No, because Mario Kart 8 has no SD accessAs I understood I can load part of games with help of mario kart 8 right now, or this opportunity isn't implemented?
No, because Mario Kart 8 has no SD access
edit: you COULD use any game and load the files via network, but that would be really slow
yup.
I have this wii usb ethernet adapter too, wonder how fast the loading time in loadiine is.
let me rephrase the answer :Can we use another game?
yes and no.
Another game grants SD card access, but can't load a lot of games.
The loaded games are dependent to the launched game's executable size.
Only Smash Bros is big enough to allow other games to be launched.
As I understood I can load part of games with help of mario kart 8 right now, or this opportunity isn't implemented?
No, because Mario Kart 8 has no SD access
edit: you COULD use any game and load the files via network, but that would be really slow
even by Ethernet ?
Theorically you just have to combine loadiine in cafiine, I will try it
My uneducated understanding : Loadiine is a modified version of cafiine, Loadiine replaces the rpx of the running game to another..Cafiine was one by one for files, but that won't lift the ~20 MB rpx+rpl curse, or?
If i understand this right, the loading priority for files is:
Game-Update > Game-Disc. Using the latest SMSB Update (EUR) is:
cross_f.rpx 21.772.096 Bytes (Update) vs 20,4 MB (Disc)
Using Mario Party 10 (EUR) is according to this *snip*
11,7 + 112,2 MB what would allow all games sizewise
if Networking runs smoothly. (And it contains 5.3.2)
how??????
What's stopping it from loading rpx from network and files from sd card?My uneducated understanding : Loadiine is a modified version of cafiine, Loadiine replaces the rpx of the running game to another..
With network, any game can be used, and if the used game has large rpx size (like mario party 10) it should load the large rpx file respectively. Except that the issue with Network is it cannot handle that amount of files, let alone speed if you even had a smaller game.