to another (I'm also back at work, so I've less time to work on it now).
PS: I didn't make the crit catch code
You can use the Breeze app to edit your codes on the fly, so you don't even have to close the game to make changes to your cheat codes.Is okay, really thankful for taking your own time out on figuring out the pokedex enc code. I been using encounter code so far in shinning pearl, but is abit troublesome to take out and in of my sd card, just to put in the individual pokemon encounter code.
Really **** edizon has a cheat limit of how many cheats it can display
WOW, i will be trying this out, thanks!You can use the Breeze app to edit your codes on the fly, so you don't even have to close the game to make changes to your cheat codes.
You just launch a game, press the home button once you're all loaded in, open the hopmebrew menu via the album, and you can then use Breeze to add, remove and edit the cheat codes for the game that is currently launched in the background.
https://github.com/tomvita/Breeze-Beta
From what I read, we have so many codes that if they're all in one cheat file, we are exceeding Atmosphere's cheatVM byte limit. So once there's too many codes, it can't load past a certain amount.
I use it constantly when I'm checking different code values. It makes testing a BreezeWOW, i will be trying this out, thanks!
it works, just don't have 100% catch rate enabled at the same time, both codes aren't meant to be used together.@INSTRUMENTAL the critical catch code you made doesn't work for me on 1.1.3. But it's cool, just wanted to let you know. Also did you have any luck with that pokedex Encounter Modifier?
TBH I just use FTP and FileZilla or similar when I move files back and forth, I avoid popping my card in and out if at all possible.Is okay, really thankful for taking your own time out on figuring out the pokedex enc code. I been using encounter code so far in shinning pearl, but is abit troublesome to take out and in of my sd card, just to put in the individual pokemon encounter code.
Really **** edizon has a cheat limit of how many cheats it can display
Why is there a limit? is it a limit in the switch it's self? or do codes have to stick to a particular part of memory at all times that Atmosphere uses? and why can't they store the junk somewhere else and load it in and out on the fly?we are exceeding Atmosphere's cheatVM byte limit
I'm aware, I'm saying it because he has mentioned using them at the same time in a previous message.it works, just don't have 100% catch rate enabled at the same time, both codes aren't meant to be used together.
I don't know specifics as to how the Atmosphere CFW works, implements, or allocates anything. I simply know that the Atmosphere's cheat VM has a memory limit to work within.Why is there a limit? is it a limit in the switch it's self? or do codes have to stick to a particular part of memory at all times that Atmosphere uses? and why can't they store the junk somewhere else and load it in and out on the fly?
<< [---Item Codes---]
>> [---Item Codes---]
[Items Never Decrease (on) - 1.1.3]
[Items Never Decrease (off) - 1.1.3]
[Item ++ (On)]
[Item ++ (Off)]
[Item ++ (On)] ON
[Item ++ (Off)]
When toggled off.[Item ++] ON
[Item ++] OFF
That already exists. There's a fork of the overlay that has support for sub-categories.Also kinda wish someone would re-wright Tesla overlay for EdiZon, When a cheat is named :
[---Item Codes---]
00000000 00000000 00000000
It detects the "00000000 00000000 00000000" and sets it so that it makes it a collapsible list. so you can collapse each section, would make scrolling thru cheats so much more easy. Just scroll to [---Item Codes---] click it and it expands that list.
So it would look somehting like this
Collapsed:
Expanded:
Ect...
Does that make sense? lol
or wish wish they would make it that if you push right or left it would scroll up or down down like full sections like 10 at a time or something to make scrolling thru them all much faster.
Neat, looking into that now! Maybe I'll send them some of my other ideas for it too, like the merging on and off variants of codes.That already exists. There's a fork of the overlay that has support for sub-categories.
Here's the link: https://github.com/proferabg/EdiZon-Overlay