[OoT PC Port] Ship of Harkinian - 09/29/2022 Direct Roundup



Ahoy there! Are ye ready to sail the 'igh seas, arr, matey?
Raise yer anchors an' prepare yerself fer the next update on the ship's voyage!

Join us for the coverage of the new Ship of Harkinian's Direct, scheduled for September 29th, 2022, at 6pm PT | 9pm ET.
What new features can we expect from the new Direct for the PC port of Ocarina of Time?

Share your thoughts and keep an eye out for the live coverage when the direct premieres!

The direct has begun:
  • Beta Quest has been added to the new features,
  • A beta cutscene for Skulltulas has been restored
  • Randomizer option now has an option to see the power returning to the Spiritual Stones.
  • Switch port is now officially (or unofficially?) added to SoH.
  • Crashes tracker for feedback to the developers.
  • Presets have been added for binding and other configurations.
  • Users can now Invert camera in options.
  • Change masks right from the Subscreen / Kaleidoscope menu.
  • Equipment can also be toggled from the Subscreen / Kaleidoscope menu.
  • Time-saver option to remove the textbox when obtaining an item in bottles.
  • Time-saver option to instantly summon the Scarecrow.
  • Time-saver option to more quickly throw away big boulders and obelisks.
  • Time-saver option to instantly put-away items.
  • New Randomizer options included, like improved item tracker, new settings menu, bombchus and enhanced arrows in logic, and much more.

  • There's more... Master Quest and crowd control is included!
 

MikaDubbz

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I just want Ship of Harkinian to coombine both the OoT proper and Master Quest, like how the 3DS version had them both in the same game (and I suppose that GameCube disc as well, though they were still separate roms within the .iso so that's not quite the same). I would think that being decompiled it should be possible to offer an option when you start your save file of which mode you'd like to play.
 

ShadowOne333

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I just want Ship of Harkinian to coombine both the OoT proper and Master Quest, like how the 3DS version had them both in the same game (and I suppose that GameCube disc as well, though they were still separate roms within the .iso so that's not quite the same). I would think that being decompiled it should be possible to offer an option when you start your save file of which mode you'd like to play.

Same, also enabling the boss rush through Link's House would be a neat feature to have as well.
 
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MikaDubbz

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Same, also enabling the boss rush through Link's House would be a neat feature to have as well.
I believe the ending was a reveal that Master Quest is indeed included, as it showed the cows in Jabu Jabu's Belly and that's only in the Master Quest version as I recall (such an odd defining feature of that version of the game).
 

ShadowOne333

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I believe the ending was a reveal that Master Quest is indeed included, as it showed the cows in Jabu Jabu's Belly and that's only in the Master Quest version as I recall (such an odd defining feature of that version of the game).

Could also be Ura Quest, but I think Master Quest is the most obvious one (I did mention it when updating the OP).
Nice to see that at least more versions of OoT are being added. Hopefully in the future we can play all versions in a single game.
 

MikaDubbz

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Could also be Ura Quest, but I think Master Quest is the most obvious one (I did mention it when updating the OP).
Nice to see that at least more versions of OoT are being added. Hopefully in the future we can play all versions in a single game.
Yeah, I'm unclear if they're saying Master Quest can be baked right into the same release and you choose your mode when you start a new game or if there is just a separate build you can do of Master Quest. Really really hoping its the former.
 

Sonic Angel Knight

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I wish this project would shift over to using the decompilation project as the source instead, so people wouldn't have to hunt down some obscure dev ROM.
Isn't the dev rom what allows for all those "Cheat" like features to begin with? It's basically like a debug mode. Like that one cheat in the sega genesis sonic games where you can put a bunch of stuff anywhere. :P

I don't know exactly, but just assume that's the case since why else would it use a dev rom. :ninja:
 
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Noctosphere

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To speak with Link press 1
To speak with Zelda press 2
To speak with the king press 3
To speak with quantum (sp?) press 4
To speak with morshoe (sp?) press 5
to leave a vm press 6
hear again press 7

then sound clips if you press each number
for real?
 

AkiraKurusu

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It's what they call the Subscreen menu where you equip items and such I believe
I swear that it was called "Items" in OoT3D, alongside "Gear" for the ammo upgrades and Heart Piece screen. Not sure about OoT64, as I've never played that polygonal original (in all fairness, why would I when 3D has the extra polish, including Hover/Iron Boots on buttons and more helpful Water Temple?).
So how'd "Kaleidoscope" come about? Weird choice.
 

GaryOderNichts

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Switch port is now officially (or unofficially?) added to SoH.
Both Switch and Wii U are now officially part of SoH.

I wish this project would shift over to using the decompilation project as the source instead, so people wouldn't have to hunt down some obscure dev ROM.
It does though?
If you check the decomp repo:
The only build currently supported is Master Quest (Debug), but other versions are planned to be supported.

It builds the following ROM:
  • zelda_ocarina_mq_dbg.z64 md5: f0b7f35375f9cc8ca1b2d59d78e35405

Additionally to the decomp, SoH also supports a "Ocarina of Time PAL GameCube" rom.
 

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