Homebrew PCSX ReARMed compatibility list

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Yeah me too, wondering when there'll be a standalone PCSX Rearmed .cia built with the new renderer.
iirc you need the retroarch folder too, and it automatically creates a retroarch and 2048 cia if you run pcsx with the retroarch folder
 
I'm trying this and finding that the option for CD audio needs to be switched off to get some pbps to work (that work fine on a Pi, or the PS classic)?

What am I missing?
 
I'm trying this and finding that the option for CD audio needs to be switched off to get some pbps to work (that work fine on a Pi, or the PS classic)?

What am I missing?
You are missing a Pi or a PS Classic. This is neither and is likely to have some bugs. Which some are as what you can see here.
 
Fair enough, was just wondering if there was some way around it is all, with a bit fiddling with all the audio options sorta thing.
 
Fair enough, was just wondering if there was some way around it is all, with a bit fiddling with all the audio options sorta thing.
There may be, not entirely sure. It could be a thing outright with the 3ds console aswell. Ive seen some audio issues. But they have been more just no audio when playing.
 
Yeah, I get a crash dump soon as audio is switched on, pretty much. Might look into converting to CHD anyways, which might solve some of them.
 
Yeah, I get a crash dump soon as audio is switched on, pretty much. Might look into converting to CHD anyways, which might solve some of them.

There's a bug in the most recent stable with CD audio crashes, those should be fixed in the 10/8 nightly build (and newer).
 
I figure I should share that I've found in some cases .pbp gives better performance compared to .chd, mainly in games that have voice samples playing during gameplay. That's what I've noticed in Disney's Hercules NTSC, which stutters whenever Phil talks if you use the .chd, and runs smoothly in .pbp. My very rough theory is that it is because .pbp converts audio to a lossy format and .chd to a lossless format, so that .pbp being lossy makes it less taxing on the 3ds.

I've tested this with some other games, but I haven't really found any that plays voice samples while gameplay is going on. Like Castlevania SOTN stops whenever there's talking, and that's the same for most RPGs like Lunar etc.

I wish there was a way to convert to .chd and choose as low quality for the audio as possible.

I tried testing something in the similar vein of this by converting the cd audio of games like Rayman to .ogg, but it seems pcsx_rearmed does not support it and I wasn't able to convert to neither .pbp or .chd afterwards. It would have been nice to see if this worked because it might've been able to get even better framerates, which could help for those couple of games that use redbook audio. Better performance trumps audio quality any day for the 3ds right now, and you won't really be able to tell the difference with the "high-quality" 3DS speakers anyways.
 
Last edited by Zense,
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I know the emulator only runs at full speed on New models, but is it possible to run simpler or 2D games like MegaMan X4 on Old 3DS?
 
I know the emulator only runs at full speed on New models, but is it possible to run simpler or 2D games like MegaMan X4 on Old 3DS?
I don't believe so; before unai was introduced you could barely get it to run fullspeed, unless you were playing the PAL version, and it would still drop frames frequently.
 
I've tested Yugioh Forbidden Memories and Parappa the Rapper (using the forwarder on the "safe" setting) and they both run amazingly. Parappa has had no issues at all playing through most of it so far. Audio is fine too. Yugioh is very good as well though it has some slight hickups sometimes when fusing cards or big particle effects (though it had those problems on a real ps1 also). Audio is fine too and everything else runs perfectly.
 
New Render: Retroarch 1.8.1 - ALL CHD
Doom NTSC: roughly59 fps. Really Playable
Kula World: Pal 30-59 fps. Playable.
Bust-a-move 2 - Arcade Edition NTSC: roughly 59 fps. Really Playable.
Breakout NTSC - 35 FPS. Maybe Playable.
Bomberman Party Edition: roughly 59 fps. Really Playable.
 
Last edited by DottMark,
Any word on recent nightlies being improvements or downgrades in terms of performance?

Also, whats the best/fastest way to update this - reinstall a more recent nightly CIA + replace contents of retroarch folder with corresponding nightly?
 

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