OpenOrbis-PS4-Toolchain Version 0.5.1 release

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Developer Specterdev updated the PS4 Homebrew development toolchain OpenOrbis to Version 0.5.1.
The OpenOrbis toolchain allows you to to develop Homebrew for the PS4, without official SDK from Sony.

Version 0.5.1 changelog:

  • Fixed various discrepancies between BSD and MUSL including function prototypes, structure definitions, and macros!
  • Added Docker container support (thanks alazif)!
  • Added proper TLS support (thanks sleirsgoevy)!
  • Added a battery of unit tests for issues addressed in v0.5.1. These tests will be kept up to date with future additions to attempt to improve release qualities.
  • Fixed an issue where MUSL was not thread-safe due to custom CRT.
  • Added support '+' and '-' escaping in NIDs (thanks sleirsgoevy).
  • Fixed an issue where relocations could refer to incorrect symbols due to not accounting for an additional SECTION entry (thanks sleirsgoevy).
  • Fixed copy/paste induced bugs in the autobuild.py script (thanks alazif).
  • Fixed a minor issue where the __bswap32 macro in the endian include header produced compiler warnings (thanks astrelsky).

Source: https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain
 

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