Pins graphics from The World Ends With You

Discussion in 'NDS - ROM Hacking and Translations' started by Anorhc, Apr 19, 2008.

Apr 19, 2008
  1. Anorhc
    OP

    Member Anorhc GBAtemp Regular

    Joined:
    Jan 20, 2008
    Messages:
    284
    Country:
    United States
    So I thought I'd give ROM Hacking a shot. Turns out I bit off more than I could chew. The amount of information that is available for it is astoundingly confusing and frankly, I've just about given up on it. What I wanted to do is get images all of the badges/pins in the game. I tried extracting and looking up the unpacked files. Nothing in there seems to resemble images/sprites types. I tried running it through an emulator but the graphics aren't showing up for the badges (just my luck). And now I'm searching around to see if I could take screenshots of the game on my NDS. It's bothering me since I've seen sprite sheets of the characters put not the badges/pins.

    Are you guys willing to point me in the right direction here? You don't have to do the work, I just want to know the easiest and foolproof way to approach this so I could actually learn how to do these things myself.
     


  2. DarthNemesis

    Member DarthNemesis GBAtemp Maniac

    Joined:
    Feb 19, 2008
    Messages:
    1,208
    Country:
    United States
    Do you mean these?
    [​IMG]

    They're in a bunch of different .bin files, with Badge in the filename. You'll know you've got one if you open it up in a hex editor and you see circles.

    Each segment starts with "pack" and has a palette near the end. Open up the file in Tile Molester and use the following settings:
    - View > Mode: 2-Dimensional
    - View > Codec: 4bpp linear, reverse order
    - Image > Canvas size: 4

    Then use Navigate > Go To and keep trying different numbers until you find an offset where the entire badge shows up in a single piece. Use Palette > Import From > This File and enter the offset (in decimal) of the palette that you found in the hex editor (should be a multiple of 16), and size = 16. Finally, export to your desired graphic file format using Edit > Copy To.

    I've never played this game so I don't know how many badges there are, but obviously this is a rather tedious process.
     
  3. Heran Bago

    Member Heran Bago Where do puyo come from?

    Joined:
    Nov 6, 2005
    Messages:
    2,851
    Location:
    Foggy California
    Country:
    United States
    Fixed one small thing. Great guide there! I didn't expect it to be that easy. Oh squeenix.
     
  4. Anorhc
    OP

    Member Anorhc GBAtemp Regular

    Joined:
    Jan 20, 2008
    Messages:
    284
    Country:
    United States
    Thank you, DarthNemesis. That very clear and concise! I appreciate you taking the time to show me how to work this. [​IMG]

    I'm going to get started ASAP. (304 badges... Joy!)
     
  5. Anorhc
    OP

    Member Anorhc GBAtemp Regular

    Joined:
    Jan 20, 2008
    Messages:
    284
    Country:
    United States
    Hrm. I'm having a difficult time trying to get the correct color palette for this. In the file you've used, the hex editor is giving me an offset of 03A7BA00, which in decimal form is 61323776 (a multiple of 16). I tried that out, but got some weird colors (even weirder than what it started out with). Is there something I am missing or misunderstanding about the palette?
     
  6. DarthNemesis

    Member DarthNemesis GBAtemp Maniac

    Joined:
    Feb 19, 2008
    Messages:
    1,208
    Country:
    United States
    The file's not even 7kb, how'd you get an offset that huge? The palettes for the file I used (Apl_Tak/Grp_BtlBadge.bin) are at offsets 992, 1856, 2720, 3584, 4448, 5312, 6176, and 7040.
     
  7. Porkdish

    Member Porkdish GBAtemp Fan

    Joined:
    Jul 6, 2007
    Messages:
    335
    Country:
    Australia
    I realise you guys are having fun hexing, but for folks who just want the pins I grabbed 304 pins from the screen saver from the japanese website.
    The full PNG is 7.1 megs (24 bit + alpha channel). It does not have the 'player' pin the characters get at the start (it has a red and black version of it but not the black and white).

