Hacking "Official" WiiU Loadiine Compatibility list thread

RnD

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Has anyone tried The Wonderful 101 with MiiMaker using Loadiine 4? The list is updated just with the version 3.

I'd really like to get that game but I'm still unsure if that will work.

Thanks!

I tried the wonderful 101 with Miimaker using loadiine 4.1 and it didn't work. The only way is to use Smash bros and wait about 10 minutes (depending on the speed of your sd card, i've got a U3 sd card). To increase the loading, you have to delete the jap files.
 
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JoeOIVOV

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Tried both Hyrule Warriors EUR and US version on a US Wii U and I keep getting Error Code: 199-1999 after about 1 min loading. Can anyone help me solve this? Thanks in advance. (Loadiine 4.1, 64 Gb Toshiba microSD card with adapter Fat32, Wii U USA console)
Why are you using Loadiine v4.1? Use v4.4 or Latest. Hyrule Warriors works great, both versions. Once you dump the content partition with VGMToolbox download the latest update with UWizard. Decrypt the Update and once it gives you the files just paste them over the top the folder you dumped your Content into in the previous step. Its something like 7.24GB or something with the update. Then try to launch with loadiine vLatest or 4.4 Works perfect.
 

ajd4096

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Zelda Minish Cap (GBA) works with Loadiine 4 MiiMaker, but not Loadiine 4 SSBU.
I presume it needs some XML tweaking, but as MM mode works I didn't look further.
 

2manyGames2play

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What would be the best 128GB/256GB SD Card to buy? (In terms of loading times)

I was thinking of the; Kingston SDXC UHS-I U3 (SDA3) 256GB

Hoi :-)

I highly doubt the Wii U's SD card slot/reader can (or will) make full advantage/use of an UHS-I/II U3 SDXC.

The fact that you can use more than 32 GB doesn't automatically imply that the console also makes full benefit of the card's high throughput/transfer speed.

It may be very well be possible that the Wii U maxes out at class 10 / UHS-I U1 but unfortunately i don't have any proof to back this up with.


All in all i would still go for the fast possible card since you'll most likely notice the difference when copying your games to the card (assuming you have the capable/compatible hardware i.e. cardreader for it).

Concerning the capacity: I think the sweet spot currently sits between 64/128 GB. Coming from a 32 GB myself, i'm planning to buy 128 GB one.
 
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Adr990

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Hoi :-)

I highly doubt the Wii U's SD card slot/reader can (or will) make full advantage/use of an UHS-I/II U3 SDXC.

...

Concerning the capacity: I think the sweet spot currently sits between 64/128 GB. Coming from a 32 GB myself, i'm planning to buy 128 GB one.

Hallo :-)

True, curious if anyone has tested this in that case.
Regardless, that card is the cheapest 256GB available anyways.


Also, when launching Zelda WW HD, (SSBU Disc) with the Latest Loadiine via EclipseSin:
DSI Exception picture
 
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EclipseSin

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Hallo :-)

True, curious if anyone has tested this in that case.
Regardless, that card is the cheapest 256GB available anyways.


Also, when launching Zelda WW HD, (SSBU Disc) with the Latest Loadiine via EclipseSin:
Checking Zelda now.

--------------------- MERGED ---------------------------

@Adr990 Working fine for me. Do you have the XML files?
 
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Adr990

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the latest version reads info from xml files. loadiine xml dumper is for dumping xml values to server log to make xml files from discs/eshop channels
Oh, like so, I see.

This is the meta.xml of my dump of Wind Waker:
http://pastebin.com/52pLMnJz

Edit:
Other games have this too...
I am doing something wrong. It's been a while since I've played with Loadiine.

Last time was v2, the one with the new folder structure.
 
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EclipseSin

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we can share xml files, i believe. as it's just configuration data, anyone could make mockups, plus most are freely available from nus via game updates. I use the following XMLs, directly dumped (not xml dumper).

Secondly, which region copy are you using, and what region is your console?

And lastly, are you sure you have a good copy?

wiiu/games/<game name>/code/<RPX and APP/COS XML files>
wiiu/games/<game name>/content/<content files and folders>

Save folders should be created automatically.
 

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Adr990

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we can share xml files, i believe. as it's just configuration data, anyone could make mockups, plus most are freely available from nus via game updates. I use the following XMLs, directly dumped (not xml dumper).

Secondly, which region copy are you using, and what region is your console?

And lastly, are you sure you have a good copy?

wiiu/games/<game name>/code/<RPX and APP/COS XML files>
wiiu/games/<game name>/content/<content files and folders>

Save folders should be created automatically.
I thought so, didn't seem like an issue to me.

My console is PAL and the game is a PAL.
My folder structure:
SDCARD:\wiiu\games\The Legend of Zelda The Wind Waker HD\code
SDCARD:\wiiu\games\The Legend of Zelda The Wind Waker HD\content
SDCARD:\wiiu\games\The Legend of Zelda The Wind Waker HD\meta
It also did automatically create the save folder, indeed.

I have tried other games, which worked before, but with the 4.1 Loadiine they seem to give me DSI exceptions.
I haven't tried the older version of Loadiine yet again. (Will go and try those now)

Also, the XML files you shared (app.xml and cos.xml) are files I cannot find on any of my games?
The cos.xml references to a cking.rpx file, which is in de code folder.
<argstr type="string" length="4096">cking.rpx</argstr>
I've pasted the two xml files in the code folder, let's see what that does. (I think I missed something reading up on Loadiine 4)

It works! Thanks man! :D
Do we need to create these app.xml and cos.xml files ourselves for every game now?
 
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TreyTrent

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Do we need to create these app.xml and cos.xml files ourselves for every game now?

It will try to use ones automatically, but they dont seem to work.

A trick shared by the dev is if it booted before with smash bros disc, use the ones from smash bros :)
 

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