That is correct. Installing an update to a CIA of NS/UM will lose you many if not all features of the rom hack. If you really want to have the custom launch banner/icon, you can do something incredibly silly: build and install a CIA of the game, update the game, then use the SaltySD pack on the already modified rom.
LOL, I just may do that, haha. Didn't you make a dummy update for Ruby and Sapphire or am I thinking of a different romhack? In either case thanks for letting me know a work around.
LOL, I just may do that, haha. Didn't you make a dummy update for Ruby and Sapphire or am I thinking of a different romhack? In either case thanks for letting me know a work around.
I did, and it was a terrible idea. Massive headache, only benefit was online play (on a version that might have had desync issues)... I regret putting that out there, so for this one, since SaltySD is so simple, I recommend using the SaltySD method instead of a CIA at all. CIA builds are fine, but I won't be adding instructions for online play on CIA builds.
I did, and it was a terrible idea. Massive headache, only benefit was online play (on a version that might have had desync issues)... I regret putting that out there, so for this one, since SaltySD is so simple, I recommend using the SaltySD method instead of a CIA at all. CIA builds are fine, but I won't be adding instructions for online play on CIA builds.
Oh, that's sad to hear. Once we got the major and minor version numbers fixed, the dummy update was super useful. I installed it on all my friend's consoles so they wouldn't see the prompt. I tried making a dummy update for Sun and Moon when v1.1 came out but failed miserably. I looked all over but it appears you never posted the instructions on how to do it. All well, you've already done so much here I can't complain about my edge case.
Pokémon Nova Sun and Umbra Moon are mods for Pokémon Sun and Moon. Like my Rutile Ruby and Star Sapphire hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Nova Sun and Umbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a hold item and a proper moveset. The end-game of the main story features trainers with Levels in the mid-nineties.
The secondary focus of NS/UM is to function as a sort of "20XX Hack Pack" where everything obtainable is 100% legal and legitimate for real online battles or trades, and some features are designed to make preparing competitive teams much less of a hassle. Competitive hold Items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten.
These mods are very expansive. In addition to Trainers, Nova Sun and Umbra Moon also feature edited:
Wild Pokémon availability (in three different ways!)
Wild Pokémon hold items
Item availability in Pokémarts and from special vendors
Evolution methods for Trade Evolutions and "Level up in a specific area/version" Evolutions
And much more!
Trainer Changes
view spoiler for detailed information
Harsher Level Curve: Balanced to the EXP Share!
All-new Trainer teams, designed from the ground up, many featuring six Pokémon!
All Captains, Kahunas, and other bosses have six Pokémon!
Every fully-evolved non-Legendary Pokémon (and Mega Evolution) will be encountered in a Trainer's team during the main story!
Totems are powered up and pack new strategies!
Post-game Memento Blisseys added to Battle Buffet in Hau'oli City!
Trainers are capable of EV Training their Pokémon!
The level curve is steeper. The game is balanced around use of the EXP Share, which allows for explosive growth. Disabling the EXP share is not recommended.
While grinding is always possible, the curve is such that the player will be approximately even with all enemy levels if you complete the optional content such as side routes. Thanks to the Gen 5 Experience Formula, skipping fights won't underlevel the player as much as it did in Rutile Ruby and Star Sapphire, but skipping Trainers can still leave the player ill-equipped to handle the challenge.
The player might become overleveled if they use the Lucky Egg, Pokémon Refresh, and/or the Trade Bonus.
All trainers’ teams have been changed to provide greater challenge. This isn’t just a global “level buff”, each team was individually created. They often have very different Pokémon than in Sun and Moon.
Wild Pokémon Changes
view spoiler for detailed information
There are four builds available of NS/UM! They only differ in Wild Pokémon availability:
Legit Build: All Wild Pokémon are 100% legit for trade and will not appear as "hacked" by any legitimacy testers. Island Scan Pokémon are available in the wild normally. Most nocturnal Pokémon are available in the day (rarer than they are at night, usually). The converse is true for diurnal Pokémon. Rare and interesting Pokémon have been moved into more common slots.
