Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

RemixDeluxe

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1. Is there a compatibility list for Loadiine?

2. Can this allow for region free?

3. Can this load eShop titles or only retail Wii U games? What about retail games from the eShop or is it strictly disk only?
 

Doumekxkai

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1. Is there a compatibility list for Loadiine?

2. Can this allow for region free?

3. Can this load eShop titles or only retail Wii U games? What about retail games from the eShop or is it strictly disk only?
1. https://docs.google.com/spreadsheet...NkOUXXXxVEo77U/htmlview?usp=sharing&sle=true#

2. Yes but you need to make a manual fix for the games beacause it tryes to load some files in folders from your region, but the game don't have that folders, so you can change the names and thats it. I've tested NES Remix USA in my EUR console and worked like a charm.

3. Yes, but for now there are only some VC games.
 
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Kekskrümel

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Can someone compile me the newest version of https://github.com/dimok789/loadiine

with the following change

Code:
menu/menu.c line 195

if (vpad_data.btn_hold & BUTTON_A)

to

if ( (vpad_data.btn_hold & BUTTON_A) || (game_count == 1) )

If I compile the version with this change or without it crash in the SSB Screen.
The compiled version from this Thread works fine.

Want to know if it's my envoirement, because I also get this errors

Code:
fs.c
fs.c:Infunction'my_FSInit':
fs.c:253:17: warning: assignment discards 'volatile' qualifier from pointer target type [enabled bydefault]
game_name_ptr =(volatilechar*)GAME_DIR_NAME;

powerpc-eabi-ld: warning: cannot find entry symbol _start; defaulting to 0000000001800000

Thx & Greetings
 
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handsomelate1987

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does anyone know how to get rid of the message that u have a system update on your wii-u? i get that message everytime when i start the wii-u and enter a menu and leave etc.
 

Adr990

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With the new modified Loadiine (using the Loadiine Mod from http://eclipsesin.github.io/) there was a new structure right?

SD:/GameNameFolder/content <- game content files
SD:/GameNameFolder/code <- rpx/rpl files

However, when I use this strucutre, 0 games show up.
I can scroll through a empty list, when I hit A it says "Can't Launch Game!".

What am I doing wrong? :P

---

Also, how do I apply update files to a game? (From Uwizard, right?)
 
Last edited by Adr990,

Doumekxkai

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With the new modified Loadiine (using the Loadiine Mod from http://eclipsesin.github.io/) there was a new structure right?

SD:/GameNameFolder/content <- game content files
SD:/GameNameFolder/code <- rpx/rpl files

However, when I use this strucutre, 0 games show up.
I can scroll through a empty list, when I hit A it says "Can't Launch Game!".

What am I doing wrong? :P

---

Also, how do I apply update files to a game? (From Uwizard, right?)
The modified Loadiine uses this structure.

SD:/wiiu/games/GameName/content
SD/wiiu/saves/GameName/u
 

olfa

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Can someone compile me the newest version of https://github.com/dimok789/loadiine

with the following change

Code:
menu/menu.c line 195

if (vpad_data.btn_hold & BUTTON_A)

to

if ( (vpad_data.btn_hold & BUTTON_A) || (game_count == 1) )

If I compile the version with this change or without it crash in the SSB Screen.
The compiled version from this Thread works fine.

Want to know if it's my envoirement, because I also get this errors

Code:
fs.c
fs.c:Infunction'my_FSInit':
fs.c:253:17: warning: assignment discards 'volatile' qualifier from pointer target type [enabled bydefault]
game_name_ptr =(volatilechar*)GAME_DIR_NAME;

powerpc-eabi-ld: warning: cannot find entry symbol _start; defaulting to 0000000001800000

Thx & Greetings
without your change it works
-> but you have to disable server, if you are not using it
#define USE_SERVER 0
(in installer\launcher.c)
it should work with your change too (auto start if only rpx on sdcard)
 

Adr990

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Thanks, but it is not working yet, it seems.

This is my setup: (FAT32)
6ip3icC.png


Also, how do I 'update' a game?
 
Last edited by Adr990,

sensible

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I can't play yoshi's game ,

and I change the dimok version ,

my console is JP version

is it OK?

I try my other games , they still can play
 

Doumekxkai

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Thanks, but it is not working yet, it seems.

This is my setup: (FAT32)
6ip3icC.png


Also, how do I 'update' a game?
You are putting the directories wrong
Putit like this
F:/wiiu/games/Balloon Fight/content
F:/wiiu/games/Balloon Fight/code
F:/wiiu/saves/Balloon Fight/c
F:/wiiu/saves/Balloon Fight/u

With doing this you should be able to see the game.
 
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mariogamer

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does anyone know how to get rid of the message that u have a system update on your wii-u? i get that message everytime when i start the wii-u and enter a menu and leave etc.

Hmm,you have an update downloaded or not?

I didn't undrestand the question?If you mean that, when you go to the eshop or anything else,it ask you to update,no,you can't without the spoof.
 

Kekskrümel

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without your change it works
-> but you have to disable server, if you are not using it
#define USE_SERVER 0
(in installer\launcher.c)
it should work with your change too (auto start if only rpx on sdcard)

#define USE_SERVER 0

Fixed my problem, all is working fine now.

Thx!
 

Reecey

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There is another version by n1ghty that works all OK. I could still not get the dimok version to work my end just shows 0 with an arrow. Does @feyas version he has just upped on the last page work ok?
 
Last edited by Reecey,

Reecey

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Last edited by Reecey,

jammybudga777

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can anyone tell me why the kexploit and loadiine from this front page will not load on my wii u? the original kexploit loads perfectly whats up with that? i self host on my pc as well if that makes any difference at all
 

elm

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Hi, Can anyone help me with a Super Mario World game file. I downloaded the game in RAR, but in the folders I can't find the .WUD file to use for loadiine ?
 

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