1. ptitleray

    ptitleray Member
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    — Posts automatically merged - Please don't double post! —

    I've just found some outdated roster on the net, but IMO we can't inject it :(
     
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  2. EclipseSin

    EclipseSin Ignorant Wizard
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    Are team and player updates live? Like an online resource that downloads, game update aside?
     
  3. ptitleray

    ptitleray Member
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    No, just update by hand and only a few championship :(
     
  4. Jay Clay

    Jay Clay GBAtemp Regular
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    I just tried the wonderful 101, and beside this game few others have some sort of speed problem performance when loadiine read the files, many small files make those games become slow to boot, my question is, is there anything loadiine can do to improve the read data?, I mean the way how loadiine read this files, or the wii U sd performance will never be enough to run this game at full speed?
     
  5. gamesquest1

    gamesquest1 Nabnut
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    i believe its just how loadiine works to scan a directory, i was actually wondering if it was possible for loadiine to scan it the first time then store the results in a file to be pulled up next time the directory is being scanned, i imagine that would speed thing up, and its not so much the small files that's the problem as the folders with hundreds/thousands of files inside
     
  6. EclipseSin

    EclipseSin Ignorant Wizard
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    I think it may be possible to gain a little more speed, but it will probably come down to the SD card still in the end. Don't quote me on that though. There was a performance patch once already. SM3DW loading times are much better.
     
  7. comfaithgenesisr

    comfaithgenesisr GBAtemp Regular
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    Just to say tested project zero maiden of black water pal
    works with ssbu disc, error on mii maker mode 160-2215
    i dont know if spoof is required (it was for me to dump it)
    loading times are slow but not too bad 2 mins approx
    when with disc only a matter of seconds (just to compare)

    added to the wiki
     
  8. frankGT

    frankGT GBAtemp Regular
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    wow i'm glad i havent tried it before loadiine v3. It's still slow (but great ofc). :)

    Here on sm3dw, when saving for the first time (anytime the game saves the first time in the gameplay session) it takes "forever".
    I've checked the save file generated on the sd card and it was like 32kb...
     
  9. Reecey

    Reecey Mario 64 (favorite game of all time)
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    If anyone is interested I'm going to test Lego Gotham City US version I will let know of the outcome :)
     
  10. deformyer

    deformyer Advanced Member
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    Captain toad crashes afther the first level, in the book thing (pal, mii, no server)
    it displays error code 199-99989
     
    Last edited: Nov 14, 2015
  11. fatsquirrel

    fatsquirrel GBAtemp Addict
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    Works perfectly fine here.


    what on earth is Lego Gotham City?
     
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  12. Reecey

    Reecey Mario 64 (favorite game of all time)
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    Yeah my bad, sorry its Lego Batman 3 Beyond Gotham :lol: (that made me laugh hard you picking that up cause I really never realised!, my god [​IMG] what was I thinking)

    USA Version Lego Batman 3 Beyond Gotham

    Works OK Via Super Smash Bros, Latest Loadiine Revision 3.0 with Latest SSB Update. Fast loading times. Error via Mii Maker mode 160-2200.

    RPX 17.1MB, No RPL

    Total Size 6.96GB

    Another good result for the compatibility list :)
     
    Last edited: Nov 14, 2015
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  13. fatsquirrel

    fatsquirrel GBAtemp Addict
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    Thanks for the info mate, good to know it works :yaysp:
     
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  14. Reecey

    Reecey Mario 64 (favorite game of all time)
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    Your a top guy thanks, that really made me smile/laugh you noticing that, it made my day :yayu:
     
    Last edited: Nov 14, 2015
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  15. depaul

    depaul GBAtemp Advanced Fan
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    I have the impression that there is loading speed limitation due to the wii u slot itself and not the SD card. I've tried SM3DW with a normal C6 card, and later with a high speed U3 card and barely noticed any difference.
     
  16. EclipseSin

    EclipseSin Ignorant Wizard
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    Right. There is a limitation on the Wii U's "slot" as well. My comment about the SD Card was that every SD card has different random read write speeds, and constant read write speeds, within tolerance of their class. This of course would then be further capped by the Wii U, if they are faster. If my understanding of how SD cards and memory works are right anyway.
     
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  17. burtonheynow

    burtonheynow Member
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    Regarding Super Mario 3D World playing on a Japanese WiiU - in content/LocalizedData make a folder called JPJa and copy the files from either /EuEn Or /UsEn and then it will work. There is also another folder called LuigiBros, make 2 folders JP_ja and JPN_ja and then copy the English data into them and it should make LuigiBros mini game work also.
     
  18. gunner007

    gunner007 GBAtemp Advanced Maniac
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    No problem, thank you. Was able to 100% the game without issues.
     
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  19. mat128

    mat128 Advanced Member
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    Looks like you have a bad rip. Captain Toad worked perfectly from start to finish.
     
  20. matice

    matice Advanced Member
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    This happened to me. Be sure your sd card doesn't have the lock. If it has the lock it can't save and so it will give that error
     
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