Leveled Build (Recommended!): Wild Pokémon are the same as in the Legit Build, but are leveled up to keep pace with NS/UM's harsh level curve. A quick adjustment in PKHeX (editing Met Level) will make them 100% legit.
Expanded Build: Wild Pokémon are altered so that every non-Legendary (Tapu/UB/Mythical Pokémon count as Legendary) species is available, at the same level as the Leveled Build. Legendary encounters are not changed in this or any Build. Click here to see where you can catch every Pokémon!
Lite Build: No changes to the Wild Encounter Tables of Sun and Moon were made.
All (non-Lite) Builds feature the following:
Island Scan Pokémon are available in the wild!
Rarity within areas adjusted!
Certain patches of grass are optimized for painless and early SOS EV training!
Lots more Wild Hold Items! (Even in Lite Build)
Meowth, Wimpod, Murkrow, Pikipek, and more can now hold Bottle Caps or Golden Bottle Caps in the wild! (Even in Lite Build)
Anything caught within the Legit Build is completely legitimate and trade-ready. Anything caught in the Leveled Build just needs a quick touch-up in PKHeX (edit its Met Level) to become trade-ready.
Naturally “rarer” species in areas have had their rarity adjusted. Fearow, Yungoos, and friends now occupy the rarer encounter chances. The more unique, fun Pokémon like Mimikyu and Stufful are now as common as a Yungoos or Alolan Rattata would have been.
Island Scan Pokémon are available in the wild in the following locations:
Chikorita: Route 2
Cyndaquil: Route 3
Totodile: Seaward Cave
Deino: Ten Carat Hill (Cave)
Horsea: Kala'e Bay (Surf)
Litwick: Hau'oli Cemetery
Klink: Hau'oli City (Shopping District)
Marill: Brooklet Hill
Spheal: Route 7
Luxio: Route 8
Honedge: Akala Outskirts
Venipede: Route 4
Bellsprout: Route 5
Gothita: Route 6
Swinub: Tapu Village
Duosion: Route 16
Roselia: Ula'ula Meadow
Staravia: Route 10
Vigoroth: Route 11
Axew: Mount Hokulani
Rhyhorn: Blush Mountain
Conkeldurr: Poni Plains
Togekiss: Poni Gauntlet
Leavanny: Poni Meadow
Serperior: Exeggutor Island
Samurott: Poni Wilds
Emboar: Ancient Poni Path
Eelektross: Poni Grove
Certain patches of grass on Melemele Island are optimized to allow painless and early EV training.
Sacred Ash available in addition to Revive. Revives cost much more, to discourage their use in battle (Sacred Ash is unusable during battle).
Competitive consumables are available in standard Poké Marts!
Thrifty Megamart is now the go-to place to purchase competitive items like Leftovers and Life Orbs. Don't forget to grab a Discount Coupon at the door!
Konikoni's Incense Shop sells the six EV Reduction Berries. Removing unused EVs (SpA on Machamp, etc.) is a great way to passively optimize your team!
Standard Poké Marts no longer stock Antidote and other single-status relief items or Repels less than the Max Repel.
Full Heal, Super Potion, and Sacred Ash are available from the beginning. Sacred Ash functions as a Max Revive for your whole party, but is unusable during battles.
Consumable competitive items like Focus Sashes, Weakness Policies, and Sitrus and Lum Berries are available in standard Poké Marts.
Premier Ball is now available in Poké Marts.
Prices of certain items have been adjusted, sometimes drastically. Only some price changes are listed here.
All standard Poké Balls and Repels cost 90% less.
All Apricorn Balls cost P1500. Beast Balls cost P3000.
All Vitamins cost P250.
Revive now costs P20,000. This is so that using Revives (in the form of Sacred Ash) outside of battle is perfectly fine, but using a Revive in battle to cheese a fight is something with a serious cost attached to it. Hold onto or sell those Revives and Max Revives Hau gives you, they're precious now!
