I know what rgb is.. What i wanted to know is if using scart on the Wii (specifically) doesn't allow ntsc signals to show properly on a pal system.. And that looks like it from what you're experiencing..I'm not sure how to explain RGB to you without an RGB SCART cable diagram but just a short rundown: everything depends on the video output mode. A PAL60 (480i60hz) output supports RGB over the same cable as composite (the SCART cable). Only in PAL60 does the Wii output RGB. When set to NTSC 60hz output the same leads used for RGB on PAL60 are used for S-video, using the same SCART RGB cable then results in a red picture because NTSC games launch (even on PAL60 video output) at the NTSC video mode by default. Your suggestion of setting the video mode to NTSC 60hz works but results in that red picture using RGB over SCART. Moreover forcing PAL60, makes the game run, but the audio is garbled.
Let me clarify that composite over the same SCART cable shows correct colours at the correct speed, but composite is much blurrier than RGB so I would like to avoid using that. I should have looked this up online before
This makes sense. Not composite though, certainly not on the wii, ntsc signals can't be displayed on a pal wii with composite.because it seems pretty common knowledge online that NTSC video output on the Wii does not support RGB but only composite + S-video + component, my bad.
But it can in a ntsc system (and tv of course).
I would suggest creating a Sneek/Uneek setup with a ntsc nand. It's worth a try.Edit: I have found that some people "patch" NTSC wads to output PAL instead of NTSC, but I'm not sure how to go about that.
If it doesn't, then it's just how the hardware is built inside the wii, to output specific video signals for specific regions, it's not about scart or rgb. Because, for instance the PS2 plays ntsc 60hz signals (ps2 & ps1 games), regardless of resolution through scart just fine..