    JPEG Preview:
    [​IMG]

    All 304 at above size
    (7 megs, not there for long)
     
  8. Anorhc
    OP

    Member Anorhc GBAtemp Regular

    Joined:
    Jan 20, 2008
    Messages:
    284
    Country:
    United States
    DarthNemesis: Ah, I get it now. *facepalm* I've been looking at the wrong offset. I got it under control now. Thanks!


    Porkdish: Screensaver? Wow. This will be very useful to display for hi-res pins. Thank you for that!
     
  9. Crescent

    Member Crescent GBAtemp Regular

    Joined:
    Jun 21, 2007
    Messages:
    204
    Location:
    Newport Beach
    Country:
    United States
    lol
    overkill
    thanks pork
     
  10. Porkdish

    Member Porkdish GBAtemp Fan

    Joined:
    Jul 6, 2007
    Messages:
    335
    Country:
    Australia
  11. The Viztard

    Member The Viztard GBAtemp Fan

    Joined:
    Apr 5, 2008
    Messages:
    447
    Location:
    Hueco Mundo...=P
    Country:
    United States
    they all pretty much look...awesome...>.<
    nice job... [​IMG]
     
  12. gbands

    Member gbands GBAtemp Regular

    Joined:
    Jan 31, 2008
    Messages:
    120
    Country:
    Philippines
    nice [​IMG] i'm going to print some JotM pins to turn into real pins. thanks for these pork.
     
  13. RyuKakashi

    Member RyuKakashi GBAtemp Fan

    Joined:
    Mar 18, 2006
    Messages:
    450
    Country:
    United States
    by the way, the one that's suppose to be a smiley face is upside down in that huge png
     
  14. gbands

    Member gbands GBAtemp Regular

    Joined:
    Jan 31, 2008
    Messages:
    120
    Country:
    Philippines
    there are 2 smiley face buttons. the one upside down and the upright one.
     
  15. RyuKakashi

    Member RyuKakashi GBAtemp Fan

    Joined:
    Mar 18, 2006
    Messages:
    450
    Country:
    United States
    ah my bad, i never realized that. hehe cool
     
  16. Kirby102

    Member Kirby102 GBAtemp Regular

    Joined:
    Dec 27, 2005
    Messages:
    242
    Location:
    Sydney, Australia
    Country:
    Australia
    lol, I'm going to do that as well [​IMG] [​IMG]
    But I want to do them with the Player Pins and the O-Pins (red/black Player Pins)

    Anyone with these two hi-res'd graphics? [​IMG]

    It seems that I tried looking on how to make these badges... I thought there were empty button badges that you can make yourself... but all of them you need a badgemaker machine [​IMG]
     
  17. bunnybreaker

    Member bunnybreaker GBAtemp Fan

    Joined:
    Jul 21, 2007
    Messages:
    322
    Country:
    United Kingdom
    There are places you can send designs to to get badges made up. I don't know what country you're in, but I'm in the UK and there's http://www.badgesforbands.com/ , http://www.awesomebadges.co.uk/ and http://www.skadonsbadges.co.uk/ for example. I've never used any of them, but a few friends of mine have used badges for bands and recommend them.
     
  18. tajio

    Member tajio GBAtemp Fan

    Joined:
    Aug 31, 2007
    Messages:
    403
    Location:
    Northern Ireland, UK
    Country:
    United Kingdom
    thanks for the badges gonna print them all [​IMG] onto real badges my dad friend owns a printing shop which has a badge machine HAHAHA and i get the badges for free hehee. thanks by the way now i've got TWEWY badges i'm a real Fan
     
  19. The Viztard

    Member The Viztard GBAtemp Fan

    Joined:
    Apr 5, 2008
    Messages:
    447
    Location:
    Hueco Mundo...=P
    Country:
    United States
    haha yea im gonna just print em...and put em wherever i like...haha, thanks Crescent. [​IMG]
     
  20. The Viztard

    Member The Viztard GBAtemp Fan

    Joined:
    Apr 5, 2008
    Messages:
    447
    Location:
    Hueco Mundo...=P
    Country:
    United States

Share This Page