Thrifty Megamart sells PP Max and top-tier competitive Hold Items like Leftovers and Life Orb (among others).
Route 8's Pokémon Center sells "second-tier" competitive Hold Items like Safety Goggles, Toxic Orb, and King's Rock.
Hau'oli City's Pokémon Center sells Apricorn Balls and Beast Balls.
Route 2's Pokémon Center sells Sun Stone, Moon Stone, Leaf Stone, and the rest of the Poké Ball types (except Master Ball).
Paniola Town's Pokémon Center sells Fire, Thunder, and Water Stones.
Konikoni's Jewelry Shop sells Ice, Dusk, Dawn, and Shiny Stones.
Konikoni's Herb Shop sells Mental Herbs, Power Herbs, and White Herbs.
Konikoni's Incense Shop sells the EV Reduction Berries for dirt cheap! Using these to remove useless EVs (like Attack from a Kadabra) will go a long way to keeping your team ready for the challenge of Nova Sun and Umbra Moon.
Evolution Changes
view spoiler for evolution methods
Trade Evolutions now have alternate methods. You can still evolve them through their normal trade methods.
Non-Eevee Pokémon that evolve in specific areas now have alternate methods. You can still evolve them through their normal level-up locations.
Version-based Evolutions now Evolve using the Sun or Moon Stone.
Boldore Evolves into Gigalith: Level up to 42
Charjabug Evolves into Vikavolt: Thunder Stone**
Clamperl Evolves into Gorebyss: Dawn Stone or level up while holding a Deep Sea Scale**
Clamperl Evolves into Huntail: Dusk Stone or level up while holding a Deep Sea Tooth**
Cosmoem Evolves into Solgaleo: Sun Stone*
Cosmoem Evolves into Lunala: Moon Stone*
Crabrawler Evolves into Crabominable: Ice Stone**
Dusclops Evolves into Dusknoir: Level up while holding a Reaper Cloth at night or knowing the move Pursuit
Electabuzz Evolves into Electivire: Level up to 45 or while holding an Electirizer
Graveler Evolves into Golem: Level up to 42 or while holding a Hard Stone
Graveler-A Evolves into Golem-A: Level up to 42 or while holding a Hard Stone
Gurdurr Evolves into Conkeldurr: Level up to 42 or while holding Fightinium Z
Haunter Evolves into Gengar: Level up to 36 at night or while holding an Iron Ball
Kadabra Evolves into Alakazam: Level up to 38 or while holding a Twisted Spoon
Karrablast Evolves into Escavalier: Level up to 35 or while holding a Shed Shell
Machoke Evolves into Machamp: Level up to 38 or while holding a Black Belt
Magmar Evolves into Magmortar: Level up to 45 or while holding a Magmarizer
Magneton Evolves into Magnezone: Level up knowing Magnet Rise or use a Thunder Stone**
Nosepass Evolves into Probopass: Level up knowing Discharge
Onix Evolves into Steelix: Level up to 40 or while holding a Metal Coat or Steelium Z
Phantump Evolves into Trevenant: Level up to 40 or while knowing the move Forest’s Curse
Poliwhirl Evolves into Politoed: Level up to 36 or while holding a King’s Rock
Porygon Evolves into Porygon2: Level up to 40 or while holding an Up-Grade
Porygon2 Evolves into Porygon-Z: Level up while holding a Dubious Disc, level up at Vast Poni Canyon, or level up knowing the move Hyper Beam
Pumpkaboo Evolves into Gourgeist: Level up to 40 or while knowing the move Trick-or-Treat
Rhydon Evolves into Rhyperior: Level up to 45 or while holding a Protector
Rockruff Evolves into Lycanroc-Midday: Sun Stone*
Rockruff Evolves into Lycanroc-Midnight: Moon Stone*
Scyther Evolves into Scizor: Level up to 40 or while holding a Metal Coat or Steelium Z
Seadra Evolves into Kingdra: Level up to 42 or while holding a Dragon Scale or Dragonium Z
Shelmet Evolves into Accelgor: Level up to 35 while holding a Focus Sash
Slowpoke Evolves into Slowking: Use a Shiny Stone or level up or while holding a King’s Rock
Spritzee Evolves into Aromatisse: Level up while holding a Sachet or knowing the move Aromatherapy
Swirlix Evolves into Slurpuff: Level up while holding a Whipped Dream or knowing the move Aromatherapy
* This Pokémon will be illegal until it reaches its normal Evolution level, at which point it will be 100% legit again.
