ROM Hack Phoenix Wright translation [NDS][RUS]

yerenkow

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Hello guys. I'm started translation to Russian language of first Phoenix Wright game.
I need a little help here
smile.gif


Open questions:
- Where (and how edit it) description textes of Profiles
- Where (and how edit it) description textes of Evidences
- Where (and how edit it) graphic buttons of Choices (finger choices, save, load, new game, etc.)
- Is it possible to edit width of hiragana or katakana symbols?

I made online tool for translation, so if there will be any interested helping - just contact me
wink.gif



Current status:

translated textes: 849 / 27524 = 3,0% Full First Case, except graphics
name bars: 100%
buttons: 90% (except main menu, and choices)
font: 80% (ugly font, need to be more polished in future)
 

Wastor

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yerenkow said:
Hello guys. I'm started translation to Russian language of first Phoenix Wright game.
I need a little help here
smile.gif


Open questions:
- Where (and how edit it) description textes of Profiles
- Where (and how edit it) description textes of Evidences
- Where (and how edit it) graphic buttons of Choices (finger choices, save, load, new game, etc.)
- Is it possible to edit width of hiragana or katakana symbols?

I made online tool for translation, so if there will be any interested helping - just contact me
wink.gif



Current status:

translated textes: 560 / 27524 = 2,0%
name bars: 100%
buttons: 1% (just tested, that inserted OK)
font: 80% (ugly font, need to be more polished in future)

- Description text are in the biggest file when you unpack the rom, near the end. You can edit them with Tile Molester.
- Text of evidences, in that file too.
- Too.

I used Tile Molester, they are en 4 reverse order codec, Mode 1 or 2. Maybe someone can say how to look for the palettes.
 

yerenkow

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OK, I digged into data.bin;
there is such pointer structure:

count of pointers;
[relative offset; size;]
[relative offset; size;]
....
[relative offset; size;]

When you look to CURRENT_OFFSET + LAST_POINTER_OFFSET + LAST_POINTER_SIZE - you find there next pointer table;
it works till
1A77CB8. pointer table says it's size is 100 bytes long;

BUT CrystalTile2 see there lz-ed file, successfully unlz it, and it 49664 bytes after unpack; it's image, and it's not broken - it's looks like an image.

So, maybe some help?
smile.gif

What's wrong with this thing? How does the game detect next files, I mean, this must be not last pointer table.
 

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