Have you seen there are new screen layouts that has been created?
Have a look to this great work:
https://gbatemp.net/threads/add-many-more-screen-layout-options-in-ds-virtual-console-games.574254/
Also this way is easy to install, maybe easier than tuning with codes that seems to be related to DS emulator and I am not sure it works on DS VC
It is possible. We have done it with the Analog Mario 64 DS patcher by hex editing the ROM. You might need to work out exactly what the cheat code is doing in order to make the edit manually.So I've found there are codes for DS games to run in 16:9. Is it possible to patch these games to run on the Wii U?
It is possible. We have done it with the Analog Mario 64 DS patcher by hex editing the ROM. You might need to work out exactly what the cheat code is doing in order to make the edit manually.
Are there a list of hex codes?
55 15 00 00 // old value: 0x1555 = 4:3
72 1C 00 00 // new value: 0x1C72 = 16:9
There are lists of Action Replay codes: https://forums.desmume.org/viewtopic.php?pid=25853, https://gbatemp.net/threads/how-to-play-nds-games-in-hd-widescreen-16-9-21-9-32-9.538988/
But I'm suggesting you figure out what the code is actually editing in order to do it manually.
As Vague Rant points out in the thread I linked to before, many games store the aspect ratio of the view port somewhere then use that to render the correct amount of world. We are looking for the value for the DS's original 4: ratio:
Code:55 15 00 00 // old value: 0x1555 = 4:3
and changing it to:
Code:72 1C 00 00 // new value: 0x1C72 = 16:9
If you can't identify where this replacement needs to happen, you could just do a blanket find-and-replace, but this might break the game if it happens to use a value of hex-1555 elsewhere.
What gameare you interested in? I may be able to help parse the AR codes.
Mario Kart's code on the 'Temp thread isThanks!
Do you have the hex codes for Mario Kart DS and New Super Mario Bros?
520775D0 00001555
020775D0 00001C72
D2000000 00000000
by @KazoWAR
920775D0 00001555
120775D0 00001C72
D2000000 00000000
920789BC 00001555
120789BC 00001C72
D2000000 00000000
by @KazoWAR
12147E04 00003D30
52062358 E1854804
0200DC5C E3A00EC3
0200AE48 E3A03000
0200AE4C E3A01000
02062338 E3A0C015
02062340 E0050C95
02062350 E1A00000
02062348 E1A05425
02000C00 E1844A0E
02000C04 E3A00015
02000C08 E0040490
02000C0C E1A04224
02000C10 EA02B3C6
D2000000 00000000
520D1BEC 00001555
020D1BEC 00001BFF
D2000000 00000000
520ADB30 E59F0014
020ADB2C EAFD4C33
D2000000 00000000
Mario Kart's code on the 'Temp thread is
orCode:520775D0 00001555 020775D0 00001C72 D2000000 00000000 by @KazoWAR
which i would interpret as looking at address 020775D0 (and possibly 120775D0 and 1207898BC - use Find and see where the relevant value shows up?) and replacing value 1555 with 1C72 (it may show up as 55 15, in which case you replace it with 72 1C).Code:920775D0 00001555 120775D0 00001C72 D2000000 00000000 920789BC 00001555 120789BC 00001C72 D2000000 00000000 by @KazoWAR
The DeSmuME forum gives
but I am not sure what this actually does.Code:12147E04 00003D30
You could also use DSATM https://www.gamebrew.org/wiki/DSATM to patch the codes into the .nds without doing the hex editing yourself.
New Soup needs to work differently as it's a 2D game and we can't squash the viewport in the same way. There is a video here: with a patcher here: https://www.dropbox.com/s/5mrrwp92i7qq38f/nsmbws.xdelta?dl=0 to make the game run in 16:10 for the 3DS. Then you can inject that .nds and muck about with the screen layout to get the aspect ratio correct. The DeSmuMe forum has a 16:9 code
you could inject with DSATM.Code:52062358 E1854804 0200DC5C E3A00EC3 0200AE48 E3A03000 0200AE4C E3A01000 02062338 E3A0C015 02062340 E0050C95 02062350 E1A00000 02062348 E1A05425 02000C00 E1844A0E 02000C04 E3A00015 02000C08 E0040490 02000C0C E1A04224 02000C10 EA02B3C6 D2000000 00000000 520D1BEC 00001555 020D1BEC 00001BFF D2000000 00000000 520ADB30 E59F0014 020ADB2C EAFD4C33 D2000000 00000000
In any case I would recommend trying to run the patched games first on DeSmuMe on your computer before sending them to the Wii U, in case what you tried causes as crash - there's no point spending time injecting and installing a game that definitely doesn't work.
Mario Kart's code on the 'Temp thread is
orCode:520775D0 00001555 020775D0 00001C72 D2000000 00000000 by @KazoWAR
which i would interpret as looking at address 020775D0 (and possibly 120775D0 and 1207898BC - use Find and see where the relevant value shows up?) and replacing value 1555 with 1C72 (it may show up as 55 15, in which case you replace it with 72 1C).Code:920775D0 00001555 120775D0 00001C72 D2000000 00000000 920789BC 00001555 120789BC 00001C72 D2000000 00000000 by @KazoWAR
The DeSmuME forum gives
but I am not sure what this actually does.Code:12147E04 00003D30
You could also use DSAT
New Soup needs to work differently as it's a 2D game and we can't squash the viewport in the same way. There is a video here: with a patcher here the aspect ratio correct. The DeSmuMe forum has a 16:9 code
you could inject with DSATM.Code:52062358 E1854804 0200DC5C E3A00EC3 0200AE48 E3A03000 0200AE4C E3A01000 02062338 E3A0C015 02062340 E0050C95 02062350 E1A00000 02062348 E1A05425 02000C00 E1844A0E 02000C04 E3A00015 02000C08 E0040490 02000C0C E1A04224 02000C10 EA02B3C6 D2000000 00000000 520D1BEC 00001555 020D1BEC 00001BFF D2000000 00000000 520ADB30 E59F0014 020ADB2C EAFD4C33 D2000000 00000000
In any case I would recommend trying to run the patched games first on DeSmuMe on your computer before sending them to the Wii U, in case what you tried causes as crash - there's no point spending time injecting and installing a game that definitely doesn't work.
New Soup needs to work differently as it's a 2D game and we can't squash the viewport in the same way. There is a video here: with a patcher h make the game run in 16:10 for the 3DS. Then you can inject that .nds and muck about with the screen layout to get the aspect ratio correct. The DeSmuMe forum has a 16:9 code
you could inject with DSATM.Code:52062358 E1854804 0200DC5C E3A00EC3 0200AE48 E3A03000 0200AE4C E3A01000 02062338 E3A0C015 02062340 E0050C95 02062350 E1A00000 02062348 E1A05425 02000C00 E1844A0E 02000C04 E3A00015 02000C08 E0040490 02000C0C E1A04224 02000C10 EA02B3C6 D2000000 00000000 520D1BEC 00001555 020D1BEC 00001BFF D2000000 00000000 520ADB30 E59F0014 020ADB2C EAFD4C33 D2000000 00000000