** This Pokémon will be illegal if it hasn't been leveled up at all before using the Stone; leveling it up will make it 100% legit again (assuming use of the Legit or Lite Builds).
Other Changes
Custom Title Screens!
Eggs now hatch incredibly quickly. Every species now has a 1-cycle hatch rate. Note this doesn't apply to Event eggs or Traded eggs.
Switch Mode no longer reveals the incoming Pokémon.
Custom Banner and Icon for .cia installs!
An in-game trade for a 6IV Ditto (holding a Destiny Knot) now exists!
Certain Pokémon now learn certain moves earlier to promote a more enjoyable experience to their users.
Limitations
Unlike in RR/SS, I cannot add Triple, Rotation, and Horde Battles to the world. I also cannot turn Single Battle trainers into Double Battle ones.
Enemy Trainers cannot use unique Z-Moves like Extreme Evoboost or Malicious Moonsault.
Certain battles won't force you to black out if you lose, instead progressing the story the same as if you won. I can't change this function.
Island Scan Pokémon normally cannot SOS or be SOS'd, so to preserve legality in NS/UM when encountered without Island Scan they simply SOS for normal Pokémon that are in their area's encounter table. In the Expanded Build, they can be SOS'd like any other Pokémon.
Installation Instructions
SaltySD Installation (CFW) (Recommended Method) Requirements: N3DS/3DS/2DS with Luma3DS CFW (6.0+), Pokémon Sun or Moon (Cartridge or eShop)
You need to be on Luma3DS v6.0 or later. All 3DS models on firmware versions 11.2 or lower can install CFW using this guide with no additional purchases/hardware/games necessary. If you're using the latest Luma nightly build and using the SaltySD packs, you need to rename /luma/code_sections/TITLEIDNUMBER.bin to /luma/code_sections/titleidnumber/code.bin (creating a new folder with the name of the distributed code bin file)
Update Pokémon Sun or Moon to Version 1.1 if you haven't already done so.
Download and unzip the SaltySD pack for the Version and Build you want to play.
If your language isn't English, run the NonEnglish.bat file.
Copy and paste the contents of the SaltySD pack directly to the root of your 3DS's SD Card. Merge and overwrite if prompted.
Hold SELECT when booting Luma3DS (this is when you turn on the 3DS if you're using A9LH)
Enable the option "Enable region/language emu. and ext. .code" and press START to save. This is a persistent option, you don't have to do it every time you want to play NS/UM.
Boot up your cartridge or eShop copy of Pokémon Sun or Moon and the romhack's modifications should be present!
Back up your game save with JKSM, start a fresh save file, and enjoy the mod!
.CIA/.3DS Installation (CFW) Requirements: N3DS/3DS/2DS with Luma3DS CFW, Hourglass9 and FBI installed, Pokémon Sun or Moon (Cartridge or eShop)
You need a 3DS running Luma3DS CFW. All 3DS models on firmware versions 11.2 or lower can install CFW using this guide with no additional purchases/hardware/games necessary.
Installed Pokémon Sun / Moon updates will cause conflicts with the Nova Sun / Umbra Moon mod. Uninstall any Sun / Moon updates before using a CIA or .3DS build of Nova Sun / Umbra Moon.
Download the Pokémon Nova Sun Distribution Pack or Pokémon Umbra Moon Distribution Pack. Copy all of the files from the .zip to a folder on your PC.
