Hacking "Official" WiiU Loadiine Compatibility list thread

ptitleray

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... but I dont know where my post or crediar's is at the moment to link it.
Well there is a bit of a roundabout way.
First you need to go here https://tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/latest_version you might want to replace EUR/EU with USA/US or JAP/JP.
Then take the version number and go here: https://tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/list/977.versionlist
It's a simple XML file just search for the title ID you want to know the latest version from.

--------------------- MERGED ---------------------------

... Is it possibe to update the game (team and player updates) altough playing with loadiine? ...
I've just found some outdated roster on the net, but IMO we can't inject it :(
 
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Jay Clay

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I just tried the wonderful 101, and beside this game few others have some sort of speed problem performance when loadiine read the files, many small files make those games become slow to boot, my question is, is there anything loadiine can do to improve the read data?, I mean the way how loadiine read this files, or the wii U sd performance will never be enough to run this game at full speed?
 

gamesquest1

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I just tried the wonderful 101, and beside this game few others have some sort of speed problem performance when loadiine read the files, many small files make those games become slow to boot, my question is, is there anything loadiine can do to improve the read data?, I mean the way how loadiine read this files, or the wii U sd performance will never be enough to run this game at full speed?
i believe its just how loadiine works to scan a directory, i was actually wondering if it was possible for loadiine to scan it the first time then store the results in a file to be pulled up next time the directory is being scanned, i imagine that would speed thing up, and its not so much the small files that's the problem as the folders with hundreds/thousands of files inside
 

EclipseSin

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I just tried the wonderful 101, and beside this game few others have some sort of speed problem performance when loadiine read the files, many small files make those games become slow to boot, my question is, is there anything loadiine can do to improve the read data?, I mean the way how loadiine read this files, or the wii U sd performance will never be enough to run this game at full speed?
I think it may be possible to gain a little more speed, but it will probably come down to the SD card still in the end. Don't quote me on that though. There was a performance patch once already. SM3DW loading times are much better.
 

AceLighting

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Just to say tested project zero maiden of black water pal
works with ssbu disc, error on mii maker mode 160-2215
i dont know if spoof is required (it was for me to dump it)
loading times are slow but not too bad 2 mins approx
when with disc only a matter of seconds (just to compare)

added to the wiki
 

frankGT

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I think it may be possible to gain a little more speed, but it will probably come down to the SD card still in the end. Don't quote me on that though. There was a performance patch once already. SM3DW loading times are much better.

wow i'm glad i havent tried it before loadiine v3. It's still slow (but great ofc). :)

Here on sm3dw, when saving for the first time (anytime the game saves the first time in the gameplay session) it takes "forever".
I've checked the save file generated on the sd card and it was like 32kb...
 

fatsquirrel

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Captain toad crashes afther the first level, in the book thing (pal, mii, no server)
it displays error code 199-99989
Works perfectly fine here.


If anyone is interested I'm going to test Lego Gotham City US version I will let know of the outcome :)
what on earth is Lego Gotham City?
 
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Reecey

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Works perfectly fine here.



what on earth is Lego Gotham City?
Yeah my bad, sorry its Lego Batman 3 Beyond Gotham :lol: (that made me laugh hard you picking that up cause I really never realised!, my god
sm7_facepalm.gif
what was I thinking)

USA Version Lego Batman 3 Beyond Gotham

Works OK Via Super Smash Bros, Latest Loadiine Revision 3.0 with Latest SSB Update. Fast loading times. Error via Mii Maker mode 160-2200.

RPX 17.1MB, No RPL

Total Size 6.96GB

Another good result for the compatibility list :)
 
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depaul

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I have the impression that there is loading speed limitation due to the wii u slot itself and not the SD card. I've tried SM3DW with a normal C6 card, and later with a high speed U3 card and barely noticed any difference.
 

EclipseSin

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I have the impression that there is loading speed limitation due to the wii u slot itself and not the SD card. I've tried SM3DW with a normal C6 card, and later with a high speed U3 card and barely noticed any difference.
Right. There is a limitation on the Wii U's "slot" as well. My comment about the SD Card was that every SD card has different random read write speeds, and constant read write speeds, within tolerance of their class. This of course would then be further capped by the Wii U, if they are faster. If my understanding of how SD cards and memory works are right anyway.
 
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burtonheynow

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Regarding Super Mario 3D World playing on a Japanese WiiU - in content/LocalizedData make a folder called JPJa and copy the files from either /EuEn Or /UsEn and then it will work. There is also another folder called LuigiBros, make 2 folders JP_ja and JPN_ja and then copy the English data into them and it should make LuigiBros mini game work also.
 

matice

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Captain toad crashes afther the first level, in the book thing (pal, mii, no server)
it displays error code 199-99989

This happened to me. Be sure your sd card doesn't have the lock. If it has the lock it can't save and so it will give that error
 

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