Dump and decrypt your cartridge or eShop copy of Pokémon Sun or Moon (Must match the version of the romhack) using Hourglass9.
Place your decrypted .3ds or .cia file in the same folder as "setup.bat".
Run "setup.bat".
Enter Y to extract the decrypted ROM. You can now delete the ROM from Steps 2 and 3.
Select which Encounter Build you would like to use. If you enter an invalid build or leave this blank, your wild encounters will be unmodified.
Enter Y if you would like to randomize anything in your game. After randomizing, exit PK3DS. If you don't want to randomize, enter N. It is recommended that you use the Leveled or Expanded builds as a base for randomization of Wild Pokémon.
Select which file format you would like to rebuild as.
If you rebuilt as CIA, copy the new .CIA file to your SD card and install it with FBI. Back up your save first, installing the modded CIA will overwrite your save!
If you rebuilt as .3DS for Citra, open the .3DS file in a hex editor, search for hex values 01 01 80 E0 04 20 80 E5 1E FF 2F E1 and change to 01 01 80 E0 00 F0 20 E3 1E FF 2F E1. This will remove the outline effect.
If you rebuilt as .3DS for Gateway, your ROM needs to be re-encrypted. Copy the resulting .3DS file to your SD Card, and use Decrypt9/Hourglass9 to run "CXI Encrypter". After re-encrypting your .3DS file, copy it to your Gateway MicroSD. Sky3DS cannot run romhacks.
Back up your game save with JKSM, start a fresh save file, and enjoy the mod!
HANS Installation (Homebrew Launcher, no CFW) (Not Recommended) Requirements: NEW 3DS with a way to launch Homebrew Launcher, Pokémon Sun or Moon (Cartridge or eShop)
Because of HANS's limitations, it is recommended you instead install CFW on your 3DS instead of using this method. All 3DS models on firmware versions 11.2 or lower can install CFW using this guide with no additional purchases/hardware/games necessary.
NOTE: Pokémon Sun and Moon run in Extended Memory Mode on Old 3DS systems. HANS uses memory that is overwritten by Extended Memory Mode. Therefore, players need to have a New 3DS to run this hack through HANS.
NOTE: Poké Mart data is stored in .cro files. Without custom firmware, the 3DS will crash when attempting to use edited .cro files. Therefore, players that only have the Homebrew Launcher will not get the Poké Mart changes in Nova Sun and Umbra Moon.
Download the Pokémon Nova Sun Distribution Pack or Pokémon Umbra Moon Distribution Pack. Copy all of the files from the .zip to a folder on your PC.
Copy all the files from the Hans_Built folder to the root of your 3DS SD Card.
Launch the Homebrew Launcher and dump your game using the included Braindump.
Copy the romfs.bin file to the folder you extracted the Distribution Pack to. Make sure this file is named "romfs.bin" without the quotes.
If you get .cxi files from Braindump, delete Braindump from your SD Card and use the version distributed with UM/NS.
Run "setup.bat".
Enter N to "Is your ROM dumped and decrypted?"
Enter Y to "Do you have a romfs.bin file generated by Braindump?"
Select which Encounter Build you would like to use. If you enter an invalid build or leave this blank, your wild encounters will be unmodified.
Enter Y if you would like to randomize anything in your game. After randomizing, exit PK3DS. If you don't want to randomize, enter N. It is recommended that you use the Leveled or Expanded builds as a base for randomization of Wild Pokémon.
If you chose to randomize, use PK3DS to randomize whatever you like now. Close PK3DS when done.
Copy the contents of the Hans_Built folder to the root of your SD card, then launch the hack from the Homebrew Launcher.
Back up your game save with JKSM, start a fresh save file, and enjoy the mod!
Notes
Any retail cartridges in the "Requirements" area can be replaced by a Sky3DS cartridge, but a Sky3DS cartridge cannot run Nova Sun or Umbra Moon directly. Installed CIAs can be used instead of eShop copies on CFW setups. If you haven't done so already, please purchase Pokémon Sun or Moon! They're excellent games and if you enjoy them (or this mod), Game Freak deserves your money.
The GARC file that contains Sun and Moon's Encounter Data is 330MB. Unfortunately, that means that distribution packs for this mod (aside from Lite Builds) are quite large (338MB to 1.1GB) and will take quite a while to download.
If you're running this with HANS or SaltySD, it will use your regular Sun/Moon save file. To back up your original save file on a Homebrew or CFW setup, use JKSM.
You cannot install Nova Sun alongside a .cia/eShop copy of Sun. The same restriction applies for (Umbra) Moon.
This mod is capable of local multiplayer. If you're using SaltySD to load the mod, it's capable of online multiplayer. There is no evidence to suggest that Nintendo can or will detect or ban you for going online with Nova Sun or Umbra Moon, but the absence of evidence is not the evidence of absence in this case. It's best to avoid using Game Sync while using any Sun / Moon mods.
Since this hack makes no changes to save file structure, it works perfectly fine with Pokémon Bank.
Text has been edited for the English language only.
This is NOT designed for Nuzlocke play. I don't believe a Nuzlocke of this game will be possible, let alone an enjoyable game experience.
Special Thanks
Kaphotics: for creating the stellar PK3DS.
SciresM: For making everything possible and coding the tools that form the base of PK3DS.
evandixon: For 3DSDotNetToolkit.
Reisyukaku: For Ohana3DS.
smealum: For HANS, making piracy and specialized hardware unnecessary to run ROMhacks.
shinyquagsire23: For SaltySD, making installation a snap on CFW systems and further bypassing the need for a pirated game install.
neobrain: For Braindump.
byuu: For beat (.bps patcher).
dnasdw: For 3dstool.
WolfLord: My dedicated beta tester, without her help this hack would be much more broken and much less fun.
Nintendo/GAME FREAK: For making a game series I've been devoted to for my entire life.
Let's Plays
Message me if you're doing a YouTube playthrough of these ROMs! I'll feature you in this section! The first six complete Let's Plays will have their team immortalized in a post-game Trainer on Poni Island! Addition to the romhack pending approval. No inappropriate or blatantly "Internet Alias / Channel Promotion" Trainer names. Must also complete the postgame content on Poni Island.
None Yet!
Change Log
Current Version: v1.0 (2/26/2017)
Initial Release!
No past releases yet!
Nope!
Downloads
Download Here! .7z files can be extracted with 7-Zip. This project took over 375 hours of work (plus 40 hours of testing!) to complete, and while it was a labor of love, I won't turn you down if you want to buy me a beer. Or a pizza.
I removed the outlines by making a hex edit to the .3ds file. Since I only used Citra to grab footage for the trailer, I didn't bother trying to install the v1.1 update. If you want to play this with the v1.1 update, use the SaltySD build on an actual 3DS. If you're playing on Citra you probably don't need any of the changes the v1.1 update included to begin with.
wish I could wish I could I don;t have a new 3d nor do I have a capture card and I don;t think my mom would be happy with me making youtube videos when I just got in high school she would go beserk I mean I could help give advice to anyone having the balls to nuzlocke it I mean my goal is to nuzlocke all the way with My original pokemon sun team
If you're on the nightly, follow the instructions in the OP. "If you're using the latest Luma nightly and using the SaltySD packs, you need to rename /luma/code_sections/TITLEIDNUMBER.bin to /luma/titles/titleidnumber/code.bin."
If you're on the nightly, follow the instructions in the OP. "If you're using the latest Luma nightly and using the SaltySD packs, you need to rename /luma/code_sections/TITLEIDNUMBER.bin to /luma/titles/titleidnumber/code.bin."
[QUOTE="If you're using the latest Luma nightly and using the SaltySD packs, you need to rename /luma/code_sections/TITLEIDNUMBER.bin to /luma/titles/titleidnumber/code.bin."[/QUOTE]
I'm sorry new here, but what file name